//THIEF2 -Mike Chrzanowski ///////////// //AI SPEECH// ///////////// //ASLEEP schema th2a0sn archetype AI_NONE volume -500 mono_loop 2000 3000 sg3a0sn1 sg3a0sn2 sg3a0sn3 schema_voice vthief2 1 sleeping //AT ALERT 0 -HUMMING & WHISTLING schema th2a0co archetype AI_NONE volume -500 mono_loop 2000 20000 th2a0co1 th2a0co2 th2a0co3 th2a0co4 th2a0hu1 th2a0hu2 th2a0hu3 th2a0wh1 th2a0wh2 th2a0wh3 th2a0wh4 th2a0wh5 th2a0tc1 th2a0tc2 th2a0tc3 schema_voice vthief2 3 atlevelzero //AT ALERT 0 -MUTTERING (less freq) schema th2a0mu archetype AI_NONE volume -500 mono_loop 2000 20000 th2a0co1 th2a0co2 th2a0co3 th2a0co4 th2a0mu1 th2a0mu2 th2a0mu3 th2a0tc1 th2a0tc2 th2a0tc3 th2a0__1 schema_voice vthief2 1 atlevelzero //TO ALERT 1 schema th2a1 archetype AI_NONE th2a1__1 th2a1__2 th2a1__3 th2a1__4 schema_voice vthief2 1 tolevelone // +sighted schema th2a1v archetype AI_NONE th2a1v_1 th2a1v_2 schema_voice vthief2 2 tolevelone (Sense Sight) // +heard schema th2a1h archetype AI_NONE th2a1h_1 th2a1h_2 schema_voice vthief2 2 tolevelone (Sense Sound) // +w/co schema th2a1_w archetype AI_MINOR th2a1_w1 th2a1_w2 schema_voice vthief2 2 tolevelone (NearbyFriends 0 20) // +sighted +w/co schema th2a1vw archetype AI_MINOR th2a1vw1 th2a1vw2 th2a1vw3 schema_voice vthief2 3 tolevelone (Sense Sight) (NearbyFriends 0 20) // +heard +w/co schema th2a1hw archetype AI_MINOR th2a1hw1 th2a1hw2 th2a1hw3 th2a1hw4 schema_voice vthief2 3 tolevelone (Sense Sound) (NearbyFriends 0 20) //AT ALERT 1, 2 & 3 schema th2at1 archetype AI_NONE volume -500 delay 5000 mono_loop 100 20000 th2a0tc1 th2a0tc2 th2a0tc3 th2a0__1 th2a0co1 th2a0co2 schema_voice vthief2 1 atlevelone schema_voice vthief2 1 atleveltwo schema_voice vthief2 1 atlevelthree //BACK TO ALERT 0 schema th2bak archetype AI_NONE th2bak_1 th2bak_2 th2bak_3 th2bak_4 schema_voice vthief2 1 backtozero //TO ALERT 2 schema th2a2 archetype AI_MINOR th2a2__1 th2a2__2 th2a2__3 th2a2__4 schema_voice vthief2 1 toleveltwo // +sighted schema th2a2v archetype AI_MINOR th2a2v_1 schema_voice vthief2 1 toleveltwo (Sense Sight) // +heard schema th2a2h archetype AI_MINOR th2a2h_1 th2a2h_2 th2a2h_3 schema_voice vthief2 2 toleveltwo (Sense Sound) //AT ALERT 2 & 3 +Investigating schema th2at2inv archetype AI_MINOR delay 3000 no_repeat mono_loop 10000 20000 th2a2se1 th2a2se2 th2a2se3 th2a3se1 th2a3se2 th2a3se3 schema_voice vthief2 99 atleveltwo (Investigate true) schema_voice vthief2 99 atlevelthree (Investigate true) //TO ALERT 3 schema th2a3 archetype AI_MORE_MAJOR th2a3s_1 th2a3s_2 th2a3s_3 th2a3s_4 th2a3na1 th2a3na3 th2a3na4 //th2a3na2 schema_voice vthief2 1 tolevelthree schema_voice vthief2 1 spotplayer // +w/co schema th2telr archetype AI_COMBAT th2telr1 th2telr2 th2telr3 th2telr4 th2telr5 schema_voice vthief2 3 spotplayer (NearbyFriends 0 20) // +carrying a body schema th2a3b archetype AI_MORE_MAJOR th2a3b_1 schema_voice vthief2 9 spotplayer (CarryBody True) //LOST CONTACT W/PLAYER schema th2los archetype AI_NONE th2los_1 th2los_2 th2los_3 schema_voice vthief2 1 lostcontact //RE-SPOTTED PLAYER AFTER A SEARCH +w/co schema th2telc archetype AI_COMBAT th2telc1 th2telc2 th2telc3 schema_voice vthief2 3 spotplayer (NearbyFriends 0 20) (Reacquire True) //REACT CHARGE schema th2chga archetype AI_MORE_MAJOR th2chga1 th2chga2 schema_voice vthief2 1 reactcharge // +w/co schema th2chgw archetype AI_COMBAT th2chgw1 th2chgw2 th2chgw3 schema_voice vthief2 3 reactcharge (NearbyFriends 0 20) //REACT GET READY TO FIRE YOUR BOW //schema th2bow //archetype AI_MORE_MAJOR //no_repeat //th2atb_1 th2atb_2 th2atb_3 //schema_voice vthief2 1 reactshoot //REACT RUN AWAY schema th2runa archetype AI_MAJOR th2runa1 th2runa2 th2runa3 schema_voice vthief2 1 reactrun //REACT I SOUND THE ALARMS schema th2alma archetype AI_MORE_MAJOR th2alma1 schema_voice vthief2 1 reactalarm // +w/co schema th2almw archetype AI_COMBAT th2almw1 th2almw2 schema_voice vthief2 3 reactalarm (NearbyFriends 0 20) //FRUSTRATION //schema th2frust //archetype