//RAMIREZ -a lout //AT ALERT 0 schema RMZa0 archetype AI_NONE volume -500 mono_loop 3000 20000 rmza0wh1 freq 6 rmza0wh2 freq 6 rmza0mu1 freq 1 schema_voice vRamirez 1 atlevelzero //TO ALERT 1 schema RMZa1 archetype AI_MINOR rmza1__1 schema_voice vRamirez 1 tolevelone //TO ALERT 1 +sighted schema RMZa1v archetype AI_MINOR rmza1v_1 schema_voice vRamirez 1 tolevelone (Sense Sight) //TO ALERT 1 +heard schema RMZa1h archetype AI_MINOR Rmza1h_1 schema_voice vRamirez 2 tolevelone (Sense Sound) //TO ALERT 1 +w/co schema RMZa1_w archetype AI_MINOR Rmza1_w1 schema_voice vRamirez 2 tolevelone (NearbyFriends 0 10) //TO ALERT 1 +sighted +w/co schema RMZa1vw archetype AI_MINOR rmza1vw1 schema_voice vRamirez 2 tolevelone (NearbyFriends 0 10) (Sense Sight) //TO ALERT 1 +heard +w/co schema RMZa1hw archetype AI_MINOR rmza1hw1 schema_voice vRamirez 3 tolevelone (NearbyFriends 0 10) (Sense Sound) //TO ALERT 2 schema RMZa2 archetype AI_MAJOR rmza2__1 schema_voice vRamirez 1 toleveltwo //TO ALERT 2 +sighted schema RMZa2v archetype AI_MAJOR rmza2v_1 schema_voice vRamirez 1 toleveltwo (Sense Sight) //TO ALERT 2 +heard schema RMZa2h archetype AI_MAJOR rmza2h_1 schema_voice vRamirez 2 toleveltwo (Sense Sound) //SPOTTED THE PLAYER +startled schema RMZa3s archetype AI_MORE_MAJOR rmza3s_1 schema_voice vRamirez 1 spotplayer //SPOTTED THE PLAYER schema RMZa3na archetype AI_MORE_MAJOR rmza3na1 schema_voice vRamirez 1 spotplayer //REACT CHARGE schema RMZchg archetype AI_MORE_MAJOR rmzchg_1 schema_voice vRamirez 1 reactcharge //REACT RUN AWAY +alone schema RMZruna archetype AI_MORE_MAJOR rmzruna1 schema_voice vRamirez 1 reactrun //REACT I SOUND THE ALARMS +alone schema RMZalma archetype AI_MORE_MAJOR rmzalma1 schema_voice vRamirez 1 reactalarm //BACK TO ALERT 0 schema RMZbak archetype AI_NONE rmzbak_1 schema_voice vRamirez 1 backtozero //LOST CONTACT W/PLAYER schema RMZlos archetype AI_MAJOR rmzlos_1 schema_voice vRamirez 1 lostcontact //FOUND BODY schema RMZbod archetype AI_MORE_MAJOR rmzbod_1 schema_voice vRamirez 1 foundbody //FOUND SOMETHING MISSING schema RMZmis archetype AI_MORE_MAJOR rmzmis_1 schema_voice vRamirez 1 foundmissing //FOUND A SMALL ANOMALY schema RMZsma archetype AI_MINOR rmzsma_1 schema_voice vRamirez 1 foundsmall //FOUND A LARGE ANOMALY schema RMZlar archetype AI_MAJOR rmzlar_1 schema_voice vRamirez 1 foundlarge //FOUND A SECURITY BREACH schema RMZsec archetype AI_MORE_MAJOR rmzsec_1 schema_voice vRamirez 1 foundbreach //COMBAT //HIT BY THE PLAYER W/HI HIT PTS schema RMZhhi archetype AI_COMBAT Rmzhhi_1 Rmzhhi_2 Rmzhhi_3 schema_voice vRamirez 1 comhithigh schema_voice vRamirez 1 comhitnodam schema_voice vRamirez 1 comhitamb //HIT BY THE PLAYER W/HI LO PTS schema RMZhlo archetype AI_COMBAT rmzhlo_1 rmzhlo_2 rmzhlo_3 schema_voice vRamirez 1 comhitlow //HIT BY THE PLAYER W/HI LO PTS +w/co schema RMZhlow archetype AI_COMBAT rmzhlow1 schema_voice vRamirez 2 comhitlow (NearbyFriends 0 10) //DEATH BY COMBAT -LOUD schema RMZdiec archetype AI_COMBAT rmzdiec1 schema_voice vRamirez 1 comdieloud //DEATH (or knocked out) BY AMBUSH -MORE MUFFLED schema RMZdiea archetype AI_MINOR volume -500 rmzdiea1 schema_voice vRamirez 1 comdiesoft