//DOORS & LOCKS //////////////////////////// //DOORS USED BY THE PLAYER// //////////////////////////// //PLAYER OPENING WOODEN DOOR 1 schema doorwood1_op_p archetype PLAYER_DOOR volume -1500 //was -2000 doorw1o env_tag (Event StateChange) (DoorType Wood1sm) (OpenState Opening) (OldOpenState Closed) (CreatureType Player) //PLAYER CLOSING WOODEN DOORS 1 & 2 schema doorwood_sq_p archetype PLAYER_DOOR volume -2500 doorws1 doorws2 doorws3 env_tag (Event StateChange) (DoorType Wood1sm Wood2lg) (OpenState Closing) (OldOpenState Open Opening Closing) (CreatureType Player) //PLAYER CLOSED WOODEN DOOR 1 schema doorwood1_cl_p archetype PLAYER_DOOR volume -2000 //was -2500 doorw1c env_tag (Event StateChange) (DoorType Wood1sm) (OpenState Closed) (OldOpenState Open Opening Closing) (CreatureType Player) //PLAYER OPENING WOODEN DOOR 2 schema doorwood2_op_p archetype PLAYER_DOOR volume -1500 //was -2000 doorw2o env_tag (Event StateChange) (DoorType Wood2lg) (OpenState Opening) (OldOpenState Closed) (CreatureType Player) //PLAYER CLOSED WOODEN DOOR 2 schema doorwood2_cl_p archetype PLAYER_DOOR volume -1800 //was -2500 doorw2c env_tag (Event StateChange) (DoorType Wood2lg) (OpenState Closed) (OldOpenState Open Opening Closing) (CreatureType Player) //PLAYER OPENING METAL DOOR 1 schema doormet1_op_p archetype PLAYER_DOOR volume -1500 doorm1o env_tag (Event StateChange) (DoorType Metal) (OpenState Opening) (OldOpenState Closed) (CreatureType Player) //PLAYER CLOSING METAL DOOR 1 schema doormet_sq_p archetype PLAYER_DOOR volume -2000 doorws1 doorws2 doorws3 env_tag (Event StateChange) (DoorType Metal) (OpenState Opening Closing) (OldOpenState Open Opening Closing) (CreatureType Player) //PLAYER CLOSED METAL DOOR 1 schema doormet1_cl_p archetype PLAYER_DOOR volume -1500 doorm1c env_tag (Event StateChange) (DoorType Metal) (OpenState Closed) (OldOpenState Opening Closing) (CreatureType Player) //PLAYER OPENING METAL DOOR 2 -HVY schema doormet2_op_p archetype PLAYER_DOOR volume -500 doorm2o env_tag (Event StateChange) (DoorType Metal2Hvy) (OpenState Opening Closing) (OldOpenState Open Opening Closed Closing) (CreatureType Player) //PLAYER CLOSED METAL DOOR 2 schema doormet2_cl_p archetype PLAYER_DOOR volume -500 doorm2c env_tag (Event StateChange) (DoorType Metal2Hvy) (OpenState Open Closed) (OldOpenState Opening Closing) (CreatureType Player) //PLAYER OPENING/CLOSING SLIDING DOOR 1 schema doorsld1_op_p archetype PLAYER_DOOR volume -1 doors1o env_tag (Event StateChange) (DoorType Sliding) (OpenState Opening Closing) (OldOpenState Open Closed Opening Closing) (CreatureType Player) //PLAYER OPEN/CLOSED SLIDING DOOR 1 schema doorsld1_cl_p archetype PLAYER_DOOR volume -1 doors1c env_tag (Event StateChange) (DoorType Sliding) (OpenState Open Closed) (OldOpenState Open Closed Opening Closing) (CreatureType Player) //OBLONG MANHOLE OPENING schema oblmanhole_op archetype PLAYER_DOOR volume -1000 oblmh_op env_tag (Event StateChange) (DoorType OblManhole) (OpenState Opening) (OldOpenState Closing Closed) (CreatureType Player) //OBLONG MANHOLE CLOSING schema oblmanhole_sq archetype PLAYER_DOOR volume -1500 oblmh_sq env_tag (Event StateChange) (DoorType OblManhole) (OpenState Closing) (OldOpenState Open Opening) (CreatureType Player) //OBLONG MANHOLE CLOSED schema oblmanhole_cl archetype PLAYER_DOOR volume -1000 doorm1c