//MISSION 12 //START schema m12room1 archetype AMB_M12 poly_loop 2 4000 4500 pan_range 2000 volume -1000 howltxta howltxta voceerie //HARSH schema m12harsh archetype AMB_M12 mono_loop 0 0 volume -1000 harsh1 //LEVEL 1 schema m12L1 archetype AMB_M12 poly_loop 2 5000 7000 pan_range 3000 volume -1500 cave1 cave2 cave3 schema m12trans archetype AMB_M12 mono_loop 0 0 volume -1500 caveamb schema m12cue1 archetype AMB_M12 volume -2000 ten9 schema m12cue2 archetype AMB_M12 volume -1000 howltxta howltxta voceerie schema m12L1var archetype AMB_M12 delay 2000 poly_loop 2 5000 20000 pan_range 2500 volume -1500 lo1 lo2 lo3 lo4 lo5 //BELLTHUMP schema m12bellthump archetype AMB_M12 volume -500 bellthmp //FOR TREE ROOM schema m12cicadas archetype AMB_M14 volume -3000 poly_loop 2 2000 2500 cicad1 cicad2 cicad3 cicad4 //L2 schema m12L2 archetype AMB_M12 mono_loop 0 0 volume -700 subson2 //feedback schema m12fb archetype AMB_M05 poly_loop 2 3000 4500 pan_range 3000 volume -1000 fb1 freq 2 fb2 freq 2 fb3 freq 2 fb4 freq 1 //space schema M12vooh archetype AMB_M12 volume -800 vooh ///////// //HOUSE// ///////// //WATER schema m12watercalm archetype AMB_M12 volume -2000 waterlp2