111 lines
3.3 KiB
Rust
111 lines
3.3 KiB
Rust
use std::sync::Arc;
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use anyhow::Result;
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use winit::{
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dpi::PhysicalSize, event::WindowEvent, event_loop::EventLoopWindowTarget, window::Window,
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};
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pub struct Context<'window> {
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pub window: Arc<Window>,
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pub instance: wgpu::Instance,
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pub size: PhysicalSize<u32>,
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pub surface: wgpu::Surface<'window>,
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pub surface_config: wgpu::SurfaceConfiguration,
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pub adapter: wgpu::Adapter,
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pub device: wgpu::Device,
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pub queue: wgpu::Queue,
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}
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impl<'window> Context<'window> {
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pub async fn new(window: Arc<Window>, limits: wgpu::Limits) -> Result<Self> {
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log::info!("Initialising WGPU context...");
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: wgpu::Backends::VULKAN,
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dx12_shader_compiler: Default::default(),
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..Default::default()
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});
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// To be able to start drawing we need a few things:
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// - A surface
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// - A GPU device to draw to the surface
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// - A draw command queue
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log::info!("Initialising window surface...");
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let surface = instance.create_surface(window.clone())?;
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log::info!("Requesting GPU adapter...");
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::HighPerformance,
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force_fallback_adapter: false,
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compatible_surface: Some(&surface),
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})
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.await
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.unwrap();
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log::info!("Checking GPU adapter meets requirements");
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log::info!("Requesting GPU device...");
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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required_features: wgpu::Features::empty(),
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required_limits: limits,
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},
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None,
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)
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.await
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.unwrap();
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log::info!("Configuring window surface...");
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let size = window.inner_size();
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let surface_config = surface
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.get_default_config(&adapter, size.width, size.height)
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.unwrap();
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surface.configure(&device, &surface_config);
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Ok(Self {
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window,
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instance,
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size,
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surface,
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surface_config,
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adapter,
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device,
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queue,
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})
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}
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pub fn resize_surface(&mut self, new_size: PhysicalSize<u32>) {
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if new_size.width > 0 && new_size.height > 0 {
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self.size = new_size;
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self.surface_config.width = new_size.width;
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self.surface_config.height = new_size.height;
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self.surface.configure(&self.device, &self.surface_config);
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}
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}
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pub fn handle_window_event(
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&mut self,
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event: &WindowEvent,
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elwt: &EventLoopWindowTarget<()>,
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) -> bool {
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let mut handled = true;
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match event {
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WindowEvent::CloseRequested => {
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elwt.exit();
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}
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WindowEvent::Resized(physical_size) => {
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self.resize_surface(*physical_size);
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}
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WindowEvent::ScaleFactorChanged { .. } => {
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self.resize_surface(self.window.inner_size());
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}
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_ => handled = false,
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}
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handled
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}
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}
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