//THIEF1 -Mike Romatelli ///////////// //AI SPEECH// ///////////// //ASLEEP schema th1a0sn archetype AI_NONE volume -500 mono_loop 2000 3000 sg2a0sn1 sg2a0sn2 sg2a0sn3 schema_voice vthief1 1 sleeping //AT ALERT 0 schema th1a0hu archetype AI_NONE volume -500 mono_loop 2000 20000 th1a0hu1 th1a0hu2 th1a0hu3 th1a0wh1 th1a0wh2 th1a0wh3 th1a0br1 th1a0br2 th1a0br3 th1a0br4 th1a0co1 th1a0co2 th1a0co3 th1a0co4 schema_voice vthief1 3 atlevelzero //TO ALERT 1 schema th1a1 archetype AI_NONE th1a1__1 th1a1__2 th1a1__3 th1a1__4 schema_voice vthief1 1 tolevelone // +sighted schema th1a1v archetype AI_NONE th1a1v_1 th1a1v_2 schema_voice vthief1 2 tolevelone (Sense Sight) // +heard schema th1a1h archetype AI_NONE th1a1h_1 th1a1h_2 schema_voice vthief1 2 tolevelone (Sense Sound) // +w/co schema th1a1_w archetype AI_MINOR th1a1_w1 th1a1_w2 schema_voice vthief1 2 tolevelone (NearbyFriends 0 20) // +sighted +w/co schema th1a1vw archetype AI_MINOR th1a1vw1 th1a1vw2 th1a1vw3 th1a1vw4 schema_voice vthief1 3 tolevelone (Sense Sight) (NearbyFriends 0 20) // +heard +w/co schema th1a1hw archetype AI_MINOR th1a1hw1 th1a1hw2 th1a1hw3 th1a1hw4 schema_voice vthief1 3 tolevelone (Sense Sound) (NearbyFriends 0 20) //AT ALERT 1, 2 & 3 schema th1at1 archetype AI_NONE volume -500 delay 5000 mono_loop 2000 20000 th1a0tk1 th1a0tk2 th1a0tk3 th1a0mu1 th1a0mu2 th1a0mu3 schema_voice vthief1 1 atlevelone schema_voice vthief1 1 atleveltwo schema_voice vthief1 1 atlevelthree //BACK TO ALERT 0 schema th1bak archetype AI_NONE th1bak_1 th1bak_2 th1bak_3 th1bak_4 schema_voice vthief1 1 backtozero //TO ALERT 2 schema th1a2 archetype AI_MINOR th1a2__1 th1a2__2 th1a2__3 th1a2__4 schema_voice vthief1 1 toleveltwo // +sighted schema th1a2v archetype AI_MINOR th1a2v_1 schema_voice vthief1 1 toleveltwo (Sense Sight) // +heard schema th1a2h archetype AI_MINOR th1a2h_1 th1a2h_2 th1a2h_3 schema_voice vthief1 2 toleveltwo (Sense Sound) //AT ALERT 2 +Investigating schema th1at2inv archetype AI_MINOR delay 3000 no_repeat mono_loop 10000 20000 th1a2se1 th1a2se2 th1a2se3 th1a2se4 th1a3se1 th1a3se2 th1a3se3 th1a3se4 schema_voice vthief1 99 atleveltwo (Investigate true) schema_voice vthief1 99 atlevelthree (Investigate true) //TO ALERT 3 schema th1a3 archetype AI_MORE_MAJOR th1a3s_1 th1a3s_2 th1a3s_3 th1a3s_4 th1a3na1 th1a3na2 th1a3na3 th1a3na4 schema_voice vthief1 1 tolevelthree schema_voice vthief1 1 spotplayer // +w/co schema th1telr archetype AI_COMBAT th1telr1 th1telr2 th1telr3 th1telr4 th1telr5 schema_voice vthief1 3 spotplayer (NearbyFriends 0 20) // +carrying a body schema th1a3b archetype AI_MORE_MAJOR th1a3b_1 schema_voice vthief1 9 spotplayer (CarryBody True) //LOST CONTACT W/PLAYER schema th1los archetype AI_NONE th1los_1 th1los_2 th1los_3 schema_voice vthief1 1 lostcontact //RE-SPOTTED PLAYER AFTER A SEARCH +w/co schema th1telc archetype AI_COMBAT th1telc1 th1telc2 th1telc3 schema_voice vthief1 3 spotplayer (NearbyFriends 0 20) (Reacquire True) //REACT CHARGE schema th1chga archetype AI_MORE_MAJOR th1chga1 th1chga2 schema_voice vthief1 1 reactcharge // +w/co schema th1chgw archetype AI_COMBAT th1chgw1 th1chgw2 th1chgw3 schema_voice vthief1 3 reactcharge (NearbyFriends 0 20) //REACT GET READY TO FIRE YOUR BOW schema th1bow archetype AI_MORE_MAJOR no_repeat th1atb_1 th1atb_2 th1atb_3 schema_voice vthief1 1 reactshoot //REACT RUN AWAY schema th1runa archetype AI_MAJOR th1runa1 th1runa2 th1runa3 schema_voice vthief1 1 reactrun //REACT I SOUND THE ALARMS schema th1alma archetype AI_MORE_MAJOR th1alma1 schema_voice vthief1 1 reactalarm // +w/co schema th1almw archetype AI_COMBAT th1almw1 th1almw2 schema_voice vthief1 3 reactalarm (NearbyFriends 0 20) //FRUSTRATION schema th1frust archetype AI_MAJOR th1det_2 schema_voice vthief1 1 outofreach //FOUND BODY schema th1bod archetype AI_MORE_MAJOR th1bod_1 th1bod_2 th1bod_3 schema_voice vthief1 1 foundbody //FOUND SOMETHING