//GARRETT ///////////////// //EFFORT GRUNTS// ///////////////// //Starting to mantel, climb or jump schema garclimb archetype PLAYER_SPEECH garclim1 garclim2 garclim3 //End of mantelling schema garclimbend archetype PLAYER_SPEECH garbrea1 garbrea2 //STRAINING WHILE HOLDING BOW OR SWORD TOO LONG schema garstrain archetype PLAYER_SPEECH volume -1500 garstrn1 garstrn2 //SWORD AUTO PUT DOWN SIGH schema garsigh archetype PLAYER_SPEECH garsigh //EFFORT GRUNT -OVERHEAD SWORD SWING schema gargrunt archetype PLAYER_SPEECH volume -1500 gargrun1 gargrun2 empty env_tag (Event Motion) (CreatureType Player) (PlyrSword 1 1) (PlyrSwordSwing 2 2) //WRONG WARD IN MISS11 schema garhmmm archetype PLAYER_SPEECH garhmmm garm1103 env_tag (Event Reject) (Operation Keyfit) (WardType AirWard EarthWard FireWard WaterWard) //PICKUP BODY schema garlift archetype PLAYER_SPEECH volume -1300 garpick1 garpick2 //DROP BODY schema gardrop archetype PLAYER_SPEECH volume -1300 gardrop1 //SWORD PULL BACK schema garsword archetype PLAYER_SPEECH volume -1500 garswrd1 garswrd2 garswrd3 ///////////////// //TAKING DAMAGE// ///////////////// //SMALL BASH schema ghbash_sm archetype PLAYER_HITS volume -1 no_repeat garoof_1 garoof_2 garoof_3 garoof_4 env_tag (Event Damage) (DamageType Bash Knockout Poke) (Damage 5 19) (Health 11 100) (CreatureType Player) //MED BASH schema ghbash_med archetype PLAYER_HITS volume -1 no_repeat garhhi_1 garhhi_2 garhhi_3 garhhi_4 env_tag (Event Damage) (DamageType Bash Knockout Poke Holy) (Damage 20 39) (Health 11 100) (CreatureType Player) env_tag (Event Damage) (DamageType Bash Knockout Poke Holy) (Damage 5 19) (Health 21 50) (CreatureType Player) //LARGE BASH schema ghbash_lg archetype PLAYER_HITS volume -1 no_repeat garhlo_1 garhlo_2 garhlo_3 env_tag (Event Damage) (DamageType Bash Knockout Poke Holy) (Damage 40 100) (Health 1 100) (CreatureType Player) env_tag (Event Damage) (DamageType Bash Knockout Poke Holy) (Damage 20 39) (Health 1 50) (CreatureType Player) env_tag (Event Damage) (DamageType Bash Knockout Poke Holy) (Damage 5 19) (Health 1 20) (CreatureType Player) //SMALL FIRE DAMAGE schema garfire_sm archetype PLAYER_HITS volume -1 no_repeat garfire3 garfire4 garfire5 env_tag (Event Damage) (DamageType Fire) (Damage 5 69) (Health 30 100) (CreatureType Player) //LARGE FIRE DAMAGE schema garfire archetype PLAYER_HITS volume -1 no_repeat garfire env_tag (Event Damage) (DamageType Fire) (Damage 5 69) (Health 1 29) (CreatureType Player) env_tag (Event Damage) (DamageType Fire) (Damage 70 100) (Health 1 100) (CreatureType Player) //TAKING HAMMER DAMAGE schema ghhammer_sm archetype PLAYER_HITS volume -1 no_repeat ghhammr1 ghhammr2 ghhammr3 ghhammr4 env_tag (Event Damage) (DamageType Bash Knockout) (Damage 5 39) (Health 11 100) (CreatureType Player) (WeaponType FakeTalisman Hammer) schema ghhammer_lg archetype PLAYER_HITS volume -1 no_repeat ghhammr5 ghhammr6 ghhammr7 ghhammr8 env_tag (Event Damage) (DamageType Bash Knockout) (Damage 5 39) (Health 1 50) (CreatureType Player) (WeaponType FakeTalisman Hammer) env_tag (Event Damage) (DamageType