generated from Jayrude/Thief-Mission-Base
86 lines
1.1 KiB
XML
86 lines
1.1 KiB
XML
//MISSION 1 -TRAINING
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//START MISSION
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schema m01start
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archetype AMB_M01
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volume -500
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keehit_s
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//HALLWAYS
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schema m01halls
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archetype AMB_M01
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mono_loop 0 0
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volume -1000
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abyss1
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//SIGHT ROOM HUM
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schema m01sightrm
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archetype AMB_M01
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volume -1500 //was -100
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mono_loop 0 0
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windlp1
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//AUDIO ROOM HUM
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schema m01audiorm
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archetype AMB_M01
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volume -1500 //was -100
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mono_loop 0 0
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windstil
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//WIND ENV. -SOFT
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schema m01windp
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audio_class ambient
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archetype AMB_M01
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volume -700 //was -1400
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pan_range 3000
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poly_loop 2 4000 7000
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windlit1 windlit2
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//WIND OBJECT
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schema m01wind
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archetype AMB_M01
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volume -700 //was -200
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poly_loop 2 4000 7000
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windlit1 windlit2
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//NIGHT LOOP
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schema m01nightlp
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archetype AMB_M01
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mono_loop 0 0
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volume -2200 //was -2500
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nightlp
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//BIRDS
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schema m01birds
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archetype AMB_M01
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delay 3000
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poly_loop 2 4000 20000
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pan_range 2000
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volume -2500 //was -3500
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bird1 bird2 bird3
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//TRANS INSIDE-OUTSIDE
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schema m01trans
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archetype AMB_M01
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mono_loop 0 0
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volume -1500
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windstil
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//WATER
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schema m01water
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archetype AMB_M01
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mono_loop 0 0
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volume -1000
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waterlp1
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//WATER IN TUNNELS
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schema m01waterslo
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archetype AMB_M01
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mono_loop 0 0
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volume -1000
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waterlp2
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