//MISSION 2 -BAFFORD //START schema m02start archetype AMB_M02 volume -500 keehit_s //WIND ENVIRONMENT schema m02wind archetype AMB_M02 delay 2000 poly_loop 2 4000 5000 pan_range 2500 volume -1200 //was -2000 wind1 wind2 wind3 wind1lo wind2lo //WIND OBJECT schema m02windobj archetype AMB_M02 poly_loop 2 4000 5000 volume -1200 //was -100 wind4 wind5 wind1 wind2 wind3 //INSIDE-OUTSIDE TRANS schema m02cave archetype AMB_M02 mono_loop 0 0 volume -1500 caveamb //INSIDE TONES schema m02tones archetype AMB_M02 poly_loop 2 4000 10000 volume -1500 pan_range 2500 tone1 tone2 tone3 tone4 tone5 //BASEMENT 1 -AT WATER schema m02basement1 archetype AMB_M02 mono_loop 0 0 volume -2000 m02bs1 //BASEMENT 2 -AT BLACKJACK GUY schema m02basement2 archetype AMB_M02 poly_loop 2 2000 15000 pan_range 2500 volume -2700 m02bs2A m02bs2B m02bs2C m02bs2D //BASEMENT 2A -BJACK GUY CUE schema m02bjcue archetype AMB_M02 volume -1500 tension7 //BASEMENT 3 -SERVANT LEVEL CUE schema m02svcue archetype AMB_M02 volume -1500 tension1 //BASEMENT - 1st FL TRANS schema m02voxtrans archetype AMB_M02 mono_loop 0 0 volume -1800 voxtrans //INSIDE 1st FLOOR schema m02vox archetype AMB_M02 mono_loop 0 0 volume -1800 //was -1700 voxloop //TILED FLOOR //schema m02tiles //archetype AMB_M02 //mono_loop 0 0 //volume -1300 //tilelp1 //TILED FLOOR schema m02tiles archetype AMB_M02 poly_loop 2 2000 3000 pan_range 1000 volume -1000 vox1 vox2 vox3 //CUE1 -UPSTAIRS LOCKED ROUND ROOM NEW SCEPTRE schema m02cue1 archetype AMB_M02 volume -1800 tension3 //CUE2 -SCEPTRE ROOM schema m02cue2 archetype AMB_M02 volume -1800 tension2 //RAFTERS schema m02rafters archetype AMB_M02 volume -1500 mono_loop 0 0 voxtrans //DOWN BACK STAIRS RANDOMS schema m02creaks archetype AMB_M02 volume -2000 poly_loop 2 500 7000 pan_range 3000 delay 2000 drip1 freq 1 drip2 freq 1 drip3 freq 1 squeaks1 freq 2 //DOWN BACK STAIRS ENVIRON schema m02abyss archetype AMB_M02 volume -1000 mono_loop 0 0 abyss1 //COURT YARD //CRICKETS schema m02crickets archetype AMB_M02 mono_loop 0 0 volume -2400 crickets //NIGHTLOOP schema m02nightlp archetype AMB_M02 mono_loop 0 0 volume -2400 nightlp //SEWERS //CALM WATER schema m02watercalm archetype AMB_M02 mono_loop 0 0 volume -1500 //was -2000 waterlp2 //WATER schema m02water archetype AMB_M02 mono_loop 0 0 volume -1500 //was -1500 waterlp1 //MANHOLE TRANS schema m02mhtr archetype AMB_M02 mono_loop 0 0 volume -1500 caveamb //DRIPS schema m02drips archetype AMB_M02 mono_loop 1000 6000 volume -2700 drip1 drip2 drip3 //MACHINES //TAPPING BOX schema m02tapping archetype AMB_M02 mono_loop 0 0 volume -2400 tapping //PIPES schema m02pipes archetype AMB_M02 mono_loop 0 0 volume -1500 bubblelp //PEOPLE1 schema m02people1 archetype AMB_M02 mono_loop 0 0 volume -2600 crowdbar //PEOPLE2 schema m02people2 archetype AMB_M02 mono_loop 0 0 volume -2600 crowdba2