env_tag (Event StateChange) (DoorType OblManhole) (OpenState Closed) (OldOpenState Opening Closing) (CreatureType Player) //PLAYER OPENING CHAIN/BAR DOORS schema doorbars_op_p archetype PLAYER_DOOR mono_loop 0 0 volume -300 doorb1o env_tag (Event StateChange) (DoorType Chain) (OpenState Opening Closing) (OldOpenState Open Closed Opening Closing) (CreatureType Player) //CLOSED CHAIN/BAR DOORS schema doorbars_cl_p archetype PLAYER_DOOR volume -1 doorb1c env_tag (Event StateChange) (DoorType Chain) (OpenState Open Closed) (OldOpenState Opening Closing) (CreatureType Player) ///////////////////// //DOORS USED BY AIS// ///////////////////// //AI OPENING WOODEN DOOR 1 schema doorwood1_op_ai archetype AI_DOOR volume -300 doorw1o env_tag (Event StateChange) (DoorType Wood1sm) (OpenState Opening) (OldOpenState Closed) //AI CLOSING WOODEN DOORS 1 & 2 schema doorwood_sq_ai archetype AI_DOOR volume -1000 doorws1 doorws2 doorws3 env_tag (Event StateChange) (DoorType Wood1sm Wood2lg) (OpenState Closing) (OldOpenState Open Opening Closing) //AI CLOSED WOODEN DOOR 1 schema doorwood1_cl_ai archetype AI_DOOR volume -300 doorw1c env_tag (Event StateChange) (DoorType Wood1sm) (OpenState Closed) (OldOpenState Open Opening Closing) //AI OPENING WOODEN DOOR 2 schema doorwood2_op_ai archetype AI_DOOR volume -300 doorw2o env_tag (Event StateChange) (DoorType Wood2lg) (OpenState Opening) (OldOpenState Closed) //AI CLOSED WOODEN DOOR 2 schema doorwood2_cl_ai archetype AI_DOOR volume -300 doorw2c env_tag (Event StateChange) (DoorType Wood2lg) (OpenState Closed) (OldOpenState Open Opening Closing) //AI OPENING METAL DOOR 1 schema doormet1_op_ai archetype AI_DOOR volume -300 doorm1o env_tag (Event StateChange) (DoorType Metal) (OpenState Opening) (OldOpenState Closed) //AI CLOSING METAL DOOR 1 schema doormet_sq_ai archetype AI_DOOR volume -1000 doorws1 doorws2 doorws3 env_tag (Event StateChange) (DoorType Metal) (OpenState Opening Closing) (OldOpenState Open Opening Closing) //AI CLOSED METAL DOOR 1 schema doormet1_cl_ai archetype AI_DOOR volume -300 doorm1c env_tag (Event StateChange) (DoorType Metal) (OpenState Closed) (OldOpenState Opening Closing) //AI OPENING METAL DOOR 2 -HVY schema doormet2_op_ai archetype AI_DOOR volume -1 doorm2o env_tag (Event StateChange) (DoorType Metal2Hvy) (OpenState Opening Closing) (OldOpenState Open Opening Closed Closing) //AI CLOSED METAL DOOR 2 HVY schema doormet2_cl_ai archetype AI_DOOR volume -1 doorm2c env_tag (Event StateChange) (DoorType Metal2Hvy) (OpenState Open Closed) (OldOpenState Opening Closing) //AI OPENING SLIDING DOOR 1 schema doorsld1_op_ai archetype AI_DOOR volume -1 doors1o env_tag (Event StateChange) (DoorType Sliding) (OpenState Opening Closing) (OldOpenState Open Closed Opening Closing) //AI CLOSED SLIDING DOOR 1 schema doorsld1_cl archetype AI_DOOR volume -1 doors1c env_tag (Event StateChange) (DoorType Sliding) (OpenState Open Closed) (OldOpenState Open Closed Opening Closing) //AI OPENING CHAIN/BAR DOORS schema doorbars_op archetype AI_DOOR mono_loop 0 0 volume -300 doorb1o env_tag (Event StateChange) (DoorType Chain) (OpenState Opening Closing) (OldOpenState Open Closed Opening Closing) //AI CLOSED CHAIN/BAR DOORS schema doorbars_cl archetype AI_DOOR volume -1 doorb1c env_tag (Event StateChange) (DoorType Chain) (OpenState Open Closed) (OldOpenState Opening