//OPERA ACTOR & PATRON -Karen Wolff ///////////// //AI SPEECH// ///////////// //ASLEEP schema op2a0sn archetype AI_NONE volume -500 mono_loop 2000 3000 sv2a0sn1 sv2a0sn2 schema_voice vactor2 1 sleeping schema_voice vpatron2 1 sleeping //AT ALERT 0 -PATRON ONLY schema op2a0co archetype AI_NONE volume -500 mono_loop 2000 20000 op2a0co1 op2a0co2 op2a0hu1 op2a0hu2 op2a0hu3 schema_voice vpatron2 1 atlevelzero // -ACTOR ONLY schema op2a0si archetype AI_NONE volume -200 mono_loop 100 10000 op2a0si1 op2a0si2 op2a0si3 op2a0si4 op2a0si5 op2a0si6 op2a0si7 op2a0si8 op2a0si9 op2a0co1 op2a0co2 silenc9s silenc3s schema_voice vactor2 1 atlevelzero //TO ALERT 1 schema op2a1 archetype AI_NONE op2a1__1 op2a1__2 op2a1__3 schema_voice vactor2 1 tolevelone schema_voice vpatron2 1 tolevelone // +sighted schema op2a1v archetype AI_NONE op2a1v_1 schema_voice vactor2 2 tolevelone (Sense Sight) schema_voice vpatron2 2 tolevelone (Sense Sight) // +heard //schema op2a1h //archetype AI_NONE //op2a1h_1 <--DID WE RECORD THIS?? //schema_voice vactor2 2 tolevelone (Sense Sound) //schema_voice vpatron2 2 tolevelone (Sense Sound) //AT ALERT 1, 2 & 3 schema op2at1 archetype AI_NONE volume -500 delay 5000 mono_loop 500 15000 op2a0co1 op2a0co2 schema_voice vactor2 1 atlevelone schema_voice vactor2 1 atleveltwo schema_voice vactor2 1 atlevelthree schema_voice vpatron2 1 atlevelone schema_voice vpatron2 1 atleveltwo schema_voice vpatron2 1 atlevelthree //BACK TO ALERT 0 schema op2bak archetype AI_NONE op2bak_1 op2bak_2 op2bak_3 schema_voice vactor2 1 backtozero schema_voice vpatron2 1 backtozero //TO ALERT 2 schema op2a2 archetype AI_MINOR op2a2__1 op2a2__2 schema_voice vactor2 1 toleveltwo schema_voice vpatron2 1 toleveltwo //TO ALERT 3 schema op2a3 archetype AI_MAJOR op2a3s_1 op2a3s_2 schema_voice vactor2 1 tolevelthree schema_voice vpatron2 1 tolevelthree schema_voice vactor2 1 spotplayer schema_voice vpatron2 1 spotplayer // +carrying a body schema op2a3b archetype AI_MORE_MAJOR op2a3b_1 schema_voice vactor2 9 spotplayer (CarryBody True) schema_voice vpatron2 9 spotplayer (CarryBody True) //RE-SPOTTED PLAYER AFTER A SEARCH +w/co -All except THIEVE's schema op2telc archetype AI_COMBAT op2telc1 op2telc2 schema_voice vactor2 9 spotplayer (NearbyFriends 0 20) (Reacquire True) schema_voice vpatron2 9 spotplayer (NearbyFriends 0 20) (Reacquire True) //REACT RUN AWAY schema op2run_a archetype AI_MAJOR op2runa1 op2runa2 op2runa3 op2runa4 schema_voice vactor2 1 reactrun schema_voice vpatron2 1 reactrun //REACT I SOUND THE ALARMS schema op2alma archetype AI_MORE_MAJOR op2alma1 schema_voice vactor2 1 reactalarm schema_voice vpatron2 1 reactalarm //FOUND BODY schema op2bod archetype AI_MORE_MAJOR op2bod_1 op2bod_2 schema_voice vactor2 1 foundbody schema_voice vpatron2 1 foundbody //FOUND SOMETHING MISSING schema op2mis archetype AI_MAJOR op2mis_1 schema_voice vactor2 1 foundmissing schema_voice vpatron2 1 foundmissing //FOUND A SMALL ANOMALY schema op2sma archetype AI_MINOR op2sma_1 schema_voice vactor2 1 foundsmall schema_voice vpatron2 1 foundsmall //FOUND A LARGE ANOMALY schema op2lar archetype AI_MAJOR op2lar_1 schema_voice vactor2 1 foundlarge schema_voice vpatron2 1 foundlarge //FOUND A SECURITY BREACH schema op2sec archetype AI_MORE_MAJOR op2sec_1 schema_voice vactor2 1 foundbreach schema_voice vpatron2 1 foundbreach //RECENTLY SAW THE PLAYER +w/co schema op2rint archetype AI_INFORM op2rint1 schema_voice vactor2 1 recentintruder schema_voice vpatron2 1 recentintruder //RECENTLY FOUND BODY +w/co schema op2rbod archetype AI_INFORM op2rbod1 schema_voice vactor2 1 recentbody schema_voice vpatron2 1 recentbody //RECENTLY FOUND SOMETHING MISSING +w/ schema op2rmis archetype AI_INFORM op2rmis1 schema_voice vactor2 1 recentmissing schema_voice vpatron2 1 recentmissing //RECENTLY FOUND MISC ANAMOLY +w/co schema op2roth archetype AI_INFORM op2roth1 schema_voice vactor2 1 recentother schema_voice vpatron2 1 recentother //HIT BY THE PLAYER schema op2hlo archetype AI_MORE_MAJOR op2hlo_1 op2hlo_2 op2hlo_3 schema_voice vactor2 1 comhitlow schema_voice vactor2 1 comhithigh schema_voice vactor2 1 comhitamb schema_voice vpatron2 1 comhitlow schema_voice vpatron2 1 comhithigh schema_voice vpatron2 1 comhitamb //HIT BY THE PLAYER +w/co schema op2hlow archetype AI_MORE_MAJOR op2hlow1 op2hlow2 schema_voice vactor2 1 comhitlow (NearbyFriends 0 20) schema_voice vactor2 1 comhithigh (NearbyFriends 0 20) schema_voice vactor2 1 comhitamb (NearbyFriends 0 20) schema_voice vpatron2 1 comhitlow (NearbyFriends 0 20) schema_voice vpatron2 1 comhithigh (NearbyFriends 0 20) schema_voice vpatron2 1 comhitamb (NearbyFriends 0 20) //DEATH BY COMBAT -LOUD schema op2diec archetype AI_COMBAT op2diec1 op2diec2 schema_voice vactor2 1 comdieloud schema_voice vpatron2 1 comdieloud //DEATH (or knocked out) BY AMBUSH -MORE MUFFLED schema op2diea archetype AI_MINOR volume -500 op2diea1 op2diea2 schema_voice vactor2 1 comdiesoft schema_voice vpatron2 1 comdiesoft