//BUG BEAST //LAUNCH BUGSHOT schema fly_launch volume -1 bb1attsh env_tag (Event Launch) (LaunchVel 1 1) (ArrowType BugShot) //BUGSHOT IMPACT schema fly_death volume -1 flydeth1 flydeth2 flydeth3 env_tag (Event Death) (ArrowType BugShot) //AT ALERT 0 schema bb1a0 archetype AI_NONE volume -1000 mono_loop 500 15000 bb1a0__1 bb1a0__2 bb1a0__3 schema_voice vbug 1 atlevelzero //BACK TO ZERO schema bb1bak archetype AI_MINOR bb1bak_1 bb1bak_2 bb1bak_3 schema_voice vbug 1 backtozero schema_voice vbug 1 lostcontact schema_voice vbug 1 outofreach schema_voice vbug 1 foundbody schema_voice vbug 1 noticetorch //TO ALERT 1 schema bb1to1 archetype AI_NONE volume -500 bb1a1__1 bb1a1__2 bb1a1__3 bb1a1__4 bb1a1__5 schema_voice vbug 1 tolevelone //AT ALERT 1 & 2 schema bb1a1 archetype AI_NONE mono_loop 500 10000 volume -1000 bb1a1__1 bb1a1__2 bb1a1__3 bb1a1__4 bb1a1__5 schema_voice vbug 1 atlevelone schema_voice vbug 1 atleveltwo schema_voice vbug 1 atlevelthree //TO ALERT 2 & 3 schema bb1to3 archetype AI_MAJOR bb1to3_1 bb1to3_2 bb1to3_3 bb1to3_4 bb1to3_5 bb1to3_6 schema_voice vbug 1 toleveltwo schema_voice vbug 1 spotplayer schema_voice vbug 1 tolevelthree schema_voice vbug 1 reactcharge schema_voice vbug 1 comattack //AT ALERT 3 schema bb1a3 archetype AI_MINOR delay 5000 mono_loop 100 3000 bb1a3__1 bb1a3__2 bb1a3__3 bb1a3__4 schema_voice vbug 99 atleveltwo (investigate true) schema_voice vbug 99 atlevelthree (investigate true) //HIT WITH HIGH HIT PTS schema bb1hhi archetype AI_MINOR bb1hhi_1 bb1hhi_2 bb1hhi_3 schema_voice vbug 1 comhithigh schema_voice vbug 1 comhitamb //HIT WITH LOW HIT PTS schema bb1hlo archetype AI_MAJOR bb1hlo_1 bb1hlo_2 bb1hlo_3 schema_voice vbug 1 comhitlow //DEATH by COMBAT schema bb1die archetype AI_MAJOR bb1die_1 bb1die_2 schema_voice vbug 1 comdieloud //DEATH by STEALTH schema bb1die_s archetype AI_NONE volume -1000 bb1hhi_1 schema_voice vbug 1 comdiesoft