//MISSION 6 -STEAL FROM CON //OUTSIDE //START WIND schema m06wind archetype AMB_M06 delay 2000 poly_loop 2 5500 6000 volume -1200 wind1lo wind2lo wind3lo //CRICKETS schema m06crickets archetype AMB_M06 mono_loop 0 0 volume -2000 crickets //NIGHTLOOP schema m06nightlp archetype AMB_M06 mono_loop 0 0 volume -2000 nightlp //TRANS AT FRONT ENTRANCE schema m06trans archetype AMB_M06 mono_loop 0 0 volume -1500 windstil //1ST FLOOR //1ST FLOOR MAIN schema m06f1 archetype AMB_M06 mono_loop 0 0 volume -1300 abyss1 //BALCONY CUE schema m06balcue archetype AMB_M06 volume -500 bellthmp //1ST FLOOR CUE1 -IN & OUT OF ROOMS schema m06f1cue1 archetype AMB_M06 volume -1000 howltxta //try string or synth note //1ST FLOOR CUE2 -IN & OUT OF ROOMS schema m06f1cue2 archetype AMB_M06 volume -1000 howltxtb //1ST FLOOR CUE3 -IN & OUT OF ROOMS schema m06f1cue3 archetype AMB_M06 volume -1000 bellthmp //GARDEN schema m06garden archetype AMB_M06 mono_loop 0 0 volume -3000 nightlp //GARDEN RANDOMS schema M06forest archetype AMB_M06 mono_loop 0 0 volume -1500 forest1 forest2 forest3 forest4 forest5 forest6 //CAVE BEHIND GARDEN schema m06cave archetype AMB_M06 mono_loop 0 0 volume -500 subson1 //CAVE TRANS schema m06cavetrans archetype AMB_M06 mono_loop 0 0 volume -500 subson1 //PUFFY schema m06puffyL archetype AMB_M06 mono_loop 0 0 pan -2500 volume -1200 puffy schema m06puffyR archetype AMB_M06 delay 50 mono_loop 0 0 pan 2500 volume -1200 puffy //2ND FLOOR //2ND FLOOR MAIN schema m06f2 archetype AMB_M06 mono_loop 0 0 volume -700 subson2 //2ND FLOOR CUE1 schema m06f2cue1 archetype AMB_M06 volume -500 bellthmp //2ND FLOOR CUE2 schema m06f2cue2 archetype AMB_M06 volume -1000 diffuse //2ND FLOOR CUE3 -Con's room schema m06f2cue3 archetype AMB_M06 volume -1000 voceerie //HARSH schema m06harsh archetype AMB_M06 mono_loop 0 0 volume -1000 harsh1 harsh2 //3rd FLOOR schema m06F3 archetype AMB_M06 mono_loop 0 0 volume -400 subson1 //VIK GIGGLE schema m06vikgig archetype AMB_m06 mono_loop 1000 5000 volume -2500 delay 1000 pan_range 3000 vikgig1 vikgig2 vikgig3 vikgig4 //growls & Vik schema m06grvik archetype AMB_m06 mono_loop 1000 5000 volume -2500 delay 1000 pan_range 3000 vikgig1 vikgig2 vikgig3 vikgig4 gr1 gr2 gr3 gr4 gr5 gr6 gr7 gr8 gr9 //SPACE WHISPERS schema m06westarve archetype AMB_m06 poly_loop 2 1500 8000 no_repeat pan_range 2500 volume -2500 vneedyou vplease vhearme vhungry vwestarv //CURLY ROOM schema m06warble archetype AMB_m06 no_repeat poly_loop 2 2000 3000 pan_range 2500 volume -3200 warble1 warble2 warble3 //SPACE schema m06space archetype AMB_m06 mono_loop 0 0 volume -2200 bridge1 ///////// //WATER// ///////// //WATER SMALL -FOUNTAIN schema m06watersm archetype AMB_M06 mono_loop 0 0 volume -2500 waterlp1 //WATERCALM schema m06watercalm archetype AMB_M06 mono_loop 0 0 volume -2000 waterlp2 //WATER STREAM schema m06water archetype AMB_M06 mono_loop 0 0 volume -1800 waterlp1 //DRIPS IN BATHROOM schema m06drips archetype AMB_M06 poly_loop 2 1500 8000 volume -2500 drip1 drip2 drip3 //WATER IN SMALL TOWN & GIANT HOUSE //WATER FALL IN SMALL TOWN schema m06townfalls archetype AMB_M06 mono_loop 0 0 volume -1000 wtr__md2 //WATER LAKE1 IN SMALL TOWN schema m06townlake1 archetype AMB_M06 mono_loop 0 0 volume -1000 wtr__md3 //WATER LAKE1 IN SMALL TOWN schema m06townlake2 archetype AMB_M06 mono_loop 0 0 volume -1000 wtr__md4 //WATER STREAM IN SMALL TOWN schema m06townstream archetype AMB_M06 mono_loop 0 0 volume -1500 wtr__sm3 //BIG HOUSE //FIRE IN BIG HOUSE schema m06bigfire archetype AMB_M06 mono_loop 0 0 volume -1000 firelp2 //BIG HOUSE AMBS schema m06belleamb archetype AMB_M06 mono_loop 0 0 volume -1000 belles schema m06choirLo archetype AMB_M06 mono_loop 0 0 volume -1500 choirLo schema m06tonebend archetype AMB_M06 mono_loop 0 0 volume -1000 tonebend //3rd FLOOR-KEMAL/////// //ENTER 3rd FLOOR GRASS TUNNELS schema m06f3cue1 archetype AMB_M06 volume -1000 howltxta //change snd to cymbal??? //ENTER CON'S SWORD ROOM schema m06f3cue2 archetype AMB_M06 volume -1000 howltxtb //SWORD ROOM schema m06sword archetype AMB_M06 poly_loop 2 1500 3300 volume -2200 eees1 eees2 eees3 //replace snd with pulsing sword //sound //OVERLOOK GARDEN schema m06f3cue3 archetype AMB_M06 volume -1000 bellthmp //replace snd with ahh //sound