//MISSION 3 -PRISON /////////// //OUTSIDE// /////////// //WIND ENVIRONMENT schema m03wind archetype AMB_M03 poly_loop 2 5000 9000 pan_range 2000 volume -1300 windlit1 windlit2 //BIRDS schema m03birds archetype AMB_M01 delay 3000 poly_loop 2 2000 30000 pan_range 2500 volume -3000 bird1 bird2 bird3 //CAVE TRANSITION schema M03trans mono_loop 0 0 volume -1500 caveamb ///////// //WATER// ///////// //CALM WATER schema M03watercalm archetype AMB_M03 mono_loop 0 0 volume -1500 waterlp2 //WATER schema m03water archetype AMB_M03 mono_loop 0 0 volume -2000 waterlp1 //WATERFALL schema m03waterfall archetype AMB_M03 mono_loop 0 0 volume -500 waterfal ///////// //MINES// ///////// //MINES AMB schema m03mines archetype AMB_M03 mono_loop 0 0 volume -1500 mines2 //RANDOM SOUND IN MINES schema M03mines_var archetype AMB_M03 volume -2000 poly_loop 2 500 7000 pan_range 3000 delay 3000 drip1 drip2 drip3 squeaks1 zommoan1 zommoan2 zommoan3 zommoan4 rat1 rat2 //RANDOM SOUND IN MINES2 NO ZOMBS schema M03mines_var2 archetype AMB_M03 volume -2200 poly_loop 2 500 7000 pan_range 3000 delay 3000 rat1 rat2 squeaks1 //BIG ZAP ARC schema m03zaparc archetype AMB_M03 volume -1800 mono_loop 0 0 zaparc //HOLYWATER schema m04holywater archetype AMB_M04 poly_loop 3 3000 5000 volume -2000 aahs1 aahs2 aahs3 /////////// //FACTORY// /////////// //LOWER FACTORY schema m03factory archetype AMB_M04 mono_loop 0 0 volume -1500 abyss1 //MINES FADE OUT schema M03mines_p1 archetype AMB_M03 mono_loop 0 0 volume -1800 mines2 schema M03mines_p2 archetype AMB_M03 mono_loop 0 0 volume -2200 mines2 schema M03mines_p3 archetype AMB_M03 mono_loop 0 0 volume -2700 mines2 schema M03mines_p4 archetype AMB_M03 mono_loop 0 0 volume -3300 mines2 //MACHINE ROOM //MACH ROOM THROB schema m03machrm archetype AMB_M03 mono_loop 0 0 volume -800 throbhi //MACHINE ROOM FADE schema m03machrm_p1 archetype AMB_M03 mono_loop 0 0 volume -1200 throbhi schema m03machrm_p2 archetype AMB_M03 mono_loop 0 0 volume -1500 throbhi schema m03machrm_p3 archetype AMB_M03 mono_loop 0 0 volume -1800 throbhi schema m03machrm_p4 archetype AMB_M03 mono_loop 0 0 volume -2300 throbhi schema m03machrm_p5 archetype AMB_M03 mono_loop 0 0 volume -3000 throbhi //MACHINE ROOM 2 -UPPER schema m03machrm2 archetype AMB_M03 mono_loop 0 0 volume -750 throblo //MACHINE ROOM 2 FADE schema m03machrm2_p archetype AMB_M03 mono_loop 0 0 volume -900 throblo schema m03machrm2_p1 archetype AMB_M03 mono_loop 0 0 volume -1200 throblo schema m03machrm2_p2 archetype AMB_M03 mono_loop 0 0 volume -1500 throblo //MISC MACHINERY schema m03tapping archetype AMB_M03 mono_loop 0 0 volume -1800 tappingr schema m03arcs archetype AMB_M03 mono_loop 0 0 volume -2500 arcsr schema m03gears2 archetype AMB_M03 mono_loop 0 0 volume -800 gears2r schema m03shockhmr archetype AMB_M03 mono_loop 0 0 volume -1700 shockhmr schema M03pipes1 archetype AMB_M03 mono_loop 0 0 volume -1000 pipelp1 schema M03pipes2 archetype AMB_M03 mono_loop 0 0 volume -1500 bubblelp schema m03fan archetype AMB_M03 mono_loop 0 0 volume -1000 //was -1500 fan schema m03zot archetype AMB_M03 poly_loop 2 5000 10000 volume -2800 zotr ////////// //PRISON// ////////// //PRISON schema m03prison archetype AMB_M03 mono_loop 0 0 volume -900 abyss1 //PRISON RANDOMS schema m03prison_var archetype AMB_M03 volume -1200 poly_loop 2 4000 10000 pan_range 3000 delay 3000 rat1 freq 1 rat2 freq 1 chain1 freq 2 moan1 freq 7 moan2 freq 7 moan3 freq 7 moan4 freq 2 plead1 freq 1 plead2 freq 1 plead3 freq 1 //////////// //UPSTAIRS// //////////// //DRUMLOOP schema m03drumloop archetype AMB_M03 mono_loop 0 0 volume -1200 drumloop //MEES schema m03mees archetype AMB_M03 poly_loop 2 2000 3000 pan_range 2500 volume -2200 me1 me2 me3p //CHANTS schema m03chants archetype AMB_M03 mono_loop 0 0 volume -1500 chantlo //BELLTHUMP schema m03bellthump archetype AMB_M03 volume -1000 bellthmp //EEES schema m03eees archetype AMB_M03 mono_loop 0 0 volume -1800 eees1 eees2 eees3