Store the positive offset in planes
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@ -1,7 +1,8 @@
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use glam::{Mat3, Vec3};
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use glam::{Mat3, Vec3, Vec4};
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use crate::math;
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//? Should this be normalised or does that risk introducing fpp errors
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#[derive(Clone, Copy, Debug)]
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pub struct Plane {
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pub normal: Vec3,
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@ -12,9 +13,13 @@ impl Plane {
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pub fn from_point_normal(point: Vec3, normal: Vec3) -> Self {
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Self {
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normal,
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offset: -point.dot(normal),
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offset: point.dot(normal),
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}
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}
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pub fn into_vec4(&self) -> Vec4 {
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glam::vec4(self.normal.x, self.normal.y, self.normal.z, -self.offset)
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}
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}
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pub struct PlaneIntersection {
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