generated from Jayrude/Thief-Mission-Base
605 lines
13 KiB
XML
605 lines
13 KiB
XML
//GUARD 3 BROADSCASTS -Stephen Russell
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/////////////
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//AI SPEECH//
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/////////////
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//SLEEPING
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schema sg3a0sn
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archetype AI_NONE
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volume -500
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mono_loop 2000 3000
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sg3a0sn1 sg3a0sn2 sg3a0sn3
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schema_voice guard3 1 sleeping
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//AT ALERT 0
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schema sg3a0
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archetype AI_NONE
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volume -500
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mono_loop 7500 15000
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sg3a0co1 sg3a0co2 sg3a0co3 sg3a0hu1 sg3a0hu2 sg3a0hu3 sg3a0th1 sg3a0th2 sg3a0th3 sg3a0th4 sg3a0wh1 sg3a0wh2 sg3a0wh3
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schema_voice guard3 3 atlevelzero
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// -Less freq
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schema sg3a0ch
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archetype AI_NONE
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volume -500
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delay 5000
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mono_loop 7500 15000
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sg3a0mu1 sg3a0mu2 sg3a0mu3 sg3a0tc1 sg3a0tc2 sg3a0tc3
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schema_voice guard3 1 atlevelzero
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// -SPARRING PARTNER ONLY
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schema sg3a0wh
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archetype AI_NONE
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volume -500
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mono_loop 1000 4000
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sg3a0wh1 sg3a0wh2 sg3a0wh3
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schema_voice vspar 1 atlevelzero
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//TO ALERT 1, 2, 3, etc. -SPARRING PARTNER ONLY
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schema sg3a0sp
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archetype AI_NONE
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volume -500
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sg3a0wh3
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schema_voice vspar 1 spotplayer
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schema_voice vspar 1 tolevelone
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schema_voice vspar 1 toleveltwo
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schema_voice vspar 1 lostcontact
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schema_voice vspar 1 backtozero
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//TO ALERT 1
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schema sg3a1
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archetype AI_NONE
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sg3a1__1 sg3a1__2 sg3a1__3 sg3a1__4 sg3a1__4 sg3a1__5
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schema_voice guard3 1 tolevelone
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// +sighted
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schema sg3a1v
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archetype AI_NONE
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sg3a1v_1
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schema_voice guard3 1 tolevelone (Sense Sight)
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// +heard
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schema sg3a1h
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archetype AI_NONE
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sg3a1h_1 sg3a1h_2
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schema_voice guard3 2 tolevelone (Sense Sound)
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// +w/co
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schema sg3a1_w
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archetype AI_MINOR
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sg3a1_w1 sg3a1_w2
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schema_voice guard3 3 tolevelone (NearbyFriends 0 20)
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// +sighted +w/co
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schema sg3a1vw
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archetype AI_MINOR
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sg3a1vw1 sg3a1vw2 sg3a1vw3 sg3a1vw4
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schema_voice guard3 5 tolevelone (Sense Sight) (NearbyFriends 0 20)
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// +heard +w/co
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schema sg3a1hw
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archetype AI_MINOR
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sg3a1hw1 sg3a1hw2 sg3a1hw3 sg3a1hw4
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schema_voice guard3 9 tolevelone (Sense Sound) (NearbyFriends 0 20)
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//AT ALERT 1, 2, 3
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schema sg3at1
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archetype AI_NONE
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volume -500
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delay 5000
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mono_loop 7500 25000
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sg3a0tc1 sg3a0tc2 sg3a0tc3
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schema_voice guard3 1 atlevelone
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schema_voice guard3 1 atleveltwo
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schema_voice guard3 1 atlevelthree
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//BACK TO ALERT 0
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schema sg3bak
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archetype AI_NONE
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sg3bak_1 sg3bak_2 sg3bak_3 sg3bak_4 sg3bak_5 sg3bak_6 sg3bak_7
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schema_voice guard3 1 backtozero
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//TO ALERT 2
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schema sg3a2
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archetype AI_MINOR
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sg3a2__1 sg3a2__2 sg3a2__3 sg3a2__4 sg3a2__5
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schema_voice guard3 1 toleveltwo
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// +sighted
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schema sg3a2v
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archetype AI_MINOR