Closing) ///////////////////////// //DOORS USED BY ANYBODY// ///////////////////////// //OPENING JAIL CELL DOOR schema doorcell_op archetype DOORS volume -1 doorc1o env_tag (Event StateChange) (DoorType Cell) (OpenState Opening) (OldOpenState Closed Opening Closing) //CLOSED JAIL CELL DOOR schema doorcell_cl archetype DOORS volume -1 doorc1c env_tag (Event StateChange) (DoorType Cell) (OpenState Closing) (OldOpenState Open Opening Closing) //FOOTLOCKER OPEN schema boxwood_op archetype DOORS volume -800 boxw_op env_tag (Event StateChange) (DoorType BoxWood) (OpenState Opening) (OldOpenState Closed) //FOOTLOCKER SQUEAK schema boxwood_sq archetype DOORS volume -2100 boxw_sq env_tag (Event StateChange) (DoorType BoxWood) (OpenState Closing) (OldOpenState Open Opening Closing) //FOOTLOCKER CLOSED schema boxwood_cl archetype DOORS volume -800 boxw_cl env_tag (Event StateChange) (DoorType BoxWood) (OpenState Closed) (OldOpenState Opening Closing) //MONEY BOX OPEN schema boxmoney_op archetype DOORS volume -800 boxm_op env_tag (Event StateChange) (DoorType BoxMoney) (OpenState Opening) (OldOpenState Closed) //MONEY BOX SQUEAK schema boxmoney_sq archetype DOORS volume -1500 boxm_sq env_tag (Event StateChange) (DoorType BoxMoney) (OpenState Closing) (OldOpenState Open Opening Closing) //MONEY BOX CLOSED schema boxmoney_cl archetype DOORS volume -800 boxm_cl env_tag (Event StateChange) (DoorType BoxMoney) (OpenState Closed) (OldOpenState Opening Closing) //CHEST BOX OPEN schema boxchest_op archetype DOORS volume -800 boxc_op env_tag (Event StateChange) (DoorType BoxChest) (OpenState Open) (OldOpenState Opening) //CHEST BOX SQUEAK schema boxchest_sq archetype DOORS volume -800 boxc_sq env_tag (Event StateChange) (DoorType BoxChest) (OpenState Opening) (OldOpenState Opening Closing Closed) //CHEST BOX CLOSED schema boxchest_cl archetype DOORS volume -800 boxc_cl env_tag (Event StateChange) (DoorType BoxChest) (OpenState Closed) (OldOpenState Opening Closing) //SARCOFAGUS schema doorsarcof archetype DOORS volume -500 pplate env_tag (Event StateChange) (DoorType Sarcof) (OpenState Opening Closing) (OldOpenState Open Opening Closed Closing) //SKYLIGHT schema skylight_op archetype PLAYER_DOOR volume -400 mono_loop 0 0 elev1lp env_tag (Event StateChange) (DoorType Skylight) (OpenState Opening Closing) (OldOpenState Open Closed) schema skylight_cl archetype PLAYER_DOOR volume -1 elev2st env_tag (Event StateChange) (DoorType Skylight) (OpenState Open Closed) (OldOpenState Opening Closing) ///////// //LOCKS// ///////// //DOOR UNLOCKS schema unlocked archetype DEVICES unlocked env_tag (Event StateChange) (LockState Unlocked) //DOOR UNLOCKS schema unlocked_sky archetype DEVICES volume -1 pplate env_tag (Event StateChange) (LockState Unlocked) (DoorType Skylight) //DOOR LOCKS OR IS LOCKED schema locked archetype DEVICES locked env_tag (Event StateChange) (LockState Locked) env_tag (Event Reject) (Operation OpenDoor) //YOU GOT THE WRONG KEY schema wrongkey archetype DEVICES wrongkey env_tag (Event Reject) (Operation KeyFit) //LOCKPICKING schema lockpik archetype DEVICES mono_loop 0 0 lockpik2 //LOCKPICKING STARTING TO WORK schema pinset archetype DEVICES pinset //LOCKPICKING REALLY WORKING schema tumblerset archetype DEVICES pinset1 pinset2 //LOCKPICKING NOT WORKING schema noluck archetype DEVICES noluck1 noluck2