//APEBEAST2 -Joffrey Spaulding //AT ALERT 0 COUGHING schema ab2a0co archetype AI_NONE volume -500 mono_loop 5000 20000 ab2a0co1 ab2a0co2 ab2a0co3 schema_voice vape2 2 atlevelzero //AT ALERT 0 HUMMING schema ab2a0hu archetype AI_NONE volume -500 mono_loop 1000 3000 ab2a0hu1 ab2a0hu2 ab2a0hu3 silenc9s schema_voice vape2 2 atlevelzero schema_voice vape2 2 atlevelone //AT ALERT 0 MUTTERING schema ab2a0mu archetype AI_NONE volume -500 mono_loop 7500 20000 ab2a0mu1 ab2a0mu2 ab2a0mu3 schema_voice vape2 1 atlevelzero //AT ALERT 2 & 3 NOT INVESTIGATING schema ab2a2mu archetype AI_NONE volume -500 delay 3000 mono_loop 7500 20000 ab2a0mu1 ab2a0mu2 ab2a0mu3 schema_voice vape2 1 atleveltwo schema_voice vape2 1 atlevelthree //TO ALERT 1 schema ab2a1 archetype AI_NONE ab2a1__1 ab2a1__2 ab2a1__3 ab2a1__4 ab2a1__5 ab2a1__6 ab2grun1 schema_voice vape2 1 tolevelone //TO ALERT 1 +sighted schema ab2a1v archetype AI_NONE ab2a1v_1 schema_voice vape2 1 tolevelone (Sense Sight) //TO ALERT 1 +heard schema ab2a1h archetype AI_NONE ab2a1h_1 ab2a1h_2 schema_voice vape2 1 tolevelone (Sense Sound) //TO ALERT 1 +w/co schema ab2a1_w archetype AI_MINOR ab2a1_w1 ab2a1_w2 schema_voice vape2 1 tolevelone (NearbyFriends 0 20) //TO ALERT 1 +sighted +w/co schema ab2a1vw archetype AI_MINOR ab2a1vw1 ab2a1vw2 ab2a1vw3 ab2a1vw4 schema_voice vape2 1 tolevelone (Sense Sight) (NearbyFriends 0 20) //TO ALERT 1 +heard +w/co schema ab2a1hw archetype AI_MINOR ab2a1hw1 ab2a1hw2 ab2a1hw3 ab2a1hw4 ab2a1hw5 schema_voice vape2 1 tolevelone (Sense Sound) (NearbyFriends 0 20) //TO ALERT 2 schema ab2a2 archetype AI_MINOR ab2a2__1 ab2a2__2 ab2a2__3 ab2a2__4 ab2a2__5 ab2a2__6 schema_voice vape2 1 toleveltwo //TO ALERT 2 +sighted schema ab2a2v archetype AI_MINOR ab2a2v_1 ab2a2v_2 schema_voice vape2 1 toleveltwo (Sense Sight) //TO ALERT 2 +heard schema ab2a2h archetype AI_MINOR ab2a2h_1 ab2a2h_2 schema_voice vape2 1 toleveltwo (Sense Sound) //AT ALERT 1 schema ab2at1 archetype AI_NONE delay 5000 mono_loop 2000 8000 ab2snif1 ab2snif2 ab2snif3 silenc9s schema_voice vape2 1 atlevelone (Investigate true) //AT ALERT 2 schema ab2at2 archetype AI_MINOR delay 5000 mono_loop 2000 8000 ab2snrt1 ab2snrt2 ab2snif1 ab2snif2 ab2snif3 silenc9s schema_voice vape2 1 atleveltwo (Investigate true) //AT ALERT 3 schema ab2at3 archetype AI_MAJOR delay 5000 mono_loop 1000 5000 ab2snrt1 ab2snrt2 ab2snif1 ab2snif2 ab2snif3 schema_voice vape2 1 atlevelthree (Investigate true) //TO LEVEL THREE schema ab2a3 archetype AI_MAJOR ab2a3s_2 ab2grun1 ab2amb_4 schema_voice vape2 1 tolevelthree //SPOTTED THE PLAYER schema ab2a3s archetype AI_MORE_MAJOR ab2a3s_1 ab2a3s_2 ab2a3s_3 ab2a3s_4 schema_voice vape2 1 spotplayer //SPOTTED THE PLAYER schema ab2a3na archetype AI_MORE_MAJOR ab2a3na1 ab2a3na2 ab2a3na3 ab2a3na4 ab2a3na5 ab2a3na6 schema_voice vape2 1 spotplayer //SPOTTED THE PLAYER +carrying a body schema ab2a3b archetype