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sg3a2v_1
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schema_voice guard3 2 toleveltwo (Sense Sight)
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// +heard
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schema sg3a2h
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archetype AI_MINOR
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sg3a2h_1 sg3a2h_2
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schema_voice guard3 5 toleveltwo (Sense Sound)
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//AT ALERT 2 + Investigating, Also AT ALERT 3 THIEVE's ONLY
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schema sg3at2
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archetype AI_MINOR
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delay 6000
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mono_loop 10000 20000
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no_repeat
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sg3a2se1 sg3a2se2 sg3a2se3 sg3a2se4 sg3a3se1 sg3a3se2 sg3a3se4
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schema_voice guard3 99 atleveltwo (Investigate True)
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schema_voice guard3 99 atlevelthree (Investigate True) (Mission 15 15)
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//TO ALERT 3
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schema sg3a3
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archetype AI_MAJOR
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Sg3a3s_1 Sg3a3s_3
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schema_voice guard3 1 tolevelthree
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//SPOTTED THE PLAYER -All except THIEVE's
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schema sg3a3s
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archetype AI_MORE_MAJOR
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sg3a3s_1 sg3a3s_2 sg3a3s_3 sg3a3s_4
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schema_voice guard3 1 spotplayer (Mission 1 14)
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schema_voice guard3 1 spotplayer (Mission 16 17)
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// -THIEVE's ONLY
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schema sg3a3s_m15
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archetype AI_MORE_MAJOR
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sg3a3s_1 sg3a3s_2 sg3a3s_3
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schema_voice guard3 1 spotplayer (mission 15 15)
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// -more spotted the player
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schema sg3a3na
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archetype AI_MORE_MAJOR
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sg3a3na1 sg3a3na2 sg3a3na3 sg3a3na4
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schema_voice guard3 1 spotplayer (Mission 1 14)
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schema_voice guard3 1 spotplayer (Mission 16 17)
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// -THIEVE's ONLY
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schema sg3a3na_m15
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archetype AI_MORE_MAJOR
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sg3a3na1 sg3a3na2 sg3a3na4
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schema_voice guard3 1 spotplayer (mission 15 15)
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// +carrying a body
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schema sg3a3b
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archetype AI_MORE_MAJOR
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sg3a3b_1
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schema_voice guard3 9 spotplayer (CarryBody True)
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// +w/co -All except THIEVE's
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schema sg3telr
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archetype AI_COMBAT
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sg3telr1 sg3telr2 sg3telr3 sg3telr4
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schema_voice guard3 3 spotplayer (NearbyFriends 0 20) (Mission 1 14)
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schema_voice guard3 3 spotplayer (NearbyFriends 0 20) (Mission 16 17)
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// +w/co -THIEVE's ONLY
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schema sg3telr_m15
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archetype AI_COMBAT
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sg3telr1 sg3telr2
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schema_voice guard3 3 spotplayer (NearbyFriends 0 20) (Mission 15)
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//LOST CONTACT W/PLAYER -All except THIEVE's
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schema sg3los
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archetype AI_NONE
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sg3los_1 sg3los_2 sg3los_3 sg3los_4
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schema_voice guard3 1 lostcontact (Mission 1 14)
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schema_voice guard3 1 lostcontact (Mission 16 17)
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// -THIEVE's ONLY
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schema sg3los_m15
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archetype AI_NONE
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sg3los_1 sg3los_2 sg3los_3
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schema_voice guard3 1 lostcontact (mission 15 15)
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//AT ALERT 3 +Investigating
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schema sg3at3
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archetype AI_MAJOR
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delay 6000
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mono_loop 10000 20000
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no_repeat
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sg3a2se1 sg3a2se2 sg3a2se3 sg3a2se4 sg3a3se1 sg3a3se2 sg3a3se3 sg3a3se4
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schema_voice guard3 99 atlevelthree (Investigate True) (Mission 1 14)
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schema_voice guard3 99 atlevelthree (Investigate True) (Mission 16 17)
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//RE-SPOTTED THE PLAYER AFTER A SEARCH
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schema sg3telc
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archetype AI_COMBAT
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sg3telc1 sg3telc2 sg3telc3 sg3telc4 sg3telc5
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schema_voice guard3 5 spotplayer (NearbyFriends 0 20) (Reacquire true)
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//REACT 1ST WARNING
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schema sg3warn1
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archetype AI_NONE
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sg3wrn11
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schema_voice guard3 1 reactwarn
