//OUTTAKES MISSION 18 //TOILET schema flush_toilet archetype DEVICES volume -800 toilet env_tag (Event StateChange) (MachType Toilet) (DirectionState Reverse) //FAKE WIND ENVIRONMENT schema m18wind archetype AMB_M02 delay 2000 poly_loop 2 3500 4000 pan_range 2500 volume -1400 fakwind1 fakwind2 fakwind3 fakwind4 fakwind5 //FAKE WIND OBJECT schema m18windobj archetype AMB_M02 poly_loop 2 3500 4000 volume -1400 fakwind1 fakwind2 fakwind3 fakwind4 fakwind5 ///////////// //AI SPEECH// ///////////// //LITTLE GUARD IN MISS 18 //AT ALERT 0 schema ss1a0 archetype AI_NONE volume -500 mono_loop 1000 8000 ss1a0hu1 ss1a0hu2 ss1a0hu3 ss1a0dr1 ss1a0dr2 ss1a0dr3 ss1a0co1 ss1a0co2 ss1a0co3 schema_voice vshrimp 1 atlevelzero //TO ALERT 1 schema ss1a1 archetype AI_NONE ss1a1__1 ss1a1__2 ss1h_2 schema_voice vshrimp 1 tolevelone // +w/co schema ss1a1_w archetype AI_MINOR ss1a1_w1 ss1a1hw3 ss1a1vw1 ss1a1vw2 schema_voice vshrimp 2 tolevelone (NearbyFriends 0 20) //AT ALERT 1, 2 & 3 schema ss1at1 archetype AI_NONE delay 5000 volume -500 mono_loop 1000 8000 ss1a0hu1 ss1a0hu2 ss1a0hu3 ss1a0dr1 ss1a0dr2 ss1a0dr3 ss1a0co1 ss1a0co2 ss1a0co3 schema_voice vshrimp 1 atlevelone schema_voice vshrimp 1 atleveltwo schema_voice vshrimp 1 atlevelthree //BACK TO ALERT 0 schema ss1bak archetype AI_NONE ss1bak_2 ss1bak_6 ss1bak_8 schema_voice vshrimp 1 backtozero //TO ALERT 2 schema ss1a2 archetype AI_MINOR ss1a2__1 ss1a2__5 ss1a2h_2 ss1wrn11 schema_voice vshrimp 1 toleveltwo //AT ALERT 2 +Investigating schema ss1at2se archetype AI_MINOR delay 3000 mono_loop 4000 10000 no_repeat ss1a2se2 ss1a2se3 ss1a2se4 ss1a3se2 ss1a3se3 ss1a3se4 schema_voice vshrimp 99 atleveltwo (Investigate True) //SPOTTED THE PLAYER schema ss1a3s archetype AI_MORE_MAJOR ss1a3dr1 ss1a3na3 ss1a3s_1 ss1a3s_2 ss1a3s_3 schema_voice vshrimp 1 spotplayer schema_voice vshrimp 1 tolevelthree // +w/co schema ss1telr archetype AI_COMBAT ss1telr3 schema_voice vshrimp 3 spotplayer (NearbyFriends 0 20) //LOST CONTACT W/PLAYER schema ss1los archetype AI_NONE ss1los_3 schema_voice vshrimp 1 lostcontact //RE-SPOTTED THE PLAYER +w/co -All except THIEVE's schema ss1telc archetype AI_COMBAT ss1telc3 schema_voice vshrimp 5 spotplayer (NearbyFriends 0 20) (Reacquire True) //REACT 1ST WARNING schema ss1warn1 archetype AI_NONE ss1wrn11 schema_voice vshrimp 1 reactwarn //REACT ATTACK AFTER FINAL WARNING schema ss1warnf archetype AI_MAJOR ss1wrnf1 schema_voice vshrimp 9 reactcharge (Reiterate 9 9) //REACT CHARGE +alone schema ss1chga archetype AI_MORE_MAJOR ss1chga1 ss1chgw2 ss1wrnf1 schema_voice vshrimp 1 reactcharge // +w/co -All except THIEVE's schema ss1chgw archetype AI_COMBAT ss1chgw1 ss1chgw2 ss1chgw3 ss1chgw4 schema_voice vshrimp 2 reactcharge (NearbyFriends 0 20) //REACT GET READY TO FIRE YOUR BOW schema ss1bow archetype AI_MORE_MAJOR no_repeat ss1atb_3 ss1atn_1 schema_voice vshrimp 1 reactshoot //REACT RUN AWAY -All except THIEVE's schema ss1runa archetype AI_MAJOR