//MISSION 10 UNDERCOVER //5-SWITCH PUZZEL SUCCESS schema switch_succ archetype DEVICES volume -100 m10succ //5-SWITCH PUZZEL FAIL schema switch_fail archetype DEVICES volume -100 m10fail //OUTSIDE FRONT //WIND schema m10wind archetype AMB_M10 poly_loop 2 3000 4000 pan_range 2000 volume -1000 wind1 wind2 wind3 //SINGING schema m10singing archetype AMB_M10 volume -1700 poly_loop 2 7000 8000 singing1 freq 2 singing2 freq 1 //PEOPLE1 schema m10tavern1 archetype AMB_M10 volume -2200 mono_loop 0 0 crowdres //PEOPLE2 schema m10tavern2 archetype AMB_M10 volume -2500 mono_loop 0 0 crowdbar //PEOPLE3 schema m10tavern3 archetype AMB_M10 volume -2700 mono_loop 0 0 crowdre2 //BELLCHURCH schema m10bellchur archetype AMB_M10 volume -2000 poly_loop 1 5000 5010 bellchur freq 6 silenc9s freq 1 //WIND TRANS schema m10trans archetype AMB_M10 mono_loop 0 0 volume -800 windstil //GEARS schema m10gears archetype AMB_M10 mono_loop 0 0 volume -1500 gears1r //INSIDE LOOP schema m10inside archetype AMB_M10 volume -1500 mono_loop 0 0 diffuse //INSIDE RANDOMS schema m10insidevar archetype AMB_M10 volume -1000 poly_loop 2 4000 30000 pan_range 2000 howltxta freq 2 howltxtb freq 2 voceerie freq 2 //GARDEN //CRICKETS schema m10crickets archetype AMB_M10 mono_loop 0 0 volume -1700 crickets //MIGHTLP schema m10nightlp archetype AMB_M10 mono_loop 0 0 volume -2000 nightlp //CHAPEL schema m10chapel archetype AMB_M10 poly_loop 2 2000 3000 volume -2500 me1 me2 me3 schema m10chapelvar archetype AMB_M10 mono_loop 100 200 volume -1000 singing1 singing2 //HAMMER RHY1 schema m10hamrhy1 mono_loop 0 0 volume -1000 hammer2 //HAMMER RHY2 schema m10hamrhy2 mono_loop 0 0 volume -1000 hammer2 //DRUMLOOP schema m10drumloop mono_loop 0 0 volume -1000 drumloop //BASEMENT //bell thump schema m10bellthump archetype AMB_M10 volume -1000 mono_loop 0 0 bellthmp //vocal eerie schema m10voceerie archetype AMB_M10 volume -1000 mono_loop 5000 10000 pan_range 2000 voceerie //howltexture A schema m10howlA archetype AMB_M10 volume -700 mono_loop 5000 10000 pan_range 2000 howltxta //howltexture B schema m10howlB archetype AMB_M10 volume -700 mono_loop 5000 10000 pan_range 2000 howltxtb //washroom drips schema m10drips archetype AMB_M10 volume -3200 poly_loop 1 2000 4000 pan_range 3000 drip1 drip2 drip3 //Pipes schema m10pipes archetype AMB_M10 volume -1000 mono_loop 0 0 bubblelp //AT TALISMANS schema m10eees archetype AMB_M10 mono_loop 0 0 volume -2000 eees1 //TALISMAN ROOM schema m10talisrm archetype AMB_M10 mono_loop 0 0 volume -100 SquareLo //crypt transition schema M10crypt archetype AMB_M10 mono_loop 0 0 volume -1500 caveamb //AMB LEDGE schema m10cue1 archetype AMB_M10 volume -500 voceerie //AMB CHANT NEAR LEDGE schema m10ledgetrans archetype AMB_M10 mono_loop 0 0 volume -500 SquareLo //random snds below basement schema m10crypt_var archetype AMB_M10 volume -3000 mono_loop 7000 20000 pan_range 3000 delay 3000 rat1 rat2 squeaks1