MISSING schema th1mis archetype AI_MAJOR th1mis_1 th1mis_2 schema_voice vthief1 1 foundmissing //NOTICED A TORCH BEING DOUSED //schema th1torch //archetype AI_MINOR //delay 1000 // ???? //schema_voice vthief1 1 noticetorch //FOUND A SMALL ANOMALY schema th1sma archetype AI_MINOR th1sma_1 th1sma_2 th1sma_3 schema_voice vthief1 1 foundsmall //FOUND A LARGE ANOMALY schema th1lar archetype AI_MAJOR th1lar_1 th1lar_2 schema_voice vthief1 1 foundlarge //FOUND A SECURITY BREACH schema th1sec archetype AI_MORE_MAJOR th1sec_1 th1sec_2 schema_voice vthief1 1 foundbreach //RECENTLY SAW THE PLAYER +w/co schema th1rint archetype AI_INFORM th1rint1 th1rint2 th1rint3 schema_voice vthief1 1 recentintruder //RECENTLY FOUND BODY +w/co schema th1rbod archetype AI_INFORM th1rbod1 th1rbod2 th1rbod3 schema_voice vthief1 1 recentbody //RECENTLY FOUND SOMETHING MISSING +w/co schema th1rmis archetype AI_INFORM th1rmis1 th1rmis2 th1rmis3 schema_voice vthief1 1 recentmissing //RECENTLY FOUND MISC ANAMOLY +w/co schema th1roth archetype AI_INFORM th1roth1 th1roth2 schema_voice vthief1 1 recentother //COMBAT //ATTACKING +not losing schema th1atn archetype AI_COMBAT th1atn_1 freq 1 th1atn_2 freq 1 th1atn_3 freq 2 th1atn_4 freq 2 th1atn_5 freq 2 schema_voice vthief1 1 comattack (ComBal Winning Even) // +winning schema th1atnw archetype AI_COMBAT th1atw_1 schema_voice vthief1 2 comattack (ComBal Winning) // +winning +w/co schema th1atww archetype AI_COMBAT th1atww1 schema_voice vthief1 3 comattack (ComBal Winning) (NearbyFriends 0 20) // +losing schema th1atl archetype AI_COMBAT th1atl_1 th1atl_2 th1atl_3 th1atl_4 schema_voice vthief1 2 comattack (ComBal Losing) //SUCCESSFULLY HIT THE PLAYER +not losing schema th1hit archetype AI_COMBAT th1hit_1 th1hit_2 th1hit_3 schema_voice vthief1 1 comsucchit (ComBal Winning Even) // +not losing +w/co schema th1hitw archetype AI_COMBAT th1hitw1 th1hitw2 schema_voice vthief1 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20) //SUCCESSFULLY BLOCKED THE PLAYER +not losing schema th1blk archetype AI_COMBAT th1blk_1 th1blk_2 schema_voice vthief1 1 comsuccblock (ComBal Winning Even) // +not losing +w/co schema th1blkw archetype AI_COMBAT th1blkw1 schema_voice vthief1 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20) //HIT BY THE PLAYER W/HI HIT PTS schema th1hhi archetype AI_MAJOR th1hhi_1 th1hhi_2 th1hhi_3 schema_voice vthief1 1 comhithigh //HIT BY THE PLAYER W/LO PTS schema th1hlo archetype AI_MORE_MAJOR th1hlo_1 th1hlo_2 th1hlo_3 schema_voice vthief1 1 comhitlow schema_voice vass1 1 comhitlow // +w/co schema th1hlow archetype AI_COMBAT th1hlow1 schema_voice vthief1 2 comhitlow (NearbyFriends 0 20) //HIT BY THE PLAYER NO DAMAGE schema th1hnd archetype AI_MAJOR th1hnd_1 th1hnd_2 th1hnd_3 schema_voice vthief1 1 comhitnodam //BLOCKED BY THE PLAYER +not losing schema th1bkd archetype AI_COMBAT th1bkd_1 th1bkd_2 schema_voice vthief1 1 comblocked (ComBal Winning Even) // +not losing +w/co schema th1bkdw archetype AI_COMBAT th1bkdw1 schema_voice vthief1 1 comblocked (ComBal Winning Even) (NearbyFriends 0 20) //DETECTED PLAYER TRYING TO BLOCK +not losing schema th1det archetype AI_COMBAT th1det_1 th1det_2 schema_voice vthief1 1 comdetblock(ComBal Winning Even) // +not losing +w/co schema th1detw archetype AI_COMBAT th1detw1 schema_voice vthief1 2 comdetblock (ComBal Winning Even) (NearbyFriends 0 20) //AMBUSHED -HIT BY UNSEEN PLAYER schema th1amb archetype AI_MAJOR th1amb_1 th1amb_2 schema_voice vthief1 1 comhitamb // +w/co schema th1ambw archetype AI_COMBAT th1ambw1 th1ambw2 schema_voice vthief1 2 comhitamb (NearbyFriends 0 20) //DEATH BY COMBAT -LOUD schema th1diec archetype AI_COMBAT th1diec1 th1diec2 th1diec3 schema_voice vthief1 1 comdieloud //DEATH (or knocked out) BY AMBUSH -MORE MUFFLED schema th1diea archetype AI_MINOR volume -500 th1diea1 th1diea2 th1diea3 schema_voice vthief1 1 comdiesoft