//MISSION 14 ENDGAME //EMDGAME SFX //PEDESTAL WHIRLWIND schema m14pedww archetype AMB_M14 volume -800 egpedww //PEDESTAL LOOP schema m14pedlp archetype AMB_M14 mono_loop 0 0 volume -1 egpedlp //CENTER WHIRLWIND schema m14ctrww archetype AMB_M14 poly_loop 2 2500 3000 volume -1 windgst1 windgst2 windgst3 //LASER ZAP schema m14laserzap archetype AMB_M14 volume -1 egzap //LASER LOOP schema m14laserlp archetype AMB_M14 mono_loop 0 0 volume -500 eglaser //You win stage2 -center explodes schema m14ctrexp archetype AMB_M14 volume -1 expctr //////////// //AMBIENTS// //////////// //LEVEL1 LOOP schema m14L1 archetype AMB_M14 volume -800 pan_range 1200 poly_loop 2 7000 7500 pitch1 pitch2 pitch3 //LEVEL1 RANDOMS schema m14L1var archetype AMB_M14 volume -2000 delay 2000 pan_range 2500 poly_loop 2 1000 30000 gr1 gr2 gr3 gr4 gr5 gr6 gr7 gr8 gr9 //PURPLE DRIPS schema m14pdrips archetype AMB_M14 volume -1500 mono_loop 0 0 purple1 purple2 purple3 //CAVE AMB schema m14cave archetype AMB_M14 poly_loop 2 5000 7000 pan_range 3000 volume -1500 cave1 cave2 cave3 //CAVE TRANS schema m14cavetr archetype AMB_M14 mono_loop 0 0 volume -1000 caveamb //CAVE AMB SOFT schema m14cave_p archetype AMB_M14 mono_loop 0 0 volume -2500 mines2 //EGGS LOOP schema m14eggs archetype AMB_M14 mono_loop 0 0 volume -1 egglp1 //PORTAL LOOP schema m14portal archetype AMB_M14 mono_loop 0 0 volume -1600 portal1 //PARTICAL BRIDGE schema m14pbridge archetype AMB_M14 mono_loop 0 0 volume -500 bridge1 //Cue1 schema m14cue1 archetype AMB_M14 volume -1000 vooh //BLUE CRYSTALS schema m14bluecry archetype AMB_M14 mono_loop 0 0 volume -500 bluecry1 bluecry2 bluecry3 //ICE schema m14ice1 archetype AMB_M14 volume -2300 poly_loop 2 5000 5500 bells1 bells2 schema m14ice2 archetype AMB_M14 volume -2300 poly_loop 2 3000 3500 bells3 bells4 //RUMBLE schema m14rumble archetype AMB_M14 volume -1000 mono_loop 10000 30000 rumble1 rumble2 rumble3 //ENDGAME RUMBLES schema m14rumble_end archetype AMB_M14 pan_range 2500 volume -800 delay 5000 mono_loop 1000 30000 rumble1 rumble2 rumble3 //L2 schema m14L2 archetype AMB_M14 volume -400 mono_loop 0 0 subson1 schema m14bellthump archetype AMB_M14 volume -1000 bellthmp //FOR TREE ROOM schema m14cicadas archetype AMB_M14 volume -3000 pan_range 2500 poly_loop 2 2000 2500 cicad1 cicad2 cicad3 cicad4 //SPIDER ROOM RANDOMS schema m14L2var archetype AMB_M14 volume -2000 delay 2000 pan_range 2500 poly_loop 2 1000 15000 gr1 gr2 gr3 gr4 gr5 gr6 gr7 gr8 gr9 //VIK GIG schema m14vik archetype AMB_M14 volume -2400 pan_range 2500 mono_loop 1000 10000 vikgig1 vikgig2 vikgig3 vikgig4 //L3 schema m14L3 archetype AMB_M14 volume -400 mono_loop 0 0 subson2 //LO VOICE schema m14Lo archetype AMB_M14 delay 2000 poly_loop 2 5000 20000 pan_range 2500 volume -1300 lo1 lo2 lo3 lo4 lo5 //////// //LAVA// //////// schema m14lava1 archetype AMB_M14 volume -900 mono_loop 0 0 lavalp1 schema m14lava2 archetype AMB_M14 volume -900 mono_loop 0 0 lavalp2 schema m14lava3 archetype AMB_M14 volume -900 mono_loop 0 0 lavalp3 schema m14lava4 archetype AMB_M14 volume -900 mono_loop 0 0 lavalp4 schema m14lavafalls archetype AMB_M14 volume -100 mono_loop 0 0 lavapour ///////// //WATER// ///////// schema m14waterfall archetype AMB_M14 volume -500 mono_loop 0 0 waterfal schema m14water archetype AMB_M14 volume -500 mono_loop 0 0 waterlp1 schema m14watercalm archetype AMB_M14 volume -1500 mono_loop 0 0 waterlp2 schema m14drips archetype AMB_M14 volume -2600 poly_loop 2 1000 10000 drip1 drip2 drip3