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//REACT 2ND WARNING
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schema sg3warn2
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archetype AI_MINOR
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sg3wrn21
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schema_voice guard3 1 reactwarn2
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//REACT ATTACK AFTER FINAL WARNING
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schema sg3warnf
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archetype AI_MORE_MAJOR
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sg3wrnf1
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schema_voice guard3 9 reactcharge (Reiterate 9 9)
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//REACT CHARGE +alone
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schema sg3chga
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archetype AI_MORE_MAJOR
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sg3chga1 sg3chga2
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schema_voice guard3 1 reactcharge
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//REACT CHARGE +w/co
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schema sg3chgw
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archetype AI_MORE_MAJOR
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sg3chgw1 sg3chgw2 sg3chgw3
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schema_voice guard3 9 reactcharge (NearbyFriends 0 20)
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//REACT TAUNT WHILE FIRING THE BOW
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schema sg3bow
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archetype AI_MORE_MAJOR
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no_repeat
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Sg3atb_1 Sg3atb_2 Sg3atb_3 Sg3atw_1 Sg3atw_2 Sg3chga1
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schema_voice guard3 1 reactshoot
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//REACT RUN AWAY
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schema sg3runa
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archetype AI_MAJOR
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sg3runa1 sg3runa2 sg3runa3 sg3runa4
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schema_voice guard3 1 reactrun
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//REACT SOUND THE ALARMS
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schema sg3alma
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archetype AI_MORE_MAJOR
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sg3alma1 sg3alma2 sg3alma3
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schema_voice guard3 1 reactalarm
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// +w/co
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schema sg3almw
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archetype AI_COMBAT
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sg3almw1 sg3almw2
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schema_voice guard3 5 reactalarm (NearbyFriends 0 20)
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//FRUSTRATION
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schema sg3frust
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archetype AI_MAJOR
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Sg3a3se4 Sg3amb_2 Sg3amb_3 Sg3bkd_2 Sg3det_2 Sg3det_3
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schema_voice guard3 1 outofreach
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//FOUND BODY -All except THIEVE's
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schema sg3bod
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archetype AI_MORE_MAJOR
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sg3bod_1 sg3bod_2
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schema_voice guard3 1 foundbody (Mission 1 14)
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schema_voice guard3 1 foundbody (Mission 16 17)
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// -THIEVE's ONLY
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schema sg3bod_m15
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archetype AI_MORE_MAJOR
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sg3bod_1
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schema_voice guard3 1 foundbody (Mission 15 15)
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//FOUND SOMETHING MISSING -All except THIEVE's
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schema sg3mis
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archetype AI_MAJOR
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sg3mis_1 sg3mis_3
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schema_voice guard3 1 foundmissing (Mission 1 14)
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schema_voice guard3 1 foundmissing (Mission 16 17)
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// -BAFFORD ONLY
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schema sg3mis_miss2
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archetype AI_MAJOR
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sg3mis_2
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schema_voice guard3 1 foundmissing (Mission 2 2)
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// -THIEVE's ONLY
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schema sg3mis_m15
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archetype AI_MAJOR
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sg3mis_1
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schema_voice guard3 1 foundmissing (Mission 15 15)
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//NOTICED A TORCH BEING DOUSED
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schema sg3torch
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archetype AI_MINOR
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delay 1000
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sg3sma_2 Sg3a1__1 Sg3a1__2 Sg3a1__3 Sg3a1__4 Sg3a1__5
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schema_voice guard3 1 noticetorch
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//FOUND A SMALL ANOMALY
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schema sg3sma
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archetype AI_MINOR
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sg3sma_1 sg3sma_2
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schema_voice guard3 1 foundsmall
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//FOUND A LARGE ANOMALY
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schema sg3lar
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archetype AI_MAJOR
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sg3lar_1 sg3lar_2
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schema_voice guard3 1 foundlarge
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//FOUND A SECURITY BREACH -All except THIEVE's
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schema sg3sec
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archetype AI_MORE_MAJOR
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sg3sec_1 sg3sec_2 sg3sec_3 sg3sec_4
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schema_voice guard3 1 foundbreach (mission 1 14)