Bash Knockout) (Damage 40 100) (Health 1 100) (CreatureType Player) (WeaponType FakeTalisman Hammer) //TAKING SWORD DAMAGE schema ghsword_sm archetype PLAYER_HITS volume -1 no_repeat ghsword1 ghsword2 ghsword3 ghsword4 env_tag (Event Damage) (DamageType Slash) (Damage 5 39) (Health 11 100) (CreatureType Player) (WeaponType Sword) schema ghsword_lg archetype PLAYER_HITS volume -1 no_repeat ghsword5 ghsword6 ghsword7 ghsword8 env_tag (Event Damage) (DamageType Slash) (Damage 5 39) (Health 1 50) (CreatureType Player) (WeaponType Sword) env_tag (Event Damage) (DamageType Slash) (Damage 40 100) (Health 1 100) (CreatureType Player) (WeaponType Sword) //TAKING ARROW DAMAGE schema gharrow archetype PLAYER_HITS volume -1 no_repeat gharrow1 gharrow2 gharrow3 env_tag (Event Damage) (DamageType Poke) (Damage 5 100) (Health 1 100) (CreatureType Player) (ArrowType Broadhead) //TAKING BUGPOKE DAMAGE schema ghbugpoke archetype PLAYER_HITS volume -1 no_repeat ghbugpk1 ghbugpk2 ghbugpk3 env_tag (Event Damage) (DamageType Poke) (Damage 5 100) (Health 1 100) (CreatureType Player) (ArrowType BugShot) //TAKING ZAP DAMAGE schema ghmagic archetype PLAYER_HITS volume -1 no_repeat ghmagic1 ghmagic2 ghmagic3 env_tag (Event Damage) (DamageType Zap) (Damage 5 100) (Health 1 100) (CreatureType Player) (ArrowType MagicMissile) //TAKING FIREBOLT DAMAGE schema ghfirebolt archetype PLAYER_HITS volume -1 no_repeat ghhammr5 ghhammr6 ghhammr7 ghhammr8 env_tag (Event Damage) (DamageType Fire) (Damage 5 100) (Health 1 100) (CreatureType Player) (ArrowType Firebolt) //TAKING MISC PROJECTILE DAMAGE schema ghprojectile archetype PLAYER_HITS volume -1 no_repeat garhhi_1 garhhi_2 garhhi_3 garhhi_4 env_tag (Event Damage) (DamageType Bash Knockout Poke Holy) (Damage 5 100) (Health 1 100) (CreatureType Player) (ArrowType GhostShot HammerSpell Web) //TAKING MAGE WATER & AIR DAMAGE schema ghmagebolt archetype PLAYER_HITS volume -1 ghhammr2 Ghhammr7 env_tag (Event Damage) (DamageType Slash) (Damage 5 100) (Health 1 100) (CreatureType Player) (MageShotType MageExp) env_tag (Event Damage) (DamageType Concussion) (Damage 5 100) (Health 1 100) (CreatureType Player) //TAKING MAGE EARTH DAMAGE schema ghmageearth archetype PLAYER_HITS ghmgear1 ghmgear2 ghmgear3 ghmgear4 ghmgear5 ghmgear6 ghmgear7 ghmgear8 env_tag (Event Damage) (DamageType Bash) (Damage 5 100) (Health 1 100) (CreatureType Player) (MageShotType MageEarth) //TAKING STENCH DAMAGE schema ghstench_sm archetype PLAYER_SPEECH garcoug1 garcoug2 env_tag (Event Damage) (DamageType Stench) (Health 70 100) (CreatureType Player) schema ghstench_med archetype PLAYER_SPEECH gargag1 gargag2 gargag3 env_tag (Event Damage) (DamageType Stench) (Health 40 69) (CreatureType Player) schema ghstench_lg archetype PLAYER_SPEECH garhack1 garhack2 garhack3 env_tag (Event Damage) (DamageType Stench) (Health 1 39) (CreatureType Player) //Drowing schema gar_drown archetype PLAYER_SPEECH gardrow1 gardrow2 gardrow3 gardrow4 gardrow5 env_tag (Event Damage) (DamageType Water) (Damage 5 100) (CreatureType Player) //DEATH SOFT -DROWNING, GAGGING, MAGEEARTH schema gardeath1 archetype PLAYER_HITS volume -1 gardie1 gardie2 env_tag (Event Damage) (CreatureType Player) (DamageType Water Knockout Stench Holy) (Damage 1 100) (Health 0 0) env_tag (Event Damage) (CreatureType Player) (DamageType Bash) (Damage 1 100) (Health 0 0) (MageShotType MageEarth) //DEATH BY FIRE schema gardeath2 archetype PLAYER_HITS volume -1 garfire env_tag (Event Damage) (CreatureType Player) (DamageType Fire) (Damage 1 100) (Health 0 0) //DEATH LOUD -IMPACTS schema gardeath3 archetype PLAYER_HITS volume -1 garfire1 garfire2 env_tag (Event Damage) (CreatureType Player) (DamageType Bash Concussion Slash Poke Zap) (Damage 1 100) (Health 0 0) ///////////////// //GLOBAL SPEECH// ///////////////// //Tries to open an impossible-to-open door inside schema gar001 archetype PLAYER_SPEECH gar001 gar100 gar101 gar102 gar103 //Tries to open a locked door that can only be opened with a key schema gar002 archetype PLAYER_SPEECH gar002 //Tries to open a locked door that could be opened with either a key or lockpick: schema gar003 archetype PLAYER_SPEECH gar003 //Successfully picks a lock: schema gar004 archetype PLAYER_SPEECH gar004 //First time you focus on a container: schema gar005 archetype PLAYER_SPEECH play_once gar005 //If the player tries to jump up onto a ledge which is too high to mantle: schema gar006 archetype PLAYER_SPEECH gar006 //First time you find a crystal: schema gar007 archetype PLAYER_SPEECH play_once gar007 //First time you find a non-crystal power-up: schema gar008 archetype PLAYER_SPEECH play_once gar008 //Upon firing a rope-arrow into a non-wood surface: schema gar009 archetype PLAYER_SPEECH play_once gar009 //First time you find loot: schema gar010 archetype PLAYER_SPEECH play_once gar010 //First time you pick up loot worth over some amount: schema gar011 archetype PLAYER_SPEECH play_once gar011 //First time you select a fire arrow: schema gar012 archetype PLAYER_SPEECH play_once gar012 //First time you select a water arrow: schema gar013 archetype PLAYER_SPEECH play_once gar013 //First time you select a moss arrow: schema gar014 archetype PLAYER_SPEECH play_once gar014 //Now the bow will shoot gas arrows. schema gar015 archetype PLAYER_SPEECH play_once gar015 //Various lines about stealth: schema gar016 archetype PLAYER_SPEECH gar016 schema gar017 archetype PLAYER_SPEECH gar017 schema gar018 archetype PLAYER_SPEECH gar018 schema gar019 archetype PLAYER_SPEECH gar019 schema gar020 archetype PLAYER_SPEECH gar020 schema gar021 archetype PLAYER_SPEECH gar021 schema gar022 archetype PLAYER_SPEECH gar022 schema gar023 archetype PLAYER_SPEECH gar023 schema gar024 archetype PLAYER_SPEECH gar024 schema gar025 archetype PLAYER_SPEECH gar025 //At an early closed door schema gar026 archetype PLAYER_SPEECH play_once gar026 //Combat -using the blackjack schema gar027 archetype PLAYER_SPEECH play_once gar027 //Combat -removing the body schema gar028 archetype PLAYER_SPEECH gar028 //When Garrett is in melee combat with more than two enemies at once, and his health goes below 25%: schema gar029 