//Mission 4 -Catacombs //Haunt Trap -speech schema m0401 archetype OTHER_CONV hh1m0401 //Stone Face schema m0402 archetype OTHER_CONV fac001 //Stone Face laughter schema m0402a archetype OTHER_CONV fac002 //Thank you schema m0403 archetype OTHER_CONV gh1gold //Horn of Quintus schema Horn_of_Quintus archetype AMB_M04 audio_class speech volume -500 mono_loop 0 0 hornofq /////////// //OUTSIDE// /////////// //START schema m01start archetype AMB_M04 volume -500 keehit_s schema m04wind archetype AMB_M04 volume -2000 pan_range 3000 poly_loop 2 5000 6000 wind1lo wind2lo wind3lo //TRANS1 WIND schema m04trans archetype AMB_M04 volume -1500 mono_loop 0 0 caveamb //////////// //1ST ROOM// //////////// //CATACOMBS AMB 1 1st BIG ROOM schema m04cat1 archetype AMB_M04 mono_loop 0 0 volume -400 subson1 //RANDOMS schema m04cat1var archetype AMB_M04 volume -1600 pan_range 500 poly_loop 2 5000 15000 m04cat1a m04cat1b m04cat1c //CUE1 schema m04cue1 archetype AMB_M04 volume -1500 m04cat2a m04cat2b m04cat2c //CUE -OVERLOOKING THE LEDGE schema m04ledge archetype AMB_M04 volume -100 howltxtb howltxta //SPARKLY BELLS schema m04bells archetype AMB_M04 volume -3000 poly_loop 2 5000 5500 bells1 bells2 //RUMBLES schema m04rumble_p archetype AMB_M04 volume -1 mono_loop 20000 30000 rumble1 rumble2 //MOANS schema m04moans archetype AMB_M04 volume -1200 pan_range 2500 delay 2000 poly_loop 2 4000 15000 zommoan1 zommoan2 zommoan3 zommoan4 //CREAKING WOOD schema m04creak archetype AMB_M04 volume -2000 delay 3000 mono_loop 8000 10000 squeaks1 //JUMP CUE schema m04jump archetype AMB_M04 volume -500 bellthmp //REDBOOK ROOM OBJ schema m04redbook archetype AMB_M04 mono_loop 0 0 volume -2600 beams //HOLY WATER ROOM OBJ schema m04holywater archetype AMB_M04 poly_loop 3 3000 5000 volume -2000 aahs1 aahs2 aahs3 //CATACOMBS AMB 2 HALLWAY <