//APPARITION //AT STEADY STATE LEVELS schema appa0 archetype AI_NONE mono_loop 10 10 appa0__1 appa0__2 appa0__3 appa0__4 appa0__5 appa0__6 schema_voice vappar 1 atlevelzero schema_voice vappar 1 atlevelone schema_voice vappar 1 atleveltwo schema_voice vappar 1 atlevelthree //TO LEVEL 1 & 2, BACK schema appto1 archetype AI_NONE appa0__1 appa0__2 appa0__3 appa0__4 appa0__5 appa0__6 schema_voice vappar 1 tolevelone schema_voice vappar 1 toleveltwo schema_voice vappar 1 backtozero schema_voice vappar 1 lostcontact //TO LEVEL THREE schema appto3 archetype AI_NONE appa1__1 schema_voice vappar 1 spotplayer schema_voice vappar 1 tolevelthree schema_voice vappar 1 reactcharge //TO LEVEL THREE //schema appto3 //archetype AI_NONE //appa3__1 appa3__2 appa3__3 //schema_voice vappar 1 spotplayer //COMBAT HIT W/HIGH PTS schema apphhi archetype AI_NONE apphhi_1 apphhi_2 schema_voice vappar 1 comhithigh schema_voice vappar 1 comhitamb //HIT W/LOW PTS schema apphlo archetype AI_NONE apphlo_1 apphlo_2 schema_voice vappar 1 comhitlow //DEATH schema appdies archetype AI_NONE appdie env_tag (Event Death) (CreatureType Apparition) //schema_voice vappar 1 comdieloud //schema_voice vappar 1 comdiesoft