archetype PLAYER_SPEECH gar029 //Using an arrow schema gar030 archetype PLAYER_SPEECH play_once gar030 //After your first fire arrow shot: schema gar031 archetype PLAYER_SPEECH play_once gar031 //After your first water arrow shot: schema gar032 archetype PLAYER_SPEECH play_once gar032 //After your first moss arrow shot: schema gar033 archetype PLAYER_SPEECH play_once gar033 //Upon firing a rope-arrow into a floor: schema gar034 archetype PLAYER_SPEECH play_once gar034 //After the first splash that makes a certain amount of noise: schema gar035 archetype PLAYER_SPEECH gar035 //When the air-meter first gets below 50%: schema gar036 archetype PLAYER_SPEECH play_once gar036 //When the air-meter first gets below 90%: schema gar037 archetype PLAYER_SPEECH play_once gar037 //I'll never make any headway against this current. schema gar038 archetype PLAYER_SPEECH play_once gar038 //Barrels like these can provide good cover in a pinch. schema gar039 archetype PLAYER_SPEECH play_once gar039 //Crates like these are useful for concealment. schema gar040 archetype PLAYER_SPEECH play_once gar040 //First time a key is centered: schema gar041 archetype PLAYER_SPEECH play_once gar041 //Hm. Not so secret anymore, is it? schema gar042 archetype PLAYER_SPEECH gar042 //Walking on tile schema gar043 archetype PLAYER_SPEECH play_once gar043 //Walking on metal schema gar044 archetype PLAYER_SPEECH play_once gar044 //I have a bad feeling about this schema gar045 archetype PLAYER_SPEECH play_once gar045 //Hmmm…this looks interesting. schema gar046 archetype PLAYER_SPEECH gar046 //I wonder what happened here. schema gar047 archetype PLAYER_SPEECH gar047 //Looks like this hasn't worked in years. schema gar048 archetype PLAYER_SPEECH gar048 //I wonder how I can get up there? schema gar049 archetype PLAYER_SPEECH gar049 /Hm. There must be a way down there. schema gar050 archetype PLAYER_SPEECH gar050 //Tries to open an impossible door outside (like a house) schema gar104 archetype PLAYER_SPEECH gar104 //Non-functional device schema gar110 archetype PLAYER_SPEECH gar110 gar111 //Crate or barrel that isn't a container schema gar120 archetype PLAYER_SPEECH gar120 gar121 /////////////////////////// //MISSION SPECIFIC SPEECH// /////////////////////////// //MISSION 1 -TRAINING //GARRETT-FINAL: schema GARTR001 archetype PLAYER_SPEECH delay 1000 play_once GARM0101 //MISSION 2 -BAFFORD //AT ENTRANCE schema garm0201 archetype PLAYER_SPEECH play_once garm0201 //AT THE WELL HOUSE schema garm0202 archetype PLAYER_SPEECH play_once garm0202 //BASEMENT ENTRANCE schema garm0203 archetype PLAYER_SPEECH play_once garm0203 //GUY FACING AWAY AT DOCKS schema garm0204 archetype PLAYER_SPEECH play_once garm0204 //AFTER TAKING SOMEONE OUT INSIDE schema garm0205 archetype PLAYER_SPEECH play_once garm0205 //LIBRARY schema garm0206 archetype PLAYER_SPEECH delay 1500 play_once garm0206 //GETTING LOOT schema garm0207 archetype PLAYER_SPEECH delay 1000 play_once garm0207 //THORNE ROOM schema garm0208 archetype PLAYER_SPEECH play_once delay 1200 garm0208 //SCEPTRE schema garm0209 