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schema_voice guard3 1 foundbreach (mission 16 17)
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// -THIEVE's ONLY
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schema sg3sec_m15
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archetype AI_MORE_MAJOR
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sg3sec_1 sg3sec_3
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schema_voice guard3 1 foundbreach (mission 15 15)
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//RECENTLY SAW THE PLAYER +w/co -All except THIEVE's
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schema sg3rint
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archetype AI_INFORM
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sg3rint1 sg3rint2 sg3rint3
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schema_voice guard3 1 recentintruder (Mission 1 14)
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schema_voice guard3 1 recentintruder (Mission 16 17)
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// -THIEVE's ONLY
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schema sg3rint_m15
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archetype AI_INFORM
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sg3rint1 sg3rint2
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schema_voice guard3 1 recentintruder (Mission 15 15)
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//RECENTLY FOUND BODY +w/co -All except THIEVE's
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schema sg3rbod
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archetype AI_INFORM
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sg3rbod1 sg3rbod2 sg3rbod3
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schema_voice guard3 1 recentbody (mission 1 14)
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schema_voice guard3 1 recentbody (mission 16 17)
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// -THIEVE's ONLY
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schema sg3rbod_m15
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archetype AI_INFORM
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sg3rbod1 sg3rbod2
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schema_voice guard3 1 recentbody
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//RECENTLY FOUND SOMETHING MISSING +w/co -All except THIEVE's
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schema sg3rmis
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archetype AI_INFORM
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sg3rmis1 sg3rmis2 sg3rmis3
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schema_voice guard3 1 recentmissing (mission 1 14)
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schema_voice guard3 1 recentmissing (mission 16 17)
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// -SWORD ONLY
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schema sg3rmis_m06
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archetype AI_INFORM
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sg3rmis3
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schema_voice guard3 1 recentmissing (mission 6 6)
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// -THIEVE's ONLY
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schema sg3rmis_m15
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archetype AI_INFORM
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sg3rmis2
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schema_voice guard3 1 recentmissing (mission 15 15)
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//RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's
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schema sg3roth
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archetype AI_INFORM
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sg3roth1 sg3roth2 sg3roth3 sg3roth4
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schema_voice guard3 1 recentother (mission 1 14)
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schema_voice guard3 1 recentother (mission 16 17)
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// -THIEVE's ONLY
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schema sg3roth_m15
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archetype AI_INFORM
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sg3roth1 sg3roth2 sg3roth3
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schema_voice guard3 1 recentother (mission 15 15)
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//COMBAT
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//ATTACKING +not losing
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schema sg3atn
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archetype AI_COMBAT
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sg3atn_1 freq 1
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sg3atn_2 freq 1
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sg3atn_3 freq 2
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sg3atn_4 freq 2
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sg3atn_5 freq 2
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sg3atn_6 freq 2
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schema_voice guard3 1 comattack (ComBal Winning Even)
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schema_voice vspar 1 comattack (ComBal Winning Even)
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// +winning
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schema sg3atnw
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archetype AI_COMBAT
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sg3atw_1 sg3atw_2
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schema_voice guard3 3 comattack (ComBal Winning)
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schema_voice vspar 3 comattack (ComBal Winning)
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// +winning +w/co
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schema sg3atww
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archetype AI_COMBAT
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sg3atww1
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schema_voice guard3 4 comattack (ComBal Winning) (NearbyFriends 0 20)
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// +losing
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schema sg3atl
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archetype AI_COMBAT
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sg3atl_1 sg3atl_2 sg3atl_3 sg3atl_4
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schema_voice guard3 3 comattack (ComBal Losing)
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schema_voice vspar 3 comattack (ComBal Losing)
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//SUCCESSFULLY HIT THE PLAYER +not losing
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schema sg3hit
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archetype AI_COMBAT
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sg3hit_1 sg3hit_2 sg3hit_3 sg3hit_4
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schema_voice guard3 1 comsucchit (ComBal Winning Even)
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schema_voice vspar 1 comsucchit (ComBal Winning Even)
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// +not losing +w/co
