//Servant 1 //Unaware (Alert Level 0) schema sv1a0hu archetype AI_NONE no_repeat mono_loop 3000 15000 volume -500 sv1a0hu1 sv1a0hu2 sv1a0hu3 sv1a0hu4 sv1a0hu5 schema_voice normal1 2 atlevelzero schema sv1a0wh archetype AI_NONE mono_loop 3000 15000 volume -500 sv1a0wh1 sv1a0wh2 sv1a0wh3 sv1a0wh4 schema_voice normal1 1 atlevelzero //Sleeping schema sv1a0sn archetype AI_NONE mono_loop 1000 2000 sv1a0sn1 freq 3 sv1a0sn2 freq 1 sv1a0sn3 freq 3 sv1a0sn4 freq 1 schema_voice normal1 1 sleeping //to Alert Level 1 schema sv1a1 archetype AI_NONE sv1a1__1 sv1a1__2 sv1a1__3 sv1a1__4 schema_voice normal1 1 tolevelone //to Alert Level 1 +heard schema sv1a1h archetype AI_NONE sv1a1h_1 sv1a1h_2 sv1a1h_3 schema_voice normal1 1 tolevelone (Sense Sound) //to Alert Level 1 +sighted schema sv1a1v archetype AI_NONE sv1a1v_1 sv1a1v_2 sv1a1v_3 schema_voice normal1 2 tolevelone (Sense Sight) //to Alert Level 2 schema sv1a2 archetype AI_MINOR sv1a2__1 sv1a2__2 sv1a2__3 sv1a2__4 schema_voice normal1 1 toleveltwo //to Alert Level3 schema sv1a3 archetype AI_MAJOR sv1a3__1 schema_voice normal1 1 tolevelthree //Spotted the player schema sv1a3s archetype AI_MORE_MAJOR sv1a3s_1 sv1a3s_2 sv1a3s_3 sv1a3s_4 schema_voice normal1 1 spotplayer //Spotted the player +w/co schema sv1a3sw archetype AI_COMBAT sv1telc1 sv1telc2 schema_voice normal1 5 spotplayer (NearbyFriends 0 20) //Spotted the player +CarryBody schema sv1a3b archetype AI_MORE_MAJOR sv1a3b_1 schema_voice normal1 9 spotplayer (CarryBody True) //React run away schema sv1run archetype AI_MAJOR sv1run_1 sv1run_2 sv1run_3 sv1run_4 sv1run_5 sv1run_6 schema_voice normal1 1 reactrun //React tell friend to sound alarm schema sv1almw archetype AI_MORE_MAJOR sv1almw1 schema_voice normal1 1 reactalarm (NearbyFriends 0 20) //Back to Alert 0 schema sv1bak archetype AI_NONE sv1bak_1 sv1bak_2 sv1bak_3 sv1bak_4 sv1bak_5 sv1bak_6 sv1bak_7 schema_voice normal1 1 backtozero //Noticed a torch being doused schema sv1torch archetype AI_MINOR delay 1000 Sv1a1__1 Sv1a1__4 Sv1bak_1 Sv1bak_4 Sv1sma_1 schema_voice normal1 1 noticetorch //Found a body schema sv1bod archetype AI_MORE_MAJOR sv1bod_1 sv1bod_2 sv1bod_3 sv1bod_4 schema_voice normal1 1 foundbody //Found a small anomaly schema sv1sma archetype AI_MINOR sv1sma_1 sv1sma_2 schema_voice normal1 1 foundsmall //Found a large anomaly schema sv1lar archetype AI_MAJOR sv1lar_1 sv1lar_2 schema_voice normal1 1 foundlarge //Found something missing schema sv1mis archetype AI_MAJOR sv1mis_1 sv1mis_2 sv1mis_3 schema_voice normal1 1 foundmissing //Found security breach schema sv1sec archetype AI_MORE_MAJOR sv1sec_1 sv1sec_2 schema_voice normal1 1 foundbreach //Recently saw an intruder schema sv1rint archetype AI_INFORM sv1rint1 sv1rint2 sv1rint3 schema_voice normal1 1 recentintruder //Recently found a body schema sv1rbod archetype AI_INFORM sv1rbod1 schema_voice normal1 1 recentbody //Recently found something missing schema sv1rmis archetype AI_INFORM sv1rmis1 sv1rmis2 schema_voice normal1 1 recentmissing //Recent found other schema sv1roth archetype AI_INFORM sv1roth1 sv1roth2 schema_voice normal1 1 recentother //Hit by the player schema sv1hit archetype AI_MAJOR sv1hlo_1 sv1hlo_3 sv1hlo_3 schema_voice normal1 1 comhitlow schema_voice normal1 1 comhithigh //Hit by the player +w/co schema sv1hitw archetype AI_MORE_MAJOR sv1hlow1 schema_voice normal1 2 comhitlow (NearbyFriends 0 20) schema_voice normal1 2 comhithigh (NearbyFriends 0 20) //Die in Combat -Loud schema sv1diec archetype AI_COMBAT sv1diec1 sv1diec2 sv1diec3 schema_voice normal1 1 comdieloud //Die/Knocked out soft schema sv1diea archetype AI_MINOR volume -500 sv1diea1 sv1diea2 sv1diea3 schema_voice normal1 1 comdiesoft //MISSION SPECIFIC //Carrying the tray, complaining about Ramirez schema sv1m0501 archetype AI_NONE play_once volume -1 sv1m0501 schema_voice normal1 1 sv_m0501 //Ramirez is missing schema sv1m0503 archetype AI_NONE play_once volume -1 sv1m0503 schema_voice normal1 1 sv_m0503