//COLLISIONS //////////////////////////////// //GENERIC MATERIAL ON MATERIAL// //////////////////////////////// //HIT Ceramic,Glass <--> Ceramic,Glass schema hcercer archetype HIT_MATERIAL no_repeat hcercer hcercer2 env_tag (Event Collision) (Material Ceramic) (Material2 Ceramic Glass) env_tag (Event Collision) (Material Glass) (Material2 Glass) //HIT Ceramic,Glass <--> Carpet,Earth schema hcerear archetype HIT_MATERIAL hcerear env_tag (Event Collision) (Material Carpet) (Material2 Ceramic Glass) env_tag (Event Collision) (Material Ceramic) (Material2 Earth) env_tag (Event Collision) (Material Earth) (Material2 Glass) //HIT Ceramic,Glass <--> Stone,Tile schema hcersto archetype HIT_MATERIAL no_repeat hcersto hcersto2 hcersto3 env_tag (Event Collision) (Material Ceramic Glass) (Material2 Stone Tile) //HIT Ceramic,Glass <--> Metal schema hcermet archetype HIT_MATERIAL no_repeat hcermet hcermet2 env_tag (Event Collision) (Material Ceramic Glass) (Material2 Metal) //HIT Ceramic,Glass <--> Wood schema hcerwoo archetype HIT_MATERIAL hcerwoo hcerwoo2 env_tag (Event Collision) (Material Ceramic Glass) (Material2 Wood) //HIT Gravel <--> ALL schema hgravel archetype HIT_MATERIAL hgravel hgravel2 env_tag (Event Collision) (Material Carpet Ceramic Earth Glass Gravel) (Material2 Gravel) env_tag (Event Collision) (Material Gravel) (Material2 Ice Metal Stone Tile Wood) //HIT Metal <--> Carpet,Earth schema hmetear archetype HIT_MATERIAL no_repeat hmetear hmetear2 env_tag (Event Collision) (Material Carpet Earth) (Material2 Metal) //HIT Metal <--> Metal schema hmetmet archetype HIT_MATERIAL no_repeat hmetmet hmetmet2 hmetmet3 env_tag (Event Collision) (Material Metal) (Material2 Metal) //HIT Metal <--> Stone,Tile schema hmetsto archetype HIT_MATERIAL no_repeat hmetsto hmetsto2 hmetsto3 env_tag (Event Collision) (Material Metal) (Material2 Stone Tile) //HIT Metal <--> Wood schema hmetwoo archetype HIT_MATERIAL no_repeat hmetwoo hmetwoo2 env_tag (Event Collision) (Material Metal) (Material2 Wood) //HIT Stone,Tile <--> Carpet,Earth schema hstoear archetype HIT_MATERIAL no_repeat hstoear hstoear2 env_tag (Event Collision) (Material Carpet Earth) (Material2 Stone Tile) //HIT Stone <--> Stone schema hstosto archetype HIT_MATERIAL no_repeat hstosto hstosto2 hstosto3 env_tag (Event Collision) (Material Stone) (Material2 Stone Tile) env_tag (Event Collision) (Material Tile) (Material2 Tile) //HIT Wood <--> Carpet,Earth schema hwooear archetype HIT_MATERIAL no_repeat hwooear hwooear2 env_tag (Event Collision) (Material Carpet Earth) (Material2 Wood) //HIT Wood <--> Stone,Tile schema hwoosto archetype HIT_MATERIAL no_repeat hwoosto hwoosto2 hwoosto3 hwoosto4 env_tag (Event Collision) (Material Stone Tile) (Material2 Wood) //HIT Wood <--> Wood schema hwoowoo archetype HIT_MATERIAL no_repeat hwoowoo hwoowoo2 hwoowoo3 env_tag (Event Collision) (Material Wood) (Material2 Wood) //HIT Vegetation <--> small schema hvegsm archetype HIT_MATERIAL volume -500 hvegsm env_tag (Event Collision) (Material Carpet Ceramic Earth Glass Vegetation) (Material2 Vegetation) //HIT Vegetation <--> large schema hveg archetype HIT_MATERIAL volume -1 hveg env_tag (Event Collision) (Material Gravel Metal Stone Tile) (Material2 Vegetation) env_tag (Event Collision) (Material Vegetation) (Material2 Wood) //HIT Water <--> All schema hwater archetype HIT_MATERIAL splash02 env_tag (Event MediaTrans) (Material Carpet Ceramic Earth Glass Gravel Ice) (Material2 Liquid) env_tag (Event MediaTrans) (Material Liquid) (Material2 Metal Rope Stone Tile Vegetation Wood) //////////////////// //ARROW COLLISIONS// //////////////////// //Hitting armored person schema arrow_armor archetype HIT_PROJECTILE ar_armr1 ar_armr2 env_tag (Event Collision) (CreatureType Ape Crayman Guard Haunt) (ArrowType Broadhead Rope) //Hitting unarmored person schema arrow_body archetype HIT_PROJECTILE ar_body1 ar_body2 env_tag (Event Collision) (CreatureType Apparition Burrick Frog Servant Spider Zombie) (ArrowType Broadhead Rope) schema arrow_rock archetype HIT_PROJECTILE no_repeat volume -1 ar_rock1 ar_rock2 ar_rock3 ar_rock4 ar_rock5 env_tag (Event Collision) (ArrowType Broadhead Rope) (Material Gravel Stone Tile) schema arrow_wood archetype HIT_PROJECTILE volume -1 ar_wood1 ar_wood2 ar_wood3 env_tag (Event Collision) (ArrowType Broadhead) (Material Wood) schema ropearrow_wood archetype HIT_PROJECTILE volume -1 ar_rope1 ar_rope2 env_tag (Event Collision) (ArrowType Rope) (Material Wood) schema arrow_metal archetype HIT_PROJECTILE volume -1 no_repeat ar_met1 ar_met2 ar_met3 ar_met4 ar_met5 env_tag (Event Collision) (ArrowType Broadhead Rope) (Material Metal) schema arrow_soft archetype HIT_PROJECTILE volume -1 ar_soft env_tag (Event Collision) (ArrowType Broadhead Rope) (Material Carpet Earth Vegetation) //ARROW HITS CERAMIC, GLASS <--DOESN'T BREAK schema arrow_ceramic archetype HIT_PROJECTILE ar_glas1 ar_glas2 ar_glas3 env_tag (Event Collision) (ArrowType Broadhead Rope) (Material Ceramic Glass) //ARROW HITS WATER schema arrow_water archetype HIT_PROJECTILE splash03 env_tag (Event MediaTrans) (MedTransDir Enter) (ArrowType Broadhead Rope) (Material Liquid) (Material2 Wood) //WaterArrow 'explodes' schema waterarrow_hit archetype HIT_PROJECTILE douse1 douse2 waterar1 waterar2 env_tag (Event Death) (ArrowType Water) //FireArrow explodes schema firearrow_hit archetype HIT_PROJECTILE treexpl1 treexpl2 hitfire env_tag (Event Death) (ArrowType Fire) env_tag (Event Collision) (ArrowType Firebolt) (CreatureType Ape Apparition Burrick Crayman Frog Guard Haunt) env_tag (Event Collision) (ArrowType Firebolt) (CreatureType Player Servant Spider Zombie) //GasArrow explodes schema gasarrow_hitz archetype HIT_PROJECTILE gasarrow env_tag (Event Death) (ArrowType Gas) //HolyWaterArrow explodes schema holyarrow_hit archetype HIT_PROJECTILE holywat1 holywat2 holywat3 env_tag (Event Death) (ArrowType HolyWater) //NoisemakerArrow activates schema noisemaker archetype HIT_PROJECTILE volume -1 noisemk1 env_tag (Event Activate) (ArrowType Noisemaker) //MAGIC MISSILE HITS TERRAIN schema hit_magic archetype HIT_PROJECTILE hmagic1 hmagic2 hmagic3 env_tag (Event Collision) (ArrowType MagicMissile) (Material Carpet Ceramic Earth Glass Gravel Ice Liquid Ladder) env_tag (Event Collision) (ArrowType MagicMissile) (Material Metal Rope Stone Tile Vegetation Wood) //FIREBOLT HITS THE WALL schema hit_firebolt archetype HIT_PROJECTILE hstoear2 env_tag (Event Collision) (ArrowType Firebolt) //GHOST SHOT HIT schema gs_death archetype COLLISIONS h_gs2 h_gs3 env_tag (Event Death) (ArrowType GhostShot) //SEE FIREARROW HITS FOR FIREBOLT HITTING PLAYER //MAGE FIRE BOLT HIT schema hit_mgfire archetype HIT_PROJECTILE hmgfire env_tag (Event Death) (MageShotType MageFire) //MAGE WATER SHOT HIT schema hit_mgwater archetype HIT_PROJECTILE hmgwat1 hmgwat2 env_tag (Event Death) (MageShotType MageWater) //MAGE EARTH SHOT HIT -see GARRETT:Damage //MAGE AIR SHOT HIT schema hit_mgair archetype HIT_PROJECTILE hmgair env_tag (Event Death) (CreatureType ElemAir) //SANDBAG HIT HARD GROUND schema sandbag_ground archetype HIT_PROJECTILE sandbag1 sandbag2 env_tag (Event Collision) (MageShotType Sandbag) (Material Earth) (Material2 Metal Stone Tile Wood) //SANDBAG ON SOFT GROUND schema sandbag_soft archetype HIT_PROJECTILE sandbag3 sandbag4 env_tag (Event Collision) (MageShotType Sandbag) (Material Carpet Ceramic Earth) (Material2 Earth) env_tag (Event Collision) (MageShotType Sandbag) (Material Earth) (Material2 Flesh Glass Gravel Ice Ladder Rope) //SANDBAG HIT WATER schema sandbag_water archetype HIT_PROJECTILE splash02 env_tag (Event MediaTrans) (MedTransDir Enter) (MageShotType Sandbag) (Material Liquid) ///////////////////// //HAMMER COLLISIONS// ///////////////////// //Hitting armored person schema Hammer_armor archetype HIT_WEAPON volume -1 sw_armr1 sw_armr2 sw_armr3 sw_armr4 env_tag (Event Damage) (DamageType Bash) (Damage 1 100) (Health 0 100) (CreatureType Ape Crayman Guard Haunt) (WeaponType Hammer) //Hitting unarmored person schema Hammer_body archetype HIT_WEAPON volume -1 sw_body1 sw_body2 sw_body3 sw_body4 env_tag (Event Damage) (DamageType Bash) (Damage 1 100) (Health 0 100) (CreatureType Apparition Burrick Frog Servant Spider Zombie) (WeaponType Hammer) schema hammer_rock archetype HIT_WEAPON volume -1 sw_rock1 sw_rock2 env_tag (Event Collision) (WeaponType Hammer) (Material Gravel Stone Tile) schema Hammer_wood archetype HIT_WEAPON volume -1 sw_wood1 sw_wood2 env_tag (Event Collision) (WeaponType Hammer) (Material Wood) schema Hammer_metal archetype HIT_WEAPON sw_met1 sw_met2 env_tag (Event Collision) (WeaponType Hammer) (Material Metal) schema Hammer_soft archetype HIT_WEAPON ar_soft env_tag (Event Collision) (WeaponType Hammer) (Material Carpet Earth Vegetation) schema Hammer_sword archetype HIT_WEAPON volume -1 sw_sw1 sw_sw2 sw_sw3 sw_swp1 sw_swp2 env_tag (Event Collision) (WeaponType Hammer) (WeaponType2 Sword) //////////////////// //SWORD COLLISIONS// //////////////////// //Hitting armored person schema sword_armor archetype HIT_WEAPON volume -1 sw_armr1 sw_armr2 sw_armr3 sw_armr4 env_tag (Event Damage) (DamageType Slash) (Damage 1 100) (Health 0 100) (CreatureType Ape Crayman Guard Haunt) (WeaponType Sword) //Hitting unarmored person schema sword_body archetype HIT_WEAPON volume -1 sw_body1 sw_body2 sw_body3 sw_body4 env_tag (Event Damage) (DamageType Slash) (Damage 1 100) (Health 0 100) (CreatureType Apparition Burrick Frog Servant Spider Zombie) (WeaponType Sword) schema sword_rock archetype HIT_WEAPON volume -1 sw_rock1 sw_rock2 env_tag (Event Collision) (WeaponType Blackjack Sword) (Material Gravel Stone Tile) schema sword_wood archetype HIT_WEAPON volume -1 sw_wood1 sw_wood2 env_tag (Event Collision) (WeaponType Blackjack Sword) (Material Wood) schema sword_metal archetype