//HAMMER 3 BROADCASTS -Joffrey Spaulding //SLEEPING schema hm3a0sn archetype AI_NONE volume -500 mono_loop 2000 3000 hm3a0sn1 hm3a0sn2 hm3a0sn3 schema_voice hammer3 1 sleeping //AT ALERT 0 MORE REPEATABLE schema hm3a0 archetype AI_NONE volume -500 mono_loop 7500 15000 hm3a0co1 hm3a0co2 hm3a0co3 hm3a0hu1 hm3a0hu2 hm3a0hu3 hm3a0th1 hm3a0th2 hm3a0th3 hm3a0wh1 hm3a0wh2 hm3a0wh3 schema_voice hammer3 2 atlevelzero //AT ALERT 0 LESS REPEATABLE schema hm3a0ch archetype AI_NONE volume -1000 mono_loop 7500 15000 hm3a0ch1 hm3a0ch2 hm3a0ch3 hm3a0mu1 hm3a0mu2 hm3a0mu3 schema_voice hammer3 1 atlevelzero //TO ALERT 1 schema hm3a1 archetype AI_NONE hm3a1__1 hm3a1__2 hm3a1__3 hm3a1__4 schema_voice hammer3 1 tolevelone //TO ALERT 1 +sighted schema hm3a1v archetype AI_NONE hm3a1v_1 schema_voice hammer3 1 tolevelone (Sense Sight) //TO ALERT 1 +heard schema hm3a1h archetype AI_NONE hm3a1h_1 schema_voice hammer3 2 tolevelone (Sense Sound) //TO ALERT 1 +w/co schema hm3a1_w archetype AI_MINOR hm3a1_w1 schema_voice hammer3 2 tolevelone (NearbyFriends 0 20) //TO ALERT 1 +sighted +w/co schema hm3a1vw archetype AI_MINOR hm3a1vw1 hm3a1vw2 hm3a1vw3 schema_voice hammer3 3 tolevelone (Sense Sight) (NearbyFriends 0 20) //TO ALERT 1 +heard +w/co schema hm3a1hw archetype AI_MINOR hm3a1hw1 hm3a1hw2 hm3a1hw3 schema_voice hammer3 3 tolevelone (Sense Sound) (NearbyFriends 0 20) //TO ALERT 2 schema hm3a2 archetype AI_MINOR hm3a2__1 hm3a2__2 hm3a2__3 hm3a2__4 schema_voice hammer3 1 toleveltwo //TO ALERT 2 +sighted schema hm3a2v archetype AI_MINOR hm3a2v_1 schema_voice hammer3 1 toleveltwo (Sense Sight) //TO ALERT 2 +heard schema hm3a2h archetype AI_MINOR hm3a2h_1 schema_voice hammer3 2 toleveltwo (Sense Sound) //TO ALERT 3 schema hm3a3 archetype AI_MAJOR Hm3a3na1 Hm3a3na2 schema_voice hammer3 1 tolevelthree //AT ALERT 2 schema hm3at2 archetype AI_MINOR delay 6000 mono_loop 15000 30000 no_repeat hm3a2se1 hm3a2se2 hm3a2se3 hm3a2se4 schema_voice hammer3 99 atleveltwo (Investigate True) //AT ALERT 3 schema hm3at3 archetype AI_MAJOR delay 6000 mono_loop 15000 30000 no_repeat hm3a3se1 hm3a3se2 hm3a3se3 hm3a3se4 schema_voice hammer3 99 atlevelthree (Investigate True) //SPOTTED THE PLAYER +startled schema hm3a3s archetype AI_MORE_MAJOR hm3a3s_1 hm3a3s_2 hm3a3s_3 schema_voice hammer3 1 spotplayer //SPOTTED THE PLAYER +not startled +alone schema hm3a3na archetype AI_MORE_MAJOR hm3a3na1 hm3a3na2 schema_voice hammer3 1 spotplayer //SPOTTED THE PLAYER +carrying a body schema hm3a3b archetype AI_MORE_MAJOR hm3a3b_1 hm3a3b_2 schema_voice hammer3 9 spotplayer (CarryBody True) //REACT CHARGE +alone schema hm3chga archetype AI_MORE_MAJOR hm3chga1 hm3chga2 hm3chga3 hm3chga4 hm3chga5 schema_voice hammer3 1 reactcharge //REACT CHARGE +w/co schema hm3chgw archetype AI_COMBAT hm3chgw1 hm3chgw2 hm3chgw3 schema_voice hammer3 2 reactcharge (NearbyFriends 0 20) //REACT RUN AWAY +alone schema hm3runa archetype AI_MAJOR hm3runa1 hm3runa2 hm3runa3 schema_voice hammer3 1 reactrun //REACT I SOUND THE ALARMS +alone schema hm3alma archetype AI_MORE_MAJOR