Account for reversed offsets in intersection point calculation
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@ -65,7 +65,7 @@ impl PlaneIntersection {
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let mut vs = vec![];
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for idx in 0..3 {
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let mut matrix = base_matrix;
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*(matrix.col_mut(idx)) = -offsets;
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*(matrix.col_mut(idx)) = offsets;
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vs.push(matrix.determinant() / base_det);
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}
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