Add basic cylinder brush generator
This commit is contained in:
parent
901fb79ae6
commit
ebe6b317f2
|
@ -55,6 +55,38 @@ fn generate_pyramid_brush(position: Vec3, height: f32, side_count: u32) -> Brush
|
|||
Brush::new(&brush_planes)
|
||||
}
|
||||
|
||||
fn generate_cylinder_brush(position: Vec3, height: f32, radius: f32, side_count: u32) -> Brush {
|
||||
let mut brush_planes = vec![];
|
||||
|
||||
// Top/bottom planes
|
||||
for normal in &[Vec3::Y, Vec3::NEG_Y] {
|
||||
let point = position + *normal * (height * 0.5);
|
||||
brush_planes.push(BrushPlane {
|
||||
plane: Plane::from_point_normal(point, *normal),
|
||||
..Default::default()
|
||||
});
|
||||
}
|
||||
|
||||
// Side planes
|
||||
for i in 0..side_count {
|
||||
let angle = (i as f32 / side_count as f32) * 360.0_f32.to_radians();
|
||||
let rot_mat = Mat3::from_cols(
|
||||
Vec3::new(angle.cos(), 0.0, -angle.sin()),
|
||||
Vec3::Y,
|
||||
Vec3::new(angle.sin(), 0.0, angle.cos()),
|
||||
);
|
||||
let normal = rot_mat * Vec3::new(1.0, 0.0, 0.0);
|
||||
let point = position + radius * normal;
|
||||
|
||||
brush_planes.push(BrushPlane {
|
||||
plane: Plane::from_point_normal(point, normal),
|
||||
..Default::default()
|
||||
});
|
||||
}
|
||||
|
||||
Brush::new(&brush_planes)
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let mut brush = generate_box_brush(Vec3::new(1.0, 0.0, 0.0), Vec3::new(1.0, 2.0, 1.0));
|
||||
brush.rebuild();
|
||||
|
@ -67,4 +99,10 @@ fn main() {
|
|||
let vs = brush.get_vertices();
|
||||
|
||||
println!("Vertices: {vs:?}");
|
||||
|
||||
let mut brush = generate_cylinder_brush(Vec3::ZERO, 2.0, 1.0, 64);
|
||||
brush.rebuild();
|
||||
let vs = brush.get_vertices();
|
||||
|
||||
println!("Vertices: {vs:?}");
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue