//KEEPER 1 -Nate //INSTRUCTOR IN MISSION 1 "TRAINING" //STALL -if Garrett is supposed to be doing something and he hasn't moved at all for 20 seconds: schema KE1TR001 archetype PLAYER_SPEECH KE1M0101 //BAD -if Garrett is doing something wrong: schema KE1TR002 archetype PLAYER_SPEECH KE1M0102 //INTRO-GREET: schema KE1TR003 archetype PLAYER_SPEECH delay 1500 KE1M0103 //INTRO-GENERAL: schema KE1TR004 archetype PLAYER_SPEECH delay 300 KE1M0104 //SIGHT-GENERAL: schema KE1TR005 archetype PLAYER_SPEECH KE1M0105 //SIGHT-RETRY: schema KE1TR006 archetype PLAYER_SPEECH KE1M0106 //FROBBING-GENERAL: schema KE1TR007 archetype PLAYER_SPEECH KE1M0107 //FROBBING-SUCCESS: schema KE1TR008 archetype PLAYER_SPEECH delay 2500 KE1M0108 //FROBBING-EXIT-GENERAL: schema KE1TR009 archetype PLAYER_SPEECH delay 500 KE1M0109 //SOUND-INTRO: schema KE1TR010 archetype PLAYER_SPEECH KE1M0110 //SOUND-GENERAL: schema KE1TR011 archetype PLAYER_SPEECH KE1M0111 //SOUND-RETRY: schema KE1TR012 archetype PLAYER_SPEECH KE1M0112 //SOUND-EXIT-GENERAL: schema KE1TR013 archetype PLAYER_SPEECH delay 2000 KE1M0113 //WEAPONS-GENERAL: schema KE1TR014 archetype PLAYER_SPEECH KE1M0114 //WEAPONS-READYWEAPON: schema KE1TR015 archetype PLAYER_SPEECH KE1M0115 //WEAPONS-EXIT-GENERAL: schema KE1TR016 archetype PLAYER_SPEECH delay 1000 KE1M0116 //BOW-GENERAL: schema KE1TR017 archetype PLAYER_SPEECH KE1M0117 //BOW-SUCCESS: schema KE1TR018 archetype PLAYER_SPEECH delay 500 KE1M0118 //BOW-EXIT-GENERAL: schema KE1TR019 archetype PLAYER_SPEECH KE1M0119 //SWORD-GENERAL: schema KE1TR020 archetype PLAYER_SPEECH KE1M0120 //SWORD-SUCCESS: schema KE1TR021 archetype PLAYER_SPEECH delay 500 KE1M0121 //REALSWORD-BAD: schema KE1TR022 archetype PLAYER_SPEECH KE1M0122 //REALSWORD-SUCESS: schema KE1TR023 archetype PLAYER_SPEECH KE1M0123 //REALSWORD-END: schema KE1TR024 archetype PLAYER_SPEECH KE1M0124 //INVENTORY-INTRO: schema KE1TR025 archetype PLAYER_SPEECH KE1M0125 //INVENTORY-GET-GENERAL: schema KE1TR026 archetype PLAYER_SPEECH delay 1000 KE1M0126 //INVENTORY-USE-GENERAL: schema KE1TR027 archetype PLAYER_SPEECH KE1M0127 //INVENTORY-KEY: schema KE1TR028 archetype PLAYER_SPEECH KE1M0128 //INVENTORY-KEY-GENERAL: schema KE1TR029 archetype PLAYER_SPEECH KE1M0129 //INVENTORY-KEY-SUCCESS: schema KE1TR030 archetype PLAYER_SPEECH KE1M0130 //EXIT-INVENTORY-GENERAL: schema KE1TR031 archetype PLAYER_SPEECH KE1M0131 //ROPE-INTRO: schema KE1TR032 archetype PLAYER_SPEECH KE1M0132 //ROPE-START-GENERAL: schema KE1TR033 archetype PLAYER_SPEECH KE1M0133 //ROPE-CLIMB-GENERAL: schema KE1TR034 archetype PLAYER_SPEECH KE1M0134 //ROPE-SUCCESS: schema KE1TR035 archetype PLAYER_SPEECH KE1M0135 //JUMPING-GENERAL: schema KE1TR036 archetype PLAYER_SPEECH KE1M0136 //JUMPING-FAILURE: schema KE1TR037 archetype PLAYER_SPEECH KE1M0137 //JUMPING-SUCCESS: schema KE1TR038 archetype PLAYER_SPEECH delay 750 KE1M0138 //MANTELLING-INTRO: schema KE1TR039 archetype PLAYER_SPEECH KE1M0139 //MANTELLING-GENERAL: schema KE1TR040 archetype PLAYER_SPEECH KE1M0140 //MANTELLING-SUCCESS: schema KE1TR041 archetype PLAYER_SPEECH KE1M0141 //FINAL-SUCCESS: schema KE1TR042 archetype PLAYER_SPEECH KE1M0142 //BOW-EXTRAGOOD: schema KE1TR043 archetype PLAYER_SPEECH KE1M0143