J_EOY/schema/AMB_M01.SCH

86 lines
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XML

//MISSION 1 -TRAINING
//START MISSION
schema m01start
archetype AMB_M01
volume -500
keehit_s
//HALLWAYS
schema m01halls
archetype AMB_M01
mono_loop 0 0
volume -1000
abyss1
//SIGHT ROOM HUM
schema m01sightrm
archetype AMB_M01
volume -1500 //was -100
mono_loop 0 0
windlp1
//AUDIO ROOM HUM
schema m01audiorm
archetype AMB_M01
volume -1500 //was -100
mono_loop 0 0
windstil
//WIND ENV. -SOFT
schema m01windp
audio_class ambient
archetype AMB_M01
volume -700 //was -1400
pan_range 3000
poly_loop 2 4000 7000
windlit1 windlit2
//WIND OBJECT
schema m01wind
archetype AMB_M01
volume -700 //was -200
poly_loop 2 4000 7000
windlit1 windlit2
//NIGHT LOOP
schema m01nightlp
archetype AMB_M01
mono_loop 0 0
volume -2200 //was -2500
nightlp
//BIRDS
schema m01birds
archetype AMB_M01
delay 3000
poly_loop 2 4000 20000
pan_range 2000
volume -2500 //was -3500
bird1 bird2 bird3
//TRANS INSIDE-OUTSIDE
schema m01trans
archetype AMB_M01
mono_loop 0 0
volume -1500
windstil
//WATER
schema m01water
archetype AMB_M01
mono_loop 0 0
volume -1000
waterlp1
//WATER IN TUNNELS
schema m01waterslo
archetype AMB_M01
mono_loop 0 0
volume -1000
waterlp2