archetype PLAYER_SPEECH play_once garm0209 //MISSION 3 -HAMMER PRISON //CONVERSATION WITH CUTTY schema garc0101 archetype PLAYER_SPEECH garc0101 schema garc0103 archetype PLAYER_SPEECH garc0103 //OLD MISSION 3 STUFF schema GA1V0301 archetype PLAYER_SPEECH play_once GARM0301 schema GA1V0302 archetype PLAYER_SPEECH play_once GARM0302 schema GA1V0303 archetype PLAYER_SPEECH delay 1000 play_once GARM0303 schema GA1V0304 archetype PLAYER_SPEECH play_once GARM0304 schema GA1V0305 archetype PLAYER_SPEECH play_once GARM0305 schema GA1V0306 archetype PLAYER_SPEECH play_once GARM0306 schema GA1V0307 archetype PLAYER_SPEECH play_once GARM0307 schema GA1V0308 archetype PLAYER_SPEECH play_once GARM0308 schema GA1V0309 archetype PLAYER_SPEECH play_once GARM0309 schema GA1V0310 archetype PLAYER_SPEECH play_once GARM0310 schema GA1V0311 archetype PLAYER_SPEECH play_once GARM0311 schema GA1V0312 archetype PLAYER_SPEECH play_once GARM0312 schema GA1V0313 archetype PLAYER_SPEECH play_once GARM0313 schema GA1V0314 archetype PLAYER_SPEECH play_once GARM0314 schema GA1V0315 archetype PLAYER_SPEECH play_once GARM0315 schema GA1V0316 archetype PLAYER_SPEECH play_once GARM0316 schema GA1V0317 archetype PLAYER_SPEECH play_once GARM0317 schema GA1V0318 archetype PLAYER_SPEECH play_once GARM0318 schema GA1V0319 archetype PLAYER_SPEECH play_once GARM0319 schema GA1V0320 archetype PLAYER_SPEECH play_once GARM0320 schema GA1V0321 archetype PLAYER_SPEECH play_once GARM0321 schema GA1V0322 archetype PLAYER_SPEECH play_once GARM0322 schema GA1V0323 archetype PLAYER_SPEECH play_once GARM0323 schema GA1V0324 archetype PLAYER_SPEECH play_once GARM0324 schema GA1V0325 archetype PLAYER_SPEECH play_once GARM0325 schema GA1V0326 archetype PLAYER_SPEECH play_once GARM0326 schema GA1V0327 archetype PLAYER_SPEECH play_once GARM0327 schema GA1V0328 archetype PLAYER_SPEECH play_once GARM0328 schema GA1V0329 archetype PLAYER_SPEECH play_once GARM0329 //BASSO schema GARM0330 archetype PLAYER_SPEECH play_once GARM0330 //MISSION 4 -CATACOMBS schema garm0401 archetype PLAYER_SPEECH play_once GARM0401 schema garm0402 archetype PLAYER_SPEECH play_once GARM0402 schema garm0403 archetype PLAYER_SPEECH play_once GARM0403 schema garm0404 archetype PLAYER_SPEECH play_once GARM0404 schema garm0405 archetype PLAYER_SPEECH play_once GARM0405 schema garm0406 archetype PLAYER_SPEECH play_once GARM0406 schema garm0407 archetype PLAYER_SPEECH play_once GARM0407 schema garm0408 archetype PLAYER_SPEECH play_once garm0408 schema garm0409 archetype PLAYER_SPEECH play_once garm0409 schema garm0410 archetype PLAYER_SPEECH play_once garm0410 schema garm0411 archetype PLAYER_SPEECH delay 5000 play_once garm0411 schema garm0412 archetype PLAYER_SPEECH play_once garm0412 schema garm0413 archetype PLAYER_SPEECH play_once garm0413 schema garm0414 archetype PLAYER_SPEECH play_once garm0414 schema garm0415 archetype PLAYER_SPEECH play_once garm0415 //MISSION 5 -ASSASSIN schema garm0501 archetype PLAYER_SPEECH play_once garm0501 schema garm0502 archetype PLAYER_SPEECH play_once garm0502 schema garm0503 