//AIR ELEMENTAL schema EAat3 archetype AI_NONE mono_loop 0 0 volume -2200 elemair1 elemair2 elemair3 schema_voice vair 1 atlevelzero schema_voice vair 1 atlevelone schema_voice vair 1 atleveltwo schema_voice vair 1 atlevelthree //FIRE ELEMENTAL //Unaware -Alert Level 0 (and Back to 0) schema EFa0 archetype AI_NONE poly_loop 2 2000 4000 volume -1000 EFa01 EFa02 EFa03 schema_voice vfire 1 atlevelzero schema_voice vfire 1 backtozero //to Alert Level 1 schema EFa1 archetype AI_NONE poly_loop 2 3000 4500 volume -500 EFa11 EFa12 EFa13 schema_voice vfire 1 tolevelone schema_voice vfire 1 atlevelone schema EFa2 archetype AI_MINOR poly_loop 2 3000 4500 volume -900 EFa11 EFa12 EFa13 schema_voice vfire 1 toleveltwo schema_voice vfire 1 atleveltwo //to Alert Level 3 schema EFa3 archetype AI_MAJOR poly_loop 2 3000 4500 volume -300 EFa31 EFa32 EFa33 schema_voice vfire 1 spotplayer schema_voice vfire 1 tolevelthree schema_voice vfire 1 atlevelthree //Hit with HI hit pts -hurts schema EFhithi archetype AI_COMBAT volume -1 EFhithi1 EFhithi2 schema_voice vfire 1 comhithigh schema_voice vfire 1 comhitamb //Hit with LO hit pts -really hurts schema EFhitlo archetype AI_COMBAT volume -1 EFhitlo1 schema_voice vfire 1 comhitlow //Death schema EFdie archetype AI_COMBAT volume -1 EFdie1 env_tag (Event Death) (CreatureType ElemFire) //Attacking -firing the fireball schema EFatt archetype WEAPONS volume -1 EFatt1 EFatt2 env_tag (Event Launch) (LaunchVel 1 1) (CreatureType ElemFire) (ArrowType Firebolt)