//Mission 9 LOST CITY //WIND OUTSIDE schema m09wind archetype AMB_M09 delay 2000 poly_loop 2 4000 5000 pan_range 2500 volume -1500 //was -2000 wind1 wind2 wind3 wind1lo wind2lo //WATER schema m09water archetype AMB_M09 mono_loop 0 0 volume -1500 waterlp1 schema m09waterfall archetype AMB_M09 mono_loop 0 0 volume -700 waterfal schema m09watercalm archetype AMB_M09 mono_loop 0 0 volume -1500 waterlp2 schema m09watercalm_p archetype AMB_M09 mono_loop 0 0 volume -1800 waterlp2 schema m09drips archetype AMB_M09 mono_loop 0 0 volume -2500 waterlp1 //LOST CITY //Cavern hum1 schema m09cave1 archetype AMB_M09 poly_loop 2 5000 7000 pan_range 3000 volume -2000 cave1 cave2 cave3 //Cavern hum quiet schema m09cave2 archetype AMB_M09 poly_loop 2 7500 8000 pan_range 3000 volume -2400 cave3 //Cavern tran to inside schema m09trans archetype AMB_M09 mono_loop 0 0 volume -1800 caveamb //Inside building schema m09inside archetype AMB_M09 mono_loop 0 0 volume -1800 lostcity //earthquake lo rumble schema m09quake1 archetype AMB_M09 mono_loop 10000 30000 volume -1 rumble1 //earthquake hi rumbles SOFT schema m09quake2 archetype AMB_M09 mono_loop 10000 30000 volume -300 rumble2 rumble3 //earthquake all rumbles LOUD schema m09quake3 archetype AMB_M09 poly_loop 1 10000 30000 volume -100 rumble2 rumble3 rumble1 //////// //LAVA// //////// //Lava1 -burbling schema m09lava1 archetype AMB_M09 mono_loop 0 0 volume -400 lavalp1 //Lava2 -more intense schema m09lava2 archetype AMB_M09 mono_loop 0 0 volume -400 lavalp2 //Lava3 -slurping schema m09lava3 archetype AMB_M09 mono_loop 0 0 volume -400 lavalp3 //Lava4 -soft bubbles schema m09lava4 archetype AMB_M09 mono_loop 0 0 volume -500 lavalp4 //lava falls schema m09falls1 archetype AMB_M09 mono_loop 0 0 volume -400 lavapour //lava steam1 -lava blasts schema m09steam1 archetype AMB_M09 poly_loop 2 3000 6000 pan_range 1000 volume -500 lavabst1 lavabst2 lavabst3 //lava steam2 -soft bubbling steam schema m09steam2 archetype AMB_M09 mono_loop 0 0 volume -1000 steamlp1 //lava crackle1 schema m09crackle1 archetype AMB_M09 mono_loop 0 0 volume -750 crackle1 //lava crackle2 schema m09crackle2 archetype AMB_M09 mono_loop 0 0 volume -750 crackle2 //Bubble -random blurps schema m09bub1 archetype AMB_M09 poly_loop 2 3000 6000 pan_range 2000 volume -1000 bubble1 bubble2 bubble3 bubble4 //Bubble fast schema m09bub2 archetype AMB_M09 poly_loop 2 500 2000 pan_range 2000 volume -1000 burble1 burble2 burble3 //bubble slow -soft bubble loop schema m09bub3 archetype AMB_M09 mono_loop 0 0 volume -1000 bubblelp //blue lights on schema blue_light_on archetype AMB_M09 volume -1200 blueon1 blueon2 env_tag (Event Activate) (DeviceType BlueLight) //blue lights off schema blue_light_off archetype AMB_M09 volume -1700 blueoff1 blueoff2 env_tag (Event Deactivate) (DeviceType BlueLight) //tower schema m09tower archetype AMB_M09 poly_loop 3 3000 5000 volume -3000 aahs1 aahs2 aahs3 //talisman room schema m09talisman archetype AMB_M09 mono_loop 0 0 volume -2000 eees3