//HAMMER 1 BROADCASTS -Stephen Russell //AT ALERT 0 MORE REPEATABLE schema hm1a0 archetype AI_NONE volume -500 mono_loop 7500 10000 hm1a0co1 hm1a0co2 hm1a0co3 hm1a0hu1 hm1a0hu2 hm1a0hu3 hm1a0th1 hm1a0th2 hm1a0th3 hm1a0wh1 hm1a0wh2 hm1a0wh3 schema_voice hammer1 3 atlevelzero //AT ALERT 0 LESS REPEATABLE schema hm1a0ch archetype AI_NONE volume -500 mono_loop 7500 10000 hm1a0ch1 hm1a0ch2 hm1a0ch3 hm1a0mu1 hm1a0mu2 hm1a0mu3 schema_voice hammer1 1 atlevelzero schema_voice hammer1 1 atlevelone //AT ALERT 0 ASLEEP schema hm1a0sn archetype AI_NONE volume -500 mono_loop 2000 3000 hm1a0sn1 hm1a0sn2 hm1a0sn3 schema_voice hammer1 1 sleeping //TO ALERT 1 schema hm1a1 archetype AI_NONE hm1a1__1 hm1a1__2 hm1a1__3 hm1a1__4 schema_voice hammer1 1 tolevelone //TO ALERT 1 +sighted schema hm1a1v archetype AI_NONE hm1a1v_1 schema_voice hammer1 1 tolevelone (Sense Sight) //TO ALERT 1 +heard schema hm1a1h archetype AI_NONE hm1a1h_1 hm1a1h_2 schema_voice hammer1 2 tolevelone (Sense Sound) //TO ALERT 1 +w/co schema hm1a1_w archetype AI_MINOR hm1a1_w1 schema_voice hammer1 2 tolevelone (NearbyFriends 0 20) //TO ALERT 1 +sighted +w/co schema hm1a1vw archetype AI_MINOR hm1a1vw1 hm1a1vw2 hm1a1vw3 schema_voice hammer1 3 tolevelone (Sense Sight) (NearbyFriends 0 20) //TO ALERT 1 +heard +w/co schema hm1a1hw archetype AI_MINOR hm1a1hw1 hm1a1hw2 hm1a1hw3 schema_voice hammer1 3 tolevelone (Sense Sound) (NearbyFriends 0 20) //TO ALERT 2 schema hm1a2 archetype AI_MINOR hm1a2__1 hm1a2__2 hm1a2__3 hm1a2__4 schema_voice hammer1 1 toleveltwo //TO ALERT 2 +sighted schema hm1a2v archetype AI_MINOR hm1a2v_1 schema_voice hammer1 1 toleveltwo (Sense Sight) //TO ALERT 2 +heard schema hm1a2h archetype AI_MINOR hm1a2h_1 hm1a2h_2 schema_voice hammer1 2 toleveltwo (Sense Sound) //TO ALERT 3 schema hm1a3 archetype AI_MAJOR Hm1a3s_3 schema_voice hammer1 1 tolevelthree //AT ALERT 2 schema hm1at2 archetype AI_MINOR delay 3000 no_repeat mono_loop 10000 30000 hm1a2se1 hm1a2se2 hm1a2se3 hm1a2se4 schema_voice hammer1 99 atleveltwo (Investigate True) //AT ALERT 3 schema hm1at3 archetype AI_MAJOR delay 3000 no_repeat mono_loop 15000 30000 hm1a3se1 hm1a3se2 hm1a3se3 hm1a3se4 schema_voice hammer1 99 atlevelthree (Investigate True) //SPOTTED THE PLAYER +startled schema hm1a3s archetype AI_MORE_MAJOR hm1a3s_1 hm1a3s_2 hm1a3s_3 schema_voice hammer1 1 spotplayer //SPOTTED THE PLAYER +mission3 schema hm1a3s_m3 archetype AI_MORE_MAJOR hm1a3s_4 schema_voice hammer1 1 spotplayer (mission 3 3) //SPOTTED THE PLAYER +not startled +alone schema hm1a3na archetype AI_MORE_MAJOR hm1a3na1 hm1a3na2 hm1a3na3 hm1a3na4 schema_voice hammer1 1 spotplayer //SPOTTED THE PLAYER +carrying a body schema hm1a3b archetype AI_MORE_MAJOR hm1a3b_1 hm1a3b_2 schema_voice hammer1 9 spotplayer (CarryBody True) //REACT CHARGE +alone schema hm1chga archetype AI_MORE_MAJOR hm1chga1 hm1chga2 hm1chga3 schema_voice hammer1 1 reactcharge //REACT CHARGE +w/co schema hm1chgw archetype AI_COMBAT hm1chgw1 hm1chgw2 hm1chgw3 schema_voice hammer1 2 reactcharge (NearbyFriends 0 20) //REACT RUN AWAY +alone schema hm1runa archetype AI_MAJOR hm1runa1 hm1runa2 hm1runa3 schema_voice hammer1 1 reactrun //REACT I SOUND THE ALARMS +alone schema hm1alma archetype AI_MORE_MAJOR hm1alma1 hm1alma2 schema_voice hammer1 1 reactalarm //REACT I TELL YOU TO SOUND THE ALARMS +w/co schema hm1almw archetype AI_COMBAT hm1almw1 schema_voice hammer1 5 reactalarm (NearbyFriends 0 20) //REACT TELL FRIEND BY REVELATION +w/co schema hm1telr archetype AI_COMBAT hm1telr1 hm1telr2 hm1telr3 schema_voice hammer1 5 spotplayer (NearbyFriends 0 20) //REACT TELL FRIEND BY CONFIRMATION +w/co schema hm1telc archetype AI_COMBAT hm1telc1 hm1telc2 hm1telc3 schema_voice hammer1 5 spotplayer (NearbyFriends 0 20) (Reacquire true) //BACK TO ALERT 0 schema hm1bak archetype AI_NONE hm1bak_1 hm1bak_2 hm1bak_3 hm1bak_4 hm1bak_5 hm1bak_6 hm1bak_7 hm1bak_8 schema_voice hammer1 1 backtozero //LOST CONTACT W/PLAYER schema hm1los archetype AI_NONE hm1los_1 hm1los_2 hm1los_3 schema_voice hammer1 1 lostcontact //FRUSTRATION schema hm1frust archetype AI_MAJOR Hm1a3se2 Hm1det_2 Hm1det_1 Hm1bkd_1 schema_voice hammer1 1 outofreach //FOUND BODY schema hm1bod archetype AI_MORE_MAJOR hm1bod_1 hm1bod_2 hm1bod_3 schema_voice hammer1 1 foundbody //FOUND SOMETHING MISSING schema hm1mis archetype AI_MAJOR hm1mis_1 hm1mis_2 schema_voice hammer1 1 foundmissing //NOTICED A TORCH BEING DOUSED schema hm1torch archetype AI_MINOR delay 1000 Hm1