//MISSION 17 OPERA HOUSE //BEGINNING OUTSITE SEWERS //START schema m17start archetype AMB_M17 volume -500 keehit_s //WIND OBJ schema m17windobj archetype AMB_M17 volume -700 poly_loop 2 5000 6000 wind1lo wind2lo wind3lo //WIND LITE OBJ schema m17windlite archetype AMB_M01 volume -50 poly_loop 2 4000 7000 windlit1 windlit2 //NIGHTLOOP schema m17night archetype AMB_M17 mono_loop 0 0 volume -1000 nightlp //CRICKETS schema m17crickets archetype AMB_M17 mono_loop 0 0 volume -1000 crickets //INSIDE TOWER schema m17tower archetype AMB_M17 mono_loop 0 0 volume -800 lostcity //SEWER PUMP schema m17pump archetype AMB_M17 mono_loop 0 0 volume -500 //was -1000 metalhrt //SEWER PIPES schema m17pipes archetype AMB_M17 mono_loop 0 0 volume -1000 //was -1800 pipelp1 pipelp2 pipelp3 //WATER schema m17water archetype AMB_M17 mono_loop 0 0 volume -1800 waterlp1 //CALM WATER schema m17watercalm archetype AMB_M17 mono_loop 0 0 volume -2000 waterlp2 //VERY CALM WATER schema m17waterlp3 archetype AMB_M17 mono_loop 0 0 volume -1600 waterlp3 //IN THE CAVERNS //CAVE TR schema m17cavetr archetype AMB_M17 mono_loop 0 0 volume -2000 caveamb //CAVE HOLLOW HUM schema m17cave archetype AMB_M17 mono_loop 0 0 volume -2000 mines2 //DRIPS IN CAVE schema m17drips archetype AMB_M17 poly_loop 2 2000 12000 volume -2200 pan_range 2500 drip4 drip5 drip6 //CAVE WITH LO TONE schema m17cavetone archetype AMB_M17 mono_loop 0 0 volume -1200 cavetone //CAVE FALLS schema m17cavefalls archetype AMB_M17 poly_loop 2 6000 20000 delay 3000 pan_range 3000 volume -700 cave4 cave5 cave6 cave7 //HERMIT ECHOS schema m17hermit archetype AMB_M17 no_repeat mono_loop 100 5000 volume -1500 //was -1300 hmA12100 hmA12101 hmA12102 hmA12103 hmA12104 hmAa0co1 hmAa0co2 hmAa0co3 hmAa0co4 hmAa0co5 hmAa0hu1 hmAa0hu2 hmAa0hu3 hmAa0si1 hmAa0si2 hmAa0si3 //SHRINE ROOM HUM schema m17shrine archetype AMB_M17 no_repeat poly_loop 2 6000 7500 pan_range 3000 volume -600 cave8 cave9 cave10 //OPERA HOUSE OUTSIDE //WIND OUTSIDE OPERA HOUSE schema m17wind2 archetype AMB_M17 volume -1800 poly_loop 2 5000 6000 wind1lo wind2lo wind3lo //OPERA HOUSE TRANS schema m17optr archetype AMB_M17 mono_loop 0 0 volume -300 metalp4 //TAPPING BOX schema m17tapping archetype AMB_M17 mono_loop 0 0 volume -2400 tapping //INSIDE BASEMENT //BASEMENT TRANSITION schema m17bsTr archetype AMB_M17 mono_loop 0 0 volume -100 subson3 //BASEMENT HUM (S) schema m17bs archetype AMB_M17 mono_loop 0 0 volume -100 subson3 //BASEMENT LO STRINGS schema m17bsstr archetype AMB_M17 volume -1300 //was -1200 mono_loop 5000 15000 pan_range 500 no_repeat m17A1 m17A2 m17A3 m17A4 m17A5 m17A6 //BASEMENT HITS schema m17bshit archetype AMB_M17 no_repeat delay 5000 volume -1000 //was -1500 pan_range 3000 mono_loop 2000 20000 m17str1 m17str2 m17str3 m17str4 m17bells m17bells2 m17pizz m17fh //BASEMENT LOOPED OBJS schema m17bslp archetype AMB_M17 volume -1700 mono_loop 0 0 m17clu1 m17clu2 m17clu3 m17clu4 m17aug1 m17aug2 //1ST FLOOR AUDITORIUM schema m17orchtune archetype AMB_M17 poly_loop 2 8000 10000 pan_range 2000 volume -1500 orchtun1 orchtun2 orchtun3 orchtun4 orchtun5 orchtun6 //1st FLOOR LOOP schema m17voxloop archetype AMB_M17 volume -1800 mono_loop 0 0 voxloop2 //LIBRARY schema m17lib archetype AMB_M17 volume -1200 //was -1500 mono_loop 0 0 hum //3rd FLOOR LOOP schema m17pulsebs archetype AMB_M17 volume -1500 mono_loop 0 0 pulsebsq //FURNACE ROOM schema m17furnace archetype AMB_M17 mono_loop 0 0 volume -600 throblo //FOUNTAIN schema m17fountain archetype AMB_M17 mono_loop 0 0 volume -2700 waterfal