HIT_WEAPON sw_met1 sw_met2 env_tag (Event Collision) (WeaponType Blackjack Sword) (Material Metal) schema sword_soft archetype HIT_WEAPON ar_soft env_tag (Event Collision) (WeaponType Blackjack Sword) (Material Carpet Earth Vegetation) //SWORD & HAMMER HITS CERAMIC, GLASS <--DOESN'T BREAK schema sword_ceramic archetype HIT_PROJECTILE sw_glas1 sw_glas2 env_tag (Event Collision) (WeaponType Sword Hammer) (Material Ceramic Glass) schema sword_sword archetype HIT_WEAPON volume -1 sw_sw1 sw_sw2 sw_sw3 sw_swp1 sw_swp2 env_tag (Event Collision) (WeaponType Sword) (WeaponType2 Sword) //SWORD HITS HARP schema sword_harp archetype HIT_PROJECTILE sw_harp env_tag (Event Collision) (WeaponType Blackjack Sword Hammer) (MachType Harp) (Material Wood) //BLACKJACK COLLISIONS //Hitting person schema bjack_flesh archetype HIT_WEAPON volume -1 bj_body1 env_tag (Event Collision) (CreatureType Ape Apparition Burrick Crayman ElemFire Frog Guard) (WeaponType Blackjack) env_tag (Event Collision) (CreatureType Haunt Servant Spider Zombie) (WeaponType Blackjack) ///////////////////// //THINGS THAT BREAK// ///////////////////// //CERAMIC BREAKS schema break_ceramic archetype HIT_PROJECTILE message gotonoise brkvase1 ar_vase env_tag (Event Death) (DamageType Bash Slash Poke) (Material Ceramic) env_tag (Event Collision) (ArrowType Assassin) (Material Glass) //WINDOW BREAKS schema break_glass archetype HIT_PROJECTILE message gotonoise brkglass env_tag (Event Death) (DamageType Bash Slash Poke) (Material Glass) //DOOR DAMAGE schema doorwood_dam1 archetype HIT_WEAPON volume -500 doordam1 doordam2 doordam3 empty env_tag (Event Damage) (DamageType Bash Slash) (Health 50 79) (DoorType Wood1sm Wood2lg BoxWood Barricade) schema doorwood_dam2 archetype HIT_WEAPON doordam4 doordam5 doordam6 env_tag (Event Damage) (DamageType Bash Slash) (Health 1 49) (DoorType Wood1Sm Wood2Lg BoxWood Barricade) schema doorwood_break archetype HIT_PROJECTILE volume -500 doorbrk1 env_tag (Event Damage) (DamageType Bash Slash) (Health 0 0) (DoorType Wood1Sm Wood2Lg BoxWood Barricade) //BODY HITS //head enter the water schema submerge_head archetype HIT_BODY volume -100 dive env_tag (Event MediaTrans) (MedTransDir Enter) (MediaLevel Head) (Material Liquid) //Head exit the water schema surface_head archetype HIT_BODY volume -100 surfaceh env_tag (Event MediaTrans) (MedTransDir Exit) (MediaLevel Head) (Material Liquid) //Body enter the water schema splash_player archetype HIT_BODY volume -600 splash01 env_tag (Event MediaTrans) (MedTransDir Enter) (MediaLevel Body) (Material Liquid) //Body exit the water schema surface_body archetype HIT_BODY volume -1 surfaceb env_tag (Event MediaTrans) (MedTransDir Exit) (MediaLevel Body) (Material Liquid) schema bodythud archetype HIT_BODY thud1 schema douse_far douse2 schema collapse_player archetype HIT_BODY volume -500 collaps1 schema collapse_guards archetype HIT_BODY volume -500 collaps2 //BODY COLLAPSING -UNARMORED schema collapse_soft archetype HIT_BODY volume -1000 collaps3 //BODY DROPPED TO GROUND schema body_drop archetype HIT_BODY volume -1000 collaps5 collaps6 env_tag (Event Collision) (CreatureType Ape Guard Haunt Servant) (Material Carpet Earth Gravel Ice Metal Stone Tile Wood) schema collapse_water archetype HIT_BODY collaps4