AI_MORE_MAJOR ab2a3b_1 schema_voice vape2 9 spotplayer (CarryBody) //REACT CHARGE schema ab2chga archetype AI_MORE_MAJOR ab2chga1 ab2chga2 ab2chga3 schema_voice vape2 1 reactcharge //REACT CHARGE +w/co schema ab2chgw archetype AI_COMBAT ab2chgw1 ab2chgw2 ab2chgw3 ab2chgw4 ab2chgw5 schema_voice vape2 1 reactcharge (NearbyFriends 0 20) //REACT RUN AWAY +alone schema ab2runa archetype AI_MAJOR ab2runa1 ab2runa2 ab2runa3 ab2runa4 ab2runa5 schema_voice vape2 1 reactrun //REACT I SOUND THE ALARMS +alone schema ab2alma archetype AI_MORE_MAJOR ab2alma1 ab2alma2 ab2alma3 schema_voice vape2 1 reactalarm //REACT I TELL YOU TO SOUND THE ALARMS +w/co schema ab2almw archetype AI_COMBAT ab2almw1 schema_voice vape2 9 reactalarm (NearbyFriends 0 20) //REACT TELL FRIEND BY REVELATION +w/co schema ab2telr archetype AI_COMBAT ab2telr1 ab2telr2 ab2telr3 ab2telr4 ab2telr5 schema_voice vape2 3 spotplayer (NearbyFriends 0 20) //REACT TELL FRIEND BY CONFIRMATION +w/co schema ab2telc archetype AI_COMBAT ab2telc1 ab2telc2 ab2telc3 ab2telc4 ab2telc5 ab2telc6 schema_voice vape2 4 spotplayer (NearbyFriends 0 20) (Reacquire True) //BACK TO ALERT 0 schema ab2bak archetype AI_NONE ab2bak_1 ab2bak_2 ab2bak_3 ab2bak_4 ab2bak_5 ab2bak_6 ab2bak_7 ab2bak_8 schema_voice vape2 1 backtozero //LOST CONTACT W/PLAYER schema ab2los archetype AI_NONE ab2los_1 ab2los_2 ab2los_3 ab2los_4 schema_voice vape2 1 lostcontact //FRUSTRATION schema ab2frust archetype AI_MAJOR ab2det_1 ab2det_2 ab2det_3 ab2det_4 ab2amb_3 schema_voice vape2 1 outofreach //NOTICED A TORCH BEING DOUSED schema ab2torch archetype AI_MINOR delay 1000 ab2a1__1 ab2a1__2 ab2a1__4 ab2a1__5 ab2sma_2 schema_voice vape2 1 noticetorch //FOUND BODY schema ab2bod archetype AI_MORE_MAJOR ab2bod_1 ab2bod_2 schema_voice vape2 1 foundbody //FOUND SOMETHING MISSING schema ab2mis archetype AI_MAJOR ab2mis_1 ab2mis_2 ab2mis_3 schema_voice vape2 1 foundmissing //FOUND A SMALL ANOMALY schema ab2sma archetype AI_MINOR ab2sma_1 ab2sma_2 ab2sma_3 schema_voice vape2 1 foundsmall //FOUND A LARGE ANOMALY schema ab2lar archetype AI_MAJOR ab2lar_1 ab2lar_2 ab2lar_3 schema_voice vape2 1 foundlarge //FOUND A SECURITY BREACH schema ab2sec archetype AI_MORE_MAJOR ab2sec_1 ab2sec_2 ab2sec_3 ab2sec_4 schema_voice vape2 1 foundbreach //RECENTLY SAW THE PLAYER +w/co schema ab2rint archetype AI_INFORM ab2rint1 ab2rint2 ab2rint3 schema_voice vape2 1 recentintruder (NearbyFriends 0 20) //RECENTLY FOUND BODY +w/co schema ab2rbod archetype AI_INFORM ab2rbod1 ab2rbod2 ab2rbod3 schema_voice vape2 1 recentbody (NearbyFriends 0 20) //RECENTLY FOUND SOMETHING MISSING +w/co schema ab2rmis archetype AI_INFORM ab2rmis1 ab2rmis2 ab2rmis3 schema_voice vape2 1 recentmissing (NearbyFriends 0 20) //RECENTLY FOUND MISC ANAMOLY +w/co schema ab2roth archetype AI_INFORM ab2roth1 ab2roth2 ab2roth3 ab2roth4 ab2roth5 schema_voice vape2 1 recentother (NearbyFriends 0 20) //COMBAT //ATTACKING +not losing schema ab2atn archetype AI_COMBAT ab2atn_1 freq 1 ab2atn_2 freq 1 ab2atn_3 freq 3 schema_voice vape2 1 comattack (ComBal Winning Even Losing) //ATTACKING +winning schema ab2atnw archetype AI_COMBAT ab2atw_1 ab2atw_2 schema_voice vape2 3 comattack (ComBal Winning) //ATTACKING +winning +w/co schema ab2atww archetype AI_COMBAT ab2atww1 schema_voice vape2 3 comattack (ComBal Winning) (NearbyFriends 0 20) //SUCCESSFULLY HIT THE PLAYER +not losing schema ab2hit archetype AI_COMBAT ab2hit_1 ab2hit_2 ab2hit_3 ab2hit_4 ab2hit_5 ab2hit_6 schema_voice vape2 1 comsucchit (ComBal Winning Even) //SUCCESSFULLY HIT THE PLAYER +not losing +w/co schema ab2hit archetype AI_COMBAT ab2hitw1 ab2hitw2 ab2hitw3 schema_voice vape2 1 comsucchit (ComBal Winning Even) (NearbyFriends 0 20) //SUCCESSFULLY BLOCKED THE PLAYER +not losing schema ab2blk archetype AI_COMBAT ab2blk_1 ab2blk_2 ab2blk_3 ab2blk_4 schema_voice vape2 1 comsuccblock (ComBal Winning Even) //SUCCESSFULLY BLOCKED THE PLAYER +not losing +w/co schema ab2blkw archetype AI_COMBAT ab2blkw1 schema_voice vape2 1 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20) //HIT BY THE PLAYER W/HI HIT PTS schema ab2hhi archetype AI_MAJOR ab2hhi_1 ab2hhi_2 ab2hhi_3 schema_voice vape2 1 comhithigh //HIT BY THE PLAYER W/LO PTS schema ab2hlo archetype AI_MORE_MAJOR ab2hlo_1 ab2hlo_2 ab2hlo_3 schema_voice vape2 1 comhitlow //HIT BY THE PLAYER W/LO PTS +w/co schema ab2hlow archetype AI_COMBAT ab2hlow1 schema_voice vape2 1 comhitlow (NearbyFriends 0 20) //HIT BY THE PLAYER NO DAMAGE schema ab2hnd archetype AI_MAJOR ab2hnd_1 ab2hnd_2 ab2hnd_3 schema_voice vape2 1 comhitnodam //BLOCKED BY THE PLAYER +not losing schema ab2bkd archetype AI_COMBAT ab2bkd_1 ab2bkd_2 ab2bkd_3 schema_voice vape2 1 comblocked (ComBal Winning Even) //BLOCKED BY THE PLAYER +not losing +w/co schema ab2bkdw archetype AI_COMBAT ab2bkdw1 schema_voice vape2 1 comblocked (ComBal Winning Even) (NearbyFriends 0 20) //DETECTED PLAYER TRYING TO BLOCK +not losing schema ab2det archetype AI_COMBAT ab2det_1 ab2det_2 ab2det_3 schema_voice vape2 1 comdetblock(ComBal Winning Even) //DETECTED PLAYER TRYING TO BLOCK +not losing +w/co schema ab2detw archetype AI_COMBAT ab2detw1 schema_voice vape2 1 comdetblock (ComBal Winning Even) (NearbyFriends 0 20) //AMBUSHED -HIT BY UNSEEN PLAYER schema ab2amb archetype AI_MAJOR ab2amb_1 ab2amb_2 ab2amb_3 ab2amb_4 schema_voice vape2 1 comhitamb //AMBUSHED -HIT BY UNSEEN PLAYER +w/co schema ab2ambw archetype AI_COMBAT ab2ambw1 ab2ambw2 ab2ambw3 schema_voice vape2 1 comhitamb (NearbyFriends 0 20) //DEATH BY COMBAT -LOUD schema ab2diec archetype AI_COMBAT ab2diec1 ab2diec2 ab2diec3 schema_voice vape2 1 comdieloud //DEATH (or knocked out) BY AMBUSH -MORE MUFFLED schema ab2diea archetype AI_MINOR volume -500 ab2diea1 ab2diea2 ab2diea3 schema_voice vape2 1 comdiesoft