AI_MAJOR // ? //schema_voice vthief2 1 outofreach //FOUND BODY schema th2bod archetype AI_MORE_MAJOR th2bod_1 th2bod_2 schema_voice vthief2 1 foundbody //FOUND SOMETHING MISSING schema th2mis archetype AI_MAJOR th2mis_1 th2mis_2 schema_voice vthief2 1 foundmissing //NOTICED A TORCH BEING DOUSED //schema th2torch //archetype AI_MINOR //delay 1000 // ???? //schema_voice vthief2 1 noticetorch //FOUND A SMALL ANOMALY schema th2sma archetype AI_MINOR th2sma_1 th2sma_2 th2sma_3 schema_voice vthief2 1 foundsmall //FOUND A LARGE ANOMALY schema th2lar archetype AI_MAJOR th2lar_1 th2lar_2 schema_voice vthief2 1 foundlarge //FOUND A SECURITY BREACH schema th2sec archetype AI_MORE_MAJOR th2sec_1 th2sec_2 schema_voice vthief2 1 foundbreach //RECENTLY SAW THE PLAYER +w/co schema th2rint archetype AI_INFORM th2rint1 th2rint2 th2rint3 schema_voice vthief2 1 recentintruder //RECENTLY FOUND BODY +w/co schema th2rbod archetype AI_INFORM th2rbod1 th2rbod2 schema_voice vthief2 1 recentbody //RECENTLY FOUND SOMETHING MISSING +w/co schema th2rmis archetype AI_INFORM th2rmis1 th2rmis2 th2rmis3 schema_voice vthief2 1 recentmissing //RECENTLY FOUND MISC ANAMOLY +w/co schema th2roth archetype AI_INFORM th2roth2 th2roth2 schema_voice vthief2 1 recentother //COMBAT //ATTACKING +not losing schema th2atn archetype AI_COMBAT th2atn_1 freq 1 th2atn_2 freq 2 th2atn_3 freq 2 th2atn_4 freq 2 schema_voice vthief2 1 comattack (ComBal Winning Even) // +winning schema th2atnw archetype AI_COMBAT th2atw_1 schema_voice vthief2 2 comattack (ComBal Winning) // +winning +w/co schema th2atww archetype AI_COMBAT th2atww1 schema_voice vthief2 3 comattack (ComBal Winning) (NearbyFriends 0 20) // +losing schema th2atl archetype AI_COMBAT th2atl_1 th2atl_2 th2atl_3 schema_voice vthief2 2 comattack (ComBal Losing) //SUCCESSFULLY HIT THE PLAYER +not losing schema th2hit archetype AI_COMBAT th2hit_1 th2hit_2 th2hit_3 schema_voice vthief2 1 comsucchit (ComBal Winning Even) // +not losing +w/co schema th2hitw archetype AI_COMBAT th2hitw1 th2hitw2 schema_voice vthief2 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20) //SUCCESSFULLY BLOCKED THE PLAYER +not losing schema th2blk archetype AI_COMBAT th2blk_1 th2blk_2 schema_voice vthief2 1 comsuccblock (ComBal Winning Even) // +not losing +w/co schema th2blkw archetype AI_COMBAT th2blkw1 schema_voice vthief2 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20) //HIT BY THE PLAYER W/HI HIT PTS schema th2hhi archetype AI_MAJOR th2hhi_1 th2hhi_2 th2hhi_3 schema_voice vthief2 1 comhithigh //HIT BY THE PLAYER W/LO PTS schema th2hlo archetype AI_MORE_MAJOR th2hlo_1 th2hlo_2 //th2hlo_3 <--MISSING SAMPLE! schema_voice vthief2 1 comhitlow // +w/co schema th2hlow archetype AI_COMBAT th2hlow1 schema_voice vthief2 2 comhitlow (NearbyFriends 0 20) //HIT BY THE PLAYER NO DAMAGE schema th2hnd archetype AI_MAJOR th2hnd_1 th2hnd_2 schema_voice vthief2 1 comhitnodam //BLOCKED BY THE PLAYER +not losing schema th2bkd archetype AI_COMBAT th2bkd_1 th2bkd_2 schema_voice vthief2 1 comblocked (ComBal Winning Even) // +not losing +w/co schema th2bkdw archetype AI_COMBAT th2bkdw1 schema_voice vthief2 1 comblocked (ComBal Winning Even) (NearbyFriends 0 20) //DETECTED PLAYER TRYING TO BLOCK +not losing schema th2det archetype AI_COMBAT th2det_1 th2det_2 schema_voice vthief2 1 comdetblock(ComBal Winning Even) // +not losing +w/co schema th2detw archetype AI_COMBAT th2detw1 schema_voice vthief2 2 comdetblock (ComBal Winning Even) (NearbyFriends 0 20) //AMBUSHED -HIT BY UNSEEN PLAYER schema th2amb archetype AI_MAJOR th2amb_1 schema_voice vthief2 1 comhitamb // +w/co schema th2ambw archetype AI_COMBAT th2ambw1 th2ambw2 schema_voice vthief2 2 comhitamb (NearbyFriends 0 20) //DEATH BY COMBAT -LOUD schema th2diec archetype AI_COMBAT th2diec1 th2diec2 schema_voice vthief2 1 comdieloud //DEATH (or knocked out) BY AMBUSH -MORE MUFFLED schema th2diea archetype AI_MINOR volume -500 th2diea1 th2diea2 schema_voice vthief2 1 comdiesoft