//MISSION 7 //LEVEL 1 //LEVEL1 AMB schema m07L1 archetype AMB_M07 volume -1400 mono_loop 0 0 windstil //FEEDBACK schema m07fb archetype AMB_M07 volume -1800 pan_range 2500 poly_loop 2 3000 5000 fb1 fb2 fb3 fb4 //CRICKETS schema m07crickets archetype AMB_M07 volume -2400 mono_loop 0 0 crickets //NIGHTLOOP schema m07nightlp archetype AMB_M07 volume -2400 mono_loop 0 0 nightlp //CUE1 schema m07cue archetype AMB_M07 volume -1300 howltxta howltxtb voceerie //LEVEL2 AMB schema m07L2 archetype AMB_M07 volume -800 mono_loop 0 0 subson1 //QUEST2 -two pedestals schema m07organ archetype AMB_M07 volume -1500 pan_range 2500 no_repeat poly_loop 2 8200 8200 organ1 organ2 //TRANS TO CAVES schema m07trans archetype AMB_M07 mono_loop 0 0 volume -2000 caveamb //CAVES schema m07caves archetype AMB_M07 poly_loop 2 3000 4000 volume -1500 pan_range 2500 cave1 cave2 cave3 //BIG CAVE schema m07drips archetype AMB_M07 poly_loop 2 2000 10000 delay 2000 volume -2500 drip1 drip2 drip3 squeaks //OUTSIDE WIND schema m07wind archetype AMB_M03 poly_loop 2 3000 4000 pan_range 2000 volume -1200 wind1 freq 5 wind2 freq 5 wind3 freq 5 wind4 freq 1 wind5 freq 1 //HAUNTS schema m07haunts archetype AMB_M07 poly_loop 2 7500 30000 no_repeat pan_range 2400 volume -2100 HH1a0mo1 HH1a0mo2 HH1a0mo3 HH1a0wh1 HH1a0wh2 HH1a0wh3 //BELLTHUMP schema m07bellthump archetype AMB_M07 volume -500 mono_loop 0 0 bellthmp //WATER schema m07watercalm archetype AMB_M07 mono_loop 0 0 volume -1500 waterlp2 schema m07water archetype AMB_M07 mono_loop 0 0 volume -1500 waterlp1 schema m07waterfall archetype AMB_M07 mono_loop 0 0 volume -1500 waterfal