archetype PLAYER_SPEECH play_once garm0503 schema garm0504 archetype PLAYER_SPEECH play_once garm0504 schema garm0505 archetype PLAYER_SPEECH play_once garm0505 schema garm0506 archetype PLAYER_SPEECH play_once garm0506 schema garm0507 archetype PLAYER_SPEECH play_once garm0507 //MISSION 6 schema garm0601 archetype PLAYER_SPEECH play_once garm0601 schema garm0602 archetype PLAYER_SPEECH play_once garm0602 schema garm0603 archetype PLAYER_SPEECH play_once garm0603 schema garm0604 archetype PLAYER_SPEECH play_once garm0604 schema garm0605 archetype PLAYER_SPEECH play_once garm0605 //MISSION 7 schema garm0701 archetype PLAYER_SPEECH play_once garm0701 //MISSION 9 schema garm0901 archetype PLAYER_SPEECH play_once garm0901 schema garm0902 archetype PLAYER_SPEECH play_once garm0902 schema garm0903 archetype PLAYER_SPEECH play_once garm0903 schema garm0904 archetype PLAYER_SPEECH play_once garm0904 schema garm0905 archetype PLAYER_SPEECH play_once garm0905 schema garm0906 archetype PLAYER_SPEECH play_once garm0906 schema garm0907 archetype PLAYER_SPEECH play_once garm0907 schema garm0908 archetype PLAYER_SPEECH play_once garm0908 schema garm0909 archetype PLAYER_SPEECH play_once garm0909 schema garm0910 archetype PLAYER_SPEECH play_once garm0910 schema garm0911 archetype PLAYER_SPEECH play_once garm0911 schema garm0912 archetype PLAYER_SPEECH play_once garm0912 schema garm0913 archetype PLAYER_SPEECH play_once garm0913 //MISSION 10 schema garm1001 archetype PLAYER_SPEECH play_once garm1001 schema garm1002 archetype PLAYER_SPEECH play_once garm1002 schema garm1003 archetype PLAYER_SPEECH play_once garm1003 //MISSION 11 schema garm1101 archetype PLAYER_SPEECH play_once garm1101 schema garm1102 archetype PLAYER_SPEECH play_once garm1102 schema garm1103 archetype PLAYER_SPEECH play_once garm1103 schema garm1104 archetype PLAYER_SPEECH play_once garm1104 schema garm1105 archetype PLAYER_SPEECH play_once garm1105 schema garm1106 archetype PLAYER_SPEECH play_once garm1106 schema garm1107 archetype PLAYER_SPEECH play_once garm1107 schema garm1108 archetype PLAYER_SPEECH play_once garm1108 schema garm1109 archetype PLAYER_SPEECH play_once garm1109 schema garm1110 archetype PLAYER_SPEECH play_once garm1110 //MISSION 12 schema garm1202 archetype PLAYER_SPEECH play_once garm1202 schema garm1203 archetype PLAYER_SPEECH play_once garm1203 //MISSION 13 schema garm1301 archetype PLAYER_SPEECH play_once garm1301 schema garm1302 archetype PLAYER_SPEECH delay 1000 play_once garm1302 schema garm1303 archetype PLAYER_SPEECH play_once garm1303 //MISSION 14 -ENDGAME schema garm1401 archetype PLAYER_SPEECH play_once garm1401 schema garm1402 archetype PLAYER_SPEECH play_once garm1402 schema garm1403 archetype PLAYER_SPEECH play_once garm1403 schema garm1404 archetype PLAYER_SPEECH delay 1500 play_once garm1404 schema garm1405 archetype PLAYER_SPEECH play_once garm1405 schema garm1406 archetype PLAYER_SPEECH play_once garm1406 schema garm1407 archetype PLAYER_SPEECH play_once garm1407 schema garm1408 archetype PLAYER_SPEECH play_once garm1408 schema