//APEBEAST1 -Dan Thron //AT ALERT 0 COUGHING schema ab1a0co archetype AI_NONE volume -500 mono_loop 5000 20000 ab1a0co1 ab1a0co2 ab1a0co3 schema_voice vape1 2 atlevelzero //AT ALERT 0 HUMMING schema ab1a0hu archetype AI_NONE volume -500 mono_loop 500 20000 ab1a0hu1 ab1a0hu2 ab1a0hu3 schema_voice vape1 2 atlevelzero schema_voice vape1 2 atlevelone //AT ALERT 0 MUTTERING schema ab1a0mu archetype AI_NONE volume -500 mono_loop 7500 20000 ab1a0mu1 ab1a0mu2 ab1a0mu3 schema_voice vape1 1 atlevelzero //AT ALERT 2 & 3 NOT INVESTIGATING schema ab1a2mu archetype AI_NONE volume -500 delay 3000 mono_loop 7500 20000 ab1a0mu1 ab1a0mu2 ab1a0mu3 schema_voice vape1 1 atleveltwo schema_voice vape1 1 atlevelthree //TO ALERT 1 schema ab1a1 archetype AI_NONE ab1a1__1 ab1a1__2 ab1a1__3 ab1a1__4 ab1a1__5 ab1a1__6 ab1grun1 schema_voice vape1 1 tolevelone //TO ALERT 1 +sighted schema ab1a1v archetype AI_NONE ab1a1v_1 ab1a1v_2 schema_voice vape1 1 tolevelone (Sense Sight) //TO ALERT 1 +heard schema ab1a1h archetype AI_NONE ab1a1h_1 ab1a1h_2 schema_voice vape1 1 tolevelone (Sense Sound) //TO ALERT 1 +w/co schema ab1a1_w archetype AI_MINOR ab1a1_w1 ab1a1_w2 schema_voice vape1 1 tolevelone (NearbyFriends 0 20) //TO ALERT 1 +sighted +w/co schema ab1a1vw archetype AI_MINOR ab1a1vw1 ab1a1vw2 ab1a1vw3 ab1a1vw4 schema_voice vape1 1 tolevelone (Sense Sight) (NearbyFriends 0 20) //TO ALERT 1 +heard +w/co schema ab1a1hw archetype AI_MINOR ab1a1hw1 ab1a1hw2 ab1a1hw3 ab1a1hw4 ab1a1hw5 schema_voice vape1 1 tolevelone (Sense Sound) (NearbyFriends 0 20) //TO ALERT 2 schema ab1a2 archetype AI_MINOR ab1a2__1 ab1a2__2 ab1a2__3 ab1a2__4 ab1a2__5 ab1a2__6 schema_voice vape1 1 toleveltwo //TO ALERT 2 +sighted schema ab1a2v archetype AI_MINOR ab1a2v_1 ab1a2v_2 schema_voice vape1 1 toleveltwo (Sense Sight) //TO ALERT 2 +heard schema ab1a2h archetype AI_MINOR ab1a2h_1 ab1a2h_2 schema_voice vape1 1 toleveltwo (Sense Sound) //AT ALERT 1 schema ab1at1 archetype AI_NONE delay 5000 mono_loop 2000 8000 ab1snif1 ab1snif2 ab1snif3 silenc9s schema_voice vape1 9 atlevelone (Investigate true) //AT ALERT 2 schema ab1at2 archetype AI_MINOR delay 5000 mono_loop 2000 8000 ab1snrt1 ab1snrt2 ab1snif1 ab1snif2 ab1snif3 silenc9s schema_voice vape1 9 atleveltwo (Investigate true) //AT ALERT 3 schema ab1at3 archetype AI_MAJOR delay 5000 mono_loop 1000 5000 ab1snrt1 ab1snrt2 ab1snif1 ab1snif2 ab1snif3 ab1amb_1 schema_voice vape1 9 atlevelthree (Investigate true) //TO LEVEL THREE schema ab1a3 archetype AI_MAJOR ab1a3s_2 ab1grun1 ab1amb_4 schema_voice vape1 1 tolevelthree //SPOTTED THE PLAYER schema ab1a3s archetype AI_MORE_MAJOR ab1a3s_1 ab1a3s_2 ab1a3s_3 ab1a3s_4 ab1a3s_5 schema_voice vape1 1 spotplayer //SPOTTED THE PLAYER schema ab1a3na archetype AI_MORE_MAJOR ab1a3na1 ab1a3na2 ab1a3na3 ab1a3na4 ab1a3na5 ab1a3na6 schema_voice vape1 1 spotplayer //SPOTTED THE PLAYER +carrying a body schema ab1a3b archetype