//AMBIENT ENVIRONMENTS & OBJECTS //WARDS schema unlock_fireward archetype AMB_M11 volume -1 wardfire env_tag (Event statechange) (Lockstate unlocked) (WardType FireWard) schema unlock_earthward archetype AMB_M11 volume -1 warderth env_tag (Event statechange) (Lockstate unlocked) (WardType EarthWard) schema unlock_waterward archetype AMB_M11 volume -1 wardh20 env_tag (Event statechange) (Lockstate unlocked) (WardType WaterWard) schema unlock_airward archetype AMB_M11 volume -1 wardair env_tag (Event statechange) (Lockstate unlocked) (WardType AirWard) //MURUS APPEARING & DISAPPEARING schema mur_appear archetype AMB_M11 volume -2000 murappr //TASK DONE schema task_done archetype AMB_M11 volume -1500 taskdone //FF IN FRONT OF DOOR schema ffield archetype AMB_M11 volume -500 mono_loop 0 0 bridge1 //EYE ACTIVATED schema the_eye archetype AMB_M11 volume -1000 mono_loop 0 0 theeye //OUTSIDE //OUTSIDE WIND schema m11wind archetype AMB_M03 poly_loop 2 3000 4000 pan_range 2000 volume -1700 wind1 freq 5 wind2 freq 5 wind3 freq 5 wind4 freq 1 wind5 freq 1 //MAIN CATHEDRAL //GASP AT DOORS schema m11gasp archetype AMB_m11 mono_loop 30000 30000 volume -1000 whgasp //MAIN CATHEDRAL TONE schema m11subsonic archetype AMB_m11 mono_loop 0 0 volume -500 subson1 //HOLYWATER ROOM schema m11holywater archetype AMB_m11 poly_loop 2 4000 6000 volume -1300 aahs1 aahs2 aahs3 //UPPER FLOORS //LEDGE1 schema m11ledge1 archetype AMB_m11 volume -1000 vbreath //LEDGE2 schema m11ledge2 archetype AMB_m11 volume -1000 vooh //LEDGE3 schema m11ledge3 archetype AMB_m11 volume -1500 vforever //ENCLOSED AREAS schema m11caveamb archetype AMB_m11 mono_loop 0 0 volume -1500 caveamb //SPARKLY BELLS AT EYE schema m11bells archetype AMB_M11 poly_loop 2 5000 5500 volume -2700 bells1 bells2 //PANTING ON EYE schema m11pant archetype AMB_M11 mono_loop 0 0 volume -2200 panting //BELL TOWER schema m11windbells archetype AMB_m11 mono_loop 0 0 volume -1500 windbell //WE STARVE WHISPERS schema m11westarve archetype AMB_m11 poly_loop 2 1500 6000 pan_range 1500 volume -2000 vneedyou vplease vhearme vhungry vwestarv //BASEMENT //drips schema m11drips archetype AMB_m11 mono_loop 10 10000 volume -2500 drip1 freq 4 drip2 freq 4 drip3 freq 4 rat1 freq 1 rat2 freq 1 //SQUEAKS schema m11squeaks archetype AMB_m11 mono_loop 10000 20000 volume -1500 squeaks1 //WATER IN BASEMENT schema m11watercalm archetype AMB_m11 mono_loop 0 0 volume -1500 waterlp2 //PIPES IN BASEMENT schema m11pipes archetype AMB_m11 mono_loop 0 0 volume -1000 bubblelp //TRAP1 COLLAPSING CORNER schema m11trap1 archetype AMB_m11 mono_loop 10000 10000 volume -1200 squeaks //OUTSIDE IN REAR //STILL WIND IN BACK schema m11windstil archetype AMB_m11 mono_loop 0 0 volume -1500 windstil //1ST BUILDING //1st BLDG HUM schema m11hum archetype AMB_m11 mono_loop 0 0 volume -600 hum //MOANS schema m11moans archetype AMB_m11 volume -2000 pan_range 2500 poly_loop 2 4000 15000 zommoan1 zommoan2 zommoan3 zommoan4 //BELLTHUMP schema m11bellthump archetype AMB_m11 volume -700 bellthmp //WHISPER ONE SHOT schema m11comehere archetype AMB_m11 volume -1500 vcomhere vcomher2 vforever //HOLY ROOM schema m11holyroom archetype AMB_m11 volume -1500 mono_loop 0 0 belltoll //2nd BLDG schema m11subson2 archetype AMB_m11 volume -1200 mono_loop 0 0 subson2 //UNDERGROUND TUNNELS schema m11tunnels archetype AMB_m11 volume -2500 pan_range 1500 poly_loop 2 3000 15000 m04cat1a m04cat1c m04cat2a m04cat2b m04cat2c //LIBRARY //WHISPERS schema m11whispers archetype AMB_m11 poly_loop 2 1500 6000 pan_range 2500 volume -1500 vneedyou vplease vhearme vhungry vwestarv //PUFFY schema m11puffyA archetype AMB_m11 mono_loop 0 0 pan -3000 volume -1000 puffy schema m11puffyB archetype AMB_m11 mono_loop 0 0 delay 50 pan 3000 volume -1000 puffy //GRAVEYARD schema m11windlite archetype AMB_m11 poly_loop 2 5000 5000 volume -1000 windlit1 windlit2 schema m11aahs archetype AMB_m11 poly_loop 2 5000 6000 pan_range 3000 delay 3000 volume -2500 aahs1 aahs2 aahs3 empty