//MISSION 1 -TRAINING //START MISSION schema m01start archetype AMB_M01 volume -500 keehit_s //HALLWAYS schema m01halls archetype AMB_M01 mono_loop 0 0 volume -1000 abyss1 //SIGHT ROOM HUM schema m01sightrm archetype AMB_M01 volume -1500 //was -100 mono_loop 0 0 windlp1 //AUDIO ROOM HUM schema m01audiorm archetype AMB_M01 volume -1500 //was -100 mono_loop 0 0 windstil //WIND ENV. -SOFT schema m01windp audio_class ambient archetype AMB_M01 volume -700 //was -1400 pan_range 3000 poly_loop 2 4000 7000 windlit1 windlit2 //WIND OBJECT schema m01wind archetype AMB_M01 volume -700 //was -200 poly_loop 2 4000 7000 windlit1 windlit2 //NIGHT LOOP schema m01nightlp archetype AMB_M01 mono_loop 0 0 volume -2200 //was -2500 nightlp //BIRDS schema m01birds archetype AMB_M01 delay 3000 poly_loop 2 4000 20000 pan_range 2000 volume -2500 //was -3500 bird1 bird2 bird3 //TRANS INSIDE-OUTSIDE schema m01trans archetype AMB_M01 mono_loop 0 0 volume -1500 windstil //WATER schema m01water archetype AMB_M01 mono_loop 0 0 volume -1000 waterlp1 //WATER IN TUNNELS schema m01waterslo archetype AMB_M01 mono_loop 0 0 volume -1000 waterlp2