AI_MORE_MAJOR ab1a3b_1 schema_voice vape1 9 spotplayer (CarryBody) //REACT CHARGE schema ab1chga archetype AI_MORE_MAJOR ab1chga1 ab1chga2 ab1chga3 schema_voice vape1 1 reactcharge //REACT CHARGE +w/co schema ab1chgw archetype AI_COMBAT ab1chgw1 ab1chgw2 ab1chgw3 ab1chgw4 ab1chgw5 schema_voice vape1 1 reactcharge (NearbyFriends 0 20) //REACT RUN AWAY +alone schema ab1runa archetype AI_MAJOR ab1runa1 ab1runa2 ab1runa3 ab1runa4 ab1runa5 schema_voice vape1 1 reactrun //REACT I SOUND THE ALARMS +alone schema ab1alma archetype AI_MORE_MAJOR ab1alma1 ab1alma2 ab1alma3 schema_voice vape1 1 reactalarm //REACT I TELL YOU TO SOUND THE ALARMS +w/co schema ab1almw archetype AI_COMBAT ab1almw1 schema_voice vape1 9 reactalarm (NearbyFriends 0 20) //REACT TELL FRIEND BY REVELATION +w/co schema ab1telr archetype AI_COMBAT ab1telr1 ab1telr2 ab1telr3 ab1telr4 ab1telr5 schema_voice vape1 3 spotplayer (NearbyFriends 0 20) //REACT TELL FRIEND BY CONFIRMATION +w/co schema ab1telc archetype AI_COMBAT ab1telc1 ab1telc2 ab1telc3 ab1telc4 ab1telc5 ab1telc6 schema_voice vape1 4 spotplayer (NearbyFriends 0 20) (Reacquire True) //BACK TO ALERT 0 schema ab1bak archetype AI_NONE ab1bak_1 ab1bak_2 ab1bak_3 ab1bak_4 ab1bak_5 ab1bak_6 ab1bak_7 ab1bak_8 schema_voice vape1 1 backtozero //LOST CONTACT W/PLAYER schema ab1los archetype AI_NONE ab1los_1 ab1los_2 ab1los_3 ab1los_4 schema_voice vape1 1 lostcontact //FRUSTRATION schema ap1frust archetype AI_MAJOR ab1det_1 ab1det_2 ab1det_3 ab1bkd_1 ab1bkd_3 ab1chga1 ab1chga2 schema_voice vape1 1 outofreach //NOTICED A TORCH BEING DOUSED schema ap1torch archetype AI_MINOR delay 1000 ab1a1__1 ab1a1__2 ab1a1__3 ab1a1__5 ab1a2__3 ab1bak_5 schema_voice vape1 1 noticetorch //FOUND BODY schema ab1bod archetype AI_MORE_MAJOR ab1bod_1 ab1bod_2 schema_voice vape1 1 foundbody //FOUND SOMETHING MISSING schema ab1mis archetype AI_MAJOR ab1mis_1 ab1mis_2 ab1mis_3 schema_voice vape1 1 foundmissing //FOUND A SMALL ANOMALY schema ab1sma archetype AI_MINOR ab1sma_1 ab1sma_2 ab1sma_3 schema_voice vape1 1 foundsmall //FOUND A LARGE ANOMALY schema ab1lar archetype AI_MAJOR ab1lar_1 ab1lar_2 ab1lar_3 schema_voice vape1 1 foundlarge //FOUND A SECURITY BREACH schema ab1sec archetype AI_MORE_MAJOR ab1sec_1 ab1sec_2 ab1sec_3 ab1sec_4 schema_voice vape1 1 foundbreach //RECENTLY SAW THE PLAYER +w/co schema ab1rint archetype AI_INFORM ab1rint1 ab1rint2 ab1rint3 schema_voice vape1 1 recentintruder (NearbyFriends 0 20) //RECENTLY FOUND BODY +w/co schema ab1rbod archetype AI_INFORM ab1rbod1 ab1rbod2 ab1rbod3 schema_voice vape1 1 recentbody (NearbyFriends 0 20) //RECENTLY FOUND SOMETHING MISSING +w/co schema ab1rmis archetype AI_INFORM ab1rmis1 ab1rmis2 ab1rmis3 schema_voice vape1 1 recentmissing (NearbyFriends 0 20) //RECENTLY FOUND MISC ANAMOLY +w/co schema ab1roth archetype AI_INFORM ab1roth1 ab1roth2 ab1roth3 ab1roth4 ab1roth5 schema_voice vape1 1 