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schema sg3hitw
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archetype AI_COMBAT
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sg3hitw1 sg3hitw2
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schema_voice guard3 5 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
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//SUCCESSFULLY BLOCKED THE PLAYER +not losing
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schema sg3blk
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archetype AI_COMBAT
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sg3blk_1 sg3blk_2 sg3blk_3
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schema_voice guard3 1 comsuccblock (ComBal Winning Even)
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schema_voice vspar 1 comsuccblock (ComBal Winning Even)
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// +not losing +w/co
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schema sg3blkw
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archetype AI_COMBAT
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sg3blkw1
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schema_voice guard3 5 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
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//HIT BY THE PLAYER W/HI HIT PTS
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schema sg3hhi
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archetype AI_MAJOR
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sg3hhi_1 sg3hhi_2 sg3hhi_3
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schema_voice guard3 1 comhithigh
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schema_voice vspar 1 comhithigh
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//HIT BY THE PLAYER W/LO PTS
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schema sg3hlo
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archetype AI_MORE_MAJOR
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sg3hlo_1 sg3hlo_2 sg3hlo_3
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schema_voice guard3 1 comhitlow
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schema_voice vspar 1 comhitlow
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// +w/co
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schema sg3hlow
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archetype AI_COMBAT
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sg3hlow1 sg3ambw3 sg3hlo_2 sg3hlo_3
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schema_voice guard3 9 comhitlow (NearbyFriends 0 20)
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//HIT BY THE PLAYER NO DAMAGE
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schema sg3hnd
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archetype AI_MAJOR
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sg3hnd_1 sg3hnd_2 sg3hnd_3
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schema_voice guard3 1 comhitnodam
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schema_voice vspar 1 comhitnodam
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//BLOCKED BY THE PLAYER +not losing
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schema sg3bkd
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archetype AI_COMBAT
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sg3bkd_1 sg3bkd_2 sg3bkd_3
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schema_voice guard3 1 comblocked (ComBal Winning Even)
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schema_voice vspar 1 comblocked (ComBal Winning Even)
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// +not losing +w/co
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schema sg3bkdw
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archetype AI_COMBAT
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sg3bkdw1
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schema_voice guard3 5 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
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//DETECTED PLAYER TRYING TO BLOCK +not losing
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schema sg3det
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archetype AI_COMBAT
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sg3det_1 sg3det_2 sg3det_3
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schema_voice guard3 1 comdetblock (ComBal Winning Even)
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schema_voice vspar 1 comdetblock (ComBal Winning Even)
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// +not losing +w/co
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schema sg3detw
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archetype AI_COMBAT
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sg3detw1
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schema_voice guard3 5 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
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//AMBUSHED -HIT BY UNSEEN PLAYER
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schema sg3amb
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archetype AI_MAJOR
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sg3amb_1 sg3amb_2 sg3amb_3 sg3amb_4
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schema_voice guard3 1 comhitamb
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// +w/co
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schema sg3ambw
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archetype AI_COMBAT
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sg3ambw1 sg3ambw2 sg3ambw3
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schema_voice guard3 2 comhitamb (NearbyFriends 0 20)
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//DEATH BY COMBAT -LOUD
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schema sg3diec
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archetype AI_COMBAT
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sg3diec1 sg3diec2 sg3diec3
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schema_voice guard3 1 comdieloud
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//DEATH (or knocked out)BY AMBUSH -MORE MUFFLED
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schema sg3diea
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archetype AI_MINOR
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volume -1000
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sg3diea1 sg3diea2 sg3diea3
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schema_voice guard3 1 comdiesoft
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//MISSION 5
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schema sg3m0203
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archetype AI_NONE
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sg3c3601
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schema_voice guard3 1 SG_M0203
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//SEEING GARRETT EXIT THE BLDG.
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schema sg3m0501
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archetype AI_COMBAT
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Sg3telc3 Sg3runa3
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schema_voice guard3 1 sg_m0502
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