hm3alma1 hm3alma2 schema_voice hammer3 1 reactalarm //REACT I TELL YOU TO SOUND THE ALARMS +w/co schema hm3almw archetype AI_COMBAT hm3almw1 schema_voice hammer3 9 reactalarm (NearbyFriends 0 20) //REACT TELL FRIEND BY REVELATION +w/co schema hm3telr archetype AI_COMBAT hm3telr1 hm3telr2 hm3telr3 schema_voice hammer3 5 spotplayer (NearbyFriends 0 20) //REACT TELL FRIEND BY CONFIRMATION +w/co schema hm3telc archetype AI_COMBAT hm3telc1 hm3telc2 hm3telc3 schema_voice hammer3 5 spotplayer (NearbyFriends 0 20) (Reacquire true) //BACK TO ALERT 0 schema hm3bak archetype AI_NONE hm3bak_1 hm3bak_2 hm3bak_3 hm3bak_4 hm3bak_5 hm3bak_6 hm3bak_7 schema_voice hammer3 1 backtozero //LOST CONTACT W/PLAYER schema hm3los archetype AI_NONE hm3los_1 hm3los_2 hm3los_3 schema_voice hammer3 1 lostcontact //FRUSTRATION schema hm3frust archetype AI_MAJOR Hm3blk_1 Hm3det_1 Hm3bkd_3 schema_voice hammer3 1 outofreach //FOUND BODY schema hm3bod archetype AI_MORE_MAJOR hm3bod_1 hm3bod_2 hm3bod_3 schema_voice hammer3 1 foundbody //FOUND SOMETHING MISSING schema hm3mis archetype AI_MAJOR hm3mis_1 schema_voice hammer3 1 foundmissing //NOTICED A TORCH BEING DOUSED schema hm3torch archetype AI_MINOR delay 1000 Hm3a1__1 Hm3a1__2 Hm3a1__3 Hm3a1__4 Hm3bak_4 Hm3bak_6 schema_voice hammer3 1 noticetorch //FOUND A SMALL ANOMALY schema hm3sma archetype AI_MINOR hm3sma_1 hm3sma_2 schema_voice hammer3 1 foundsmall //FOUND A LARGE ANOMALY schema hm3lar archetype AI_MAJOR hm3lar_1 hm3lar_2 schema_voice hammer3 1 foundlarge //FOUND A SECURITY BREACH schema hm3sec archetype AI_MORE_MAJOR hm3sec_1 hm3sec_2 hm3sec_3 schema_voice hammer3 1 foundbreach //RECENTLY SAW THE PLAYER +w/co schema hm3rint archetype AI_INFORM hm3rint1 schema_voice hammer3 1 recentintruder //RECENTLY FOUND BODY +w/co schema hm3rbod archetype AI_INFORM hm3rbod1 schema_voice hammer3 1 recentbody //RECENTLY FOUND SOMETHING MISSING +w/co schema hm3rmis archetype AI_INFORM hm3rmis3 schema_voice hammer3 1 recentmissing //RECENTLY FOUND MISC ANAMOLY +w/co schema hm3roth archetype AI_INFORM hm3roth1 hm3roth2 hm3roth3 schema_voice hammer3 1 recentother //COMBAT //ATTACKING +not losing schema hm3atn archetype AI_COMBAT hm3atn_1 freq 1 hm3atn_2 freq 1 hm3atn_3 freq 6 hm3atn_4 freq 6 hm3atn_5 freq 6 hm3atn_6 freq 1 hm3atn_7 freq 1 hm3atn_8 freq 1 schema_voice hammer3 1 comattack (ComBal Winning Even) //ATTACKING +winning schema hm3atnw archetype AI_COMBAT hm3atw_1 hm3atw_2 schema_voice hammer3 3 comattack (ComBal Winning) //ATTACKING +winning +w/co schema hm3atww archetype AI_COMBAT hm3atww1 schema_voice hammer3 4 comattack (ComBal Winning) (NearbyFriends 0 20) //ATTACKING +losing schema hm3atl archetype AI_COMBAT hm3atl_1 freq 1 hm3atl_2 freq 1 hm3atl_3 freq 2 hm3atl_4 freq 2 hm3atl_5 freq 2 hm3atl_6 freq 2 schema_voice hammer3 1 comattack (ComBal Losing) //SUCCESSFULLY HIT THE PLAYER +not losing schema hm3hit archetype AI_COMBAT hm3hit_1 hm3hit_2 hm3hit_3 hm3hit_4 schema_voice hammer3 1 comsucchit (ComBal Winning Even) //SUCCESSFULLY HIT THE PLAYER +not losing +w/co