//CRAYMAN SPEECH //AT ALERT LEVEL ZERO schema CR1a0 archetype AI_NONE mono_loop 10 3000 volume -1000 cr1a0__1 cr1a0__2 cr1a0__3 cr1a0__4 cr1a0__5 cr1a0__6 cr1a0__7 silenc3s schema_voice vcray 1 atlevelzero schema_voice vcray 1 backtozero //TO ALERT LEVEL ONE & TWO schema CR1to1 archetype AI_MINOR volume -500 cr1to1_1 cr1to1_2 schema_voice vcray 1 tolevelone schema_voice vcray 1 toleveltwo schema_voice vcray 1 lostcontact schema_voice vcray 1 noticetorch //AT ALERT LEVEL ONE & TWO schema CR1a1 archetype AI_MINOR poly_loop 1 3000 3500 volume -750 cr1a1__1 cr1a1__2 cr1a1__3 cr1a1__4 schema_voice vcray 1 atlevelone schema_voice vcray 1 atleveltwo //TO ALERT LEVEL THREE schema CR1to3 archetype AI_MAJOR volume -100 cr1to3_1 schema_voice vcray 1 spotplayer schema_voice vcray 1 tolevelthree schema_voice vcray 1 foundbody //REACT CHARGE schema CR1chg archetype AI_MORE_MAJOR volume -100 cr1hlo_1 cr1hlo_2 schema_voice vcray 1 reactcharge schema_voice vcray 1 outofreach //AT LEVEL 3 schema CR1a3 archetype AI_MORE_MAJOR poly_loop 2 2500 2800 volume -100 cr1a3__1 cr1a3__2 cr1a3__3 schema_voice vcray 1 atlevelthree //ATTACKING schema CR1att archetype AI_COMBAT volume -100 cr1to3_1 schema_voice vcray 1 comattack //HIT BY PLAYER w/LO PTS schema cr1hlo archetype AI_COMBAT volume -1 cr1hlo_1 cr1hlo_2 schema_voice vcray 1 comhitlow schema_voice vcray 1 comhithigh schema_voice vcray 1 comhitamb //DEATH schema cr1die archetype AI_COMBAT volume -1 cr1die_1 schema_voice vcray 1 comdieloud schema_voice vcray 1 comdiesoft