garm1409 archetype PLAYER_SPEECH delay 3500 play_once garm1409 //////////////////// //THIEFGOLD SPEECH// //////////////////// //RANDOM SPEECH schema gar99100 archetype PLAYER_SPEECH play_once gar99100 schema gar99102 archetype PLAYER_SPEECH play_once gar99102 schema gar99103 archetype PLAYER_SPEECH play_once gar99103 schema gar99104 archetype PLAYER_SPEECH play_once gar99104 schema gar99105 archetype PLAYER_SPEECH play_once gar99105 schema gar99106 archetype PLAYER_SPEECH play_once gar99106 schema gar99107 archetype PLAYER_SPEECH play_once gar99107 schema gar99108 archetype PLAYER_SPEECH play_once gar99108 schema gar99109 archetype PLAYER_SPEECH play_once gar99109 schema gar99110 archetype PLAYER_SPEECH play_once gar99110 //MISSION 15 -THIEVE'S GUILD schema gar06100 archetype PLAYER_SPEECH play_once gar06100 schema gar06101 archetype PLAYER_SPEECH play_once gar06101 schema gar06102 archetype PLAYER_SPEECH play_once gar06102 schema gar06103 archetype PLAYER_SPEECH play_once gar06103 schema gar06104 archetype PLAYER_SPEECH play_once gar06104 schema gar06105 archetype PLAYER_SPEECH play_once gar06105 schema gar06106 archetype PLAYER_SPEECH play_once gar06106 schema gar06107 archetype PLAYER_SPEECH play_once gar06107 schema gar06108 archetype PLAYER_SPEECH play_once gar06108 //MISSION 16 -MAGE'S TOWER schema gar10100 archetype PLAYER_SPEECH play_once gar10100 schema gar10101 archetype PLAYER_SPEECH play_once gar10101 schema gar10102 archetype PLAYER_SPEECH play_once gar10102 schema gar10103 archetype PLAYER_SPEECH play_once gar10103 schema gar10104 archetype PLAYER_SPEECH play_once gar10104 //MISSION 17 -OPERA schema gar12100 archetype PLAYER_SPEECH delay 2000 play_once gar12100 schema gar12101 archetype PLAYER_SPEECH delay 1000 play_once gar12101 schema gar12102 archetype PLAYER_SPEECH play_once gar12102 schema gar12103 archetype PLAYER_SPEECH play_once gar12103 schema gar12104 archetype PLAYER_SPEECH play_once gar12104 schema gar12105 archetype PLAYER_SPEECH play_once gar12105 schema gar12106 archetype PLAYER_SPEECH play_once gar12106 schema gar12107 archetype PLAYER_SPEECH play_once gar12107 schema gar12108 archetype PLAYER_SPEECH play_once gar12108 //OUTTAKES //upon seeing something odd: "I'm not even gonna comment." schema garOT01 archetype PLAYER_SPEECH garOT01 //after a program error: "I'd call that a bug." schema garOT02 archetype PLAYER_SPEECH garOT02 //after an object dissappears: "Hey, get back here." schema garOT03 archetype PLAYER_SPEECH garOT03 //seeing the drunk guard: "Oh yeah...he's gone." schema garOT04 archetype PLAYER_SPEECH play_once garOT04 //when a Burrick farts: "Somebody light a match." schema garOT05 archetype PLAYER_SPEECH play_once garOT05 //asking the obvious question: "What the hell is a 'taffer' anyway?" schema garOT06 archetype PLAYER_SPEECH play_once garOT06 //comments on dancing zombies: "I hate modern trends." schema garOT07 archetype PLAYER_SPEECH play_once garOT07 //about Lord Bafford: "I think Bafford's got too many bats in his bellfry." schema garOT08 archetype PLAYER_SPEECH play_once garOT08