schema hm3hit archetype AI_COMBAT hm3hitw1 hm3hitw2 schema_voice hammer3 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20) //SUCCESSFULLY BLOCKED THE PLAYER +not losing schema hm3blk archetype AI_COMBAT hm3blk_1 hm3blk_2 hm3blk_3 schema_voice hammer3 1 comsuccblock (ComBal Winning Even) //SUCCESSFULLY BLOCKED THE PLAYER +not losing +w/co schema hm3blkw archetype AI_COMBAT hm3blkw1 schema_voice hammer3 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20) //HIT BY THE PLAYER W/HI HIT PTS schema hm3hhi archetype AI_MAJOR hm3hhi_1 hm3hhi_2 hm3hhi_3 schema_voice hammer3 1 comhithigh //HIT BY THE PLAYER W/LO PTS schema hm3hlo archetype AI_MORE_MAJOR hm3hlo_1 freq 1 hm3hlo_2 freq 2 hm3hlo_3 freq 2 hm3hlo_4 freq 2 schema_voice hammer3 1 comhitlow //HIT BY THE PLAYER W/LO PTS +w/co schema hm3hlow archetype AI_COMBAT hm3hlow1 schema_voice hammer3 1 comhitlow (NearbyFriends 0 20) //HIT BY THE PLAYER NO DAMAGE schema hm3hnd archetype AI_MAJOR hm3hnd_1 hm3hnd_2 hm3hnd_3 schema_voice hammer3 1 comhitnodam //BLOCKED BY THE PLAYER +not losing schema hm3bkd archetype AI_COMBAT hm3bkd_1 hm3bkd_2 hm3bkd_3 schema_voice hammer3 1 comblocked (ComBal Winning Even) //BLOCKED BY THE PLAYER +not losing +w/co schema hm3bkdw archetype AI_COMBAT hm3bkdw1 schema_voice hammer3 2 comblocked (ComBal Winning Even) (NearbyFriends 0 20) //DETECTED PLAYER TRYING TO BLOCK +not losing schema hm3det archetype AI_COMBAT hm3det_1 hm3det_2 hm3det_3 schema_voice hammer3 1 comdetblock(ComBal Winning Even) //DETECTED PLAYER TRYING TO BLOCK +not losing +w/co schema hm3detw archetype AI_COMBAT hm3detw1 schema_voice hammer3 2 comdetblock (ComBal Winning Even) (NearbyFriends 0 20) //AMBUSHED -HIT BY UNSEEN PLAYER schema hm3amb archetype AI_MAJOR hm3amb_1 hm3amb_2 hm3amb_3 hm3amb_4 schema_voice hammer3 1 comhitamb //AMBUSHED -HIT BY UNSEEN PLAYER +w/co schema hm3ambw archetype AI_COMBAT hm3ambw1 hm3ambw2 hm3ambw3 schema_voice hammer3 2 comhitamb (NearbyFriends 0 20) //DEATH BY COMBAT -LOUD schema hm3diec archetype AI_COMBAT hm3diec1 hm3diec2 hm3diec3 schema_voice hammer3 1 comdieloud //DEATH (or knocked out)BY AMBUSH -MORE MUFFLED schema hm3diea archetype AI_MINOR volume -1000 hm3diea1 hm3diea2 hm3diea3 schema_voice hammer3 1 comdiesoft //////////////////// //MISSION SPECIFIC// //////////////////// //MISSION 10 schema hm3m1001 archetype AI_MORE_MAJOR hm3m1001 schema_voice hammer3 1 m1001 schema hm3m1002 archetype AI_NONE hm3m1002 schema_voice hammer3 1 m1002 schema hm3m1003 archetype AI_MINOR hm3m1003 schema_voice hammer3 1 m1003 schema hm3m1004 archetype AI_NONE hm3m1004 schema_voice hammer3 1 m1004 schema hm3m1005 archetype AI_NONE hm3m1005 schema_voice hammer3 1 m1005 schema hm3m1006 archetype AI_NONE hm3m1006 schema_voice hammer3 1 m1006 schema hm3m1007 archetype AI_NONE hm3m1007 schema_voice hammer3 1 m1007 schema hm3m1008 archetype AI_NONE hm3m1008 schema_voice hammer3 1 m1008 schema hm3m1009 archetype AI_NONE hm3m1009 schema_voice hammer3 1 m1009 schema hm3m1010 archetype AI_NONE hm3m1010 schema_voice hammer3 1 m1010