ss1runa1 ss1runa3 schema_voice vshrimp 1 reactrun schema_voice vshrimp 1 reactalarm //FRUSTRATION schema ss1frust archetype AI_MAJOR ss1det_2 ss1runa3 ss1a3s_3 ss1a3se3 schema_voice vshrimp 1 outofreach //FOUND A BODY schema ss1bod archetype AI_MAJOR ss1bod_2 schema_voice vshrimp 2 foundbody //FOUND SOMETHING MISSING schema ss1mis archetype AI_MAJOR ss1mis_1 schema_voice vshrimp 2 foundmissing //FOUND A SMALL ANOMALY schema ss1sma archetype AI_MINOR ss1sma_2 ss1lar_3 schema_voice vshrimp 1 foundsmall schema_voice vshrimp 1 foundlarge //FOUND A SECURITY BREACH -All except THIEVE's schema ss1sec archetype AI_MORE_MAJOR ss1sec_1 schema_voice vshrimp 1 foundbreach //RECENTLY SAW THE PLAYER +w/co -All except THIEVE's schema ss1rint archetype AI_INFORM ss1rint2 schema_voice vshrimp 1 recentintruder //RECENTLY FOUND BODY +w/co schema ss1rbod archetype AI_INFORM ss1rbod1 schema_voice vshrimp 1 recentbody //RECENTLY FOUND SOMETHING MISSING +w/co schema ss1rmis archetype AI_INFORM ss1rmis1 schema_voice vshrimp 1 recentmissing //RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's schema ss1roth archetype AI_INFORM ss1roth4 schema_voice vshrimp 1 recentother //COMBAT //ATTACKING +not losing schema ss1atn archetype AI_COMBAT ss1atn_1 ss1atn_2 ss1atn_3 ss1atn_4 ss1atn_5 ss1atn_6 schema_voice vshrimp 1 comattack (ComBal Winning Even) // +losing schema ss1atl archetype AI_COMBAT ss1atl_1 ss1atl_2 ss1atl_3 schema_voice vshrimp 5 comattack (ComBal Losing) //SUCCESSFULLY HIT THE PLAYER +not losing schema ss1hit archetype AI_COMBAT ss1hit_2 ss1hitw1 schema_voice vshrimp 1 comsucchit (ComBal Winning Even) //SUCCESSFULLY BLOCKED THE PLAYER +not losing schema ss1blk archetype AI_COMBAT ss1blk_2 schema_voice vshrimp 1 comsuccblock (ComBal Winning Even) //HIT BY THE PLAYER W/HI HIT PTS schema ss1hhi archetype AI_MAJOR ss1hhi_1 ss1hhi_2 ss1hhi_3 schema_voice vshrimp 1 comhithigh //HIT BY THE PLAYER W/LO PTS schema ss1hlo archetype AI_MORE_MAJOR ss1hlo_2 ss1hlo_4 schema_voice vshrimp 1 comhitlow // +w/co schema ss1hlow archetype AI_COMBAT ss1hlow1 schema_voice vshrimp 2 comhitlow (NearbyFriends 0 20) //HIT BY THE PLAYER NO DAMAGE schema ss1hnd archetype AI_MAJOR ss1hnd_1 schema_voice vshrimp 1 comhitnodam //BLOCKED BY THE PLAYER +not losing schema ss1bkd archetype AI_COMBAT ss1bkd_2 schema_voice vshrimp 1 comblocked //DETECTED PLAYER TRYING TO BLOCK +not losing schema ss1det archetype AI_COMBAT ss1det_2 schema_voice vshrimp 1 comdetblock // +not losing +w/co schema ss1detw archetype AI_COMBAT ss1detw1 schema_voice vshrimp 5 comdetblock (NearbyFriends 0 20) //AMBUSHED -HIT BY UNSEEN PLAYER schema ss1amb archetype AI_MAJOR ss1amb_4 ss1ambw2 schema_voice vshrimp 1 comhitamb //DEATH BY COMBAT -LOUD schema ss1diec archetype AI_COMBAT ss1diec1 schema_voice vshrimp 1 comdieloud //DEATH (or knocked out)BY AMBUSH -MORE MUFFLED schema ss1diea archetype AI_MINOR volume -500 ss1diea3 schema_voice vshrimp 1 comdiesoft