recentother (NearbyFriends 0 20) //COMBAT //ATTACKING +not losing schema ab1atn archetype AI_COMBAT ab1atn_1 freq 1 ab1atn_2 freq 1 ab1atn_3 freq 3 schema_voice vape1 1 comattack (ComBal Winning Even Losing) //ATTACKING +winning schema ab1atnw archetype AI_COMBAT ab1atw_1 ab1atw_2 schema_voice vape1 3 comattack (ComBal Winning) //ATTACKING +winning +w/co schema ab1atww archetype AI_COMBAT ab1atww1 schema_voice vape1 3 comattack (ComBal Winning) (NearbyFriends 0 20) //SUCCESSFULLY HIT THE PLAYER +not losing schema ab1hit archetype AI_COMBAT ab1hit_1 ab1hit_2 ab1hit_3 ab1hit_4 ab1hit_5 ab1hit_6 schema_voice vape1 1 comsucchit (ComBal Winning Even) //SUCCESSFULLY HIT THE PLAYER +not losing +w/co schema ab1hit archetype AI_COMBAT ab1hitw1 ab1hitw2 ab1hitw3 schema_voice vape1 1 comsucchit (ComBal Winning Even) (NearbyFriends 0 20) //SUCCESSFULLY BLOCKED THE PLAYER +not losing schema ab1blk archetype AI_COMBAT ab1blk_1 ab1blk_2 ab1blk_3 ab1blk_4 schema_voice vape1 1 comsuccblock (ComBal Winning Even) //SUCCESSFULLY BLOCKED THE PLAYER +not losing +w/co schema ab1blkw archetype AI_COMBAT ab1blkw1 schema_voice vape1 1 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20) //HIT BY THE PLAYER W/HI HIT PTS schema ab1hhi archetype AI_MAJOR ab1hhi_1 ab1hhi_2 ab1hhi_3 schema_voice vape1 1 comhithigh //HIT BY THE PLAYER W/LO PTS schema ab1hlo archetype AI_MORE_MAJOR ab1hlo_1 ab1hlo_2 ab1hlo_3 schema_voice vape1 1 comhitlow //HIT BY THE PLAYER W/LO PTS +w/co schema ab1hlow archetype AI_COMBAT ab1hlow1 schema_voice vape1 1 comhitlow (NearbyFriends 0 20) //HIT BY THE PLAYER NO DAMAGE schema ab1hnd archetype AI_MAJOR ab1hnd_1 ab1hnd_2 ab1hnd_3 schema_voice vape1 1 comhitnodam //BLOCKED BY THE PLAYER +not losing schema ab1bkd archetype AI_COMBAT ab1bkd_1 ab1bkd_2 ab1bkd_3 schema_voice vape1 1 comblocked (ComBal Winning Even) //BLOCKED BY THE PLAYER +not losing +w/co schema ab1bkdw archetype AI_COMBAT ab1bkdw1 schema_voice vape1 1 comblocked (ComBal Winning Even) (NearbyFriends 0 20) //DETECTED PLAYER TRYING TO BLOCK +not losing schema ab1det archetype AI_COMBAT ab1det_1 ab1det_2 ab1det_3 schema_voice vape1 1 comdetblock(ComBal Winning Even) //DETECTED PLAYER TRYING TO BLOCK +not losing +w/co schema ab1detw archetype AI_COMBAT ab1detw1 schema_voice vape1 1 comdetblock (ComBal Winning Even) (NearbyFriends 0 20) //AMBUSHED -HIT BY UNSEEN PLAYER schema ab1amb archetype AI_MAJOR ab1amb_1 ab1amb_2 ab1amb_3 ab1amb_4 schema_voice vape1 1 comhitamb //AMBUSHED -HIT BY UNSEEN PLAYER +w/co schema ab1ambw archetype AI_COMBAT ab1ambw1 ab1ambw2 ab1ambw3 schema_voice vape1 1 comhitamb (NearbyFriends 0 20) //DEATH BY COMBAT -LOUD schema ab1diec archetype AI_COMBAT ab1diec1 ab1diec2 ab1diec3 schema_voice vape1 1 comdieloud //DEATH (or knocked out) BY AMBUSH -MORE MUFFLED schema ab1diea archetype AI_MINOR volume -500 ab1diea1 ab1diea2 ab1diea3 schema_voice vape1 1 comdiesoft