//MISSION 16 MAGES' TOWER //START schema m16start archetype AMB_M16 volume -500 keehit_s //OUTSIDE HUM schema m16cavetone archetype AMB_M16 mono_loop 0 0 volume -1500 cavetone //WIND LO schema m16windobj archetype AMB_M16 volume -800 //was -1800 poly_loop 2 6000 6500 windele1 windele2 windele3 windele4 windele5 //WIND HI schema m16windhi archetype AMB_M16 volume -2300 poly_loop 2 3800 4200 windgst1 windgst2 windgst3 wind3 wind5 //NIGHTLOOP schema m16night archetype AMB_M16 mono_loop 0 0 volume -1200 nightlp nightlp2 crickets cricket2 //INSIDE-OUTSIDE TRANS schema m16trans archetype AMB_M16 volume -1500 caveamb //FIRE TOWER //FIRE TOWER HUM schema m16firetower archetype AMB_M16 volume -500 mono_loop 0 0 humfire //FIRE CRYSTAL LOOP schema m16firecrystal archetype AMB_M16 volume -1500 mono_loop 0 0 redcrys1 redcrys2 redcrys3 //Lava 1 -burbling schema m16lava1 archetype AMB_M16 mono_loop 0 0 volume -400 lavalp1 lavalp2 //lava 2 -steam blasts schema m16lava2 archetype AMB_M16 poly_loop 2 3000 4500 volume -500 lavabst1 lavabst2 lavabst3 //lava 3 -soft bubbling steam schema m16lava3 archetype AMB_M16 mono_loop 0 0 volume -1000 steamlp1 //lava 4 -crackle schema m16lava4 archetype AMB_M16 mono_loop 0 0 volume -750 crackle2 //AIR //AIR TOWER TONES schema m16airtower archetype AMB_M16 delay 1000 volume -1700 pan_range 3000 poly_loop 2 3000 10000 airtone1 airtone2 airtone3 airtone4 airtone5 airtone6 //AIRTOWER HUM schema m16airhum archetype AMB_M16 volume -1500 //was -1200 mono_loop 0 0 humair //ROCKLIFT LOOP schema m16rocklift archetype AMB_M16 volume -1800 //was -2500 mono_loop 0 0 rocklif1 rocklif2 rocklif3 rocklif4 rocklif5 //WATER TOWER //WATER TOWER HUM schema m16watertower archetype AMB_M16 volume -1500 mono_loop 0 0 waterlp4 //WATER schema m16water archetype AMB_M16 mono_loop 0 0 volume -2000 waterlp1 //CALM WATER schema m16watercalm archetype AMB_M16 mono_loop 0 0 volume -2000 waterlp2 //VERY CALM WATER schema m16water3 archetype AMB_M16 mono_loop 0 0 volume -2000 waterlp3 //EARTH HUM schema m16earthhum archetype AMB_M16 mono_loop 0 0 volume -1000 abyss2 //EARTH TOWER CHANTS schema m16earthtower archetype AMB_M16 poly_loop 2 8000 30000 pan_range 2000 volume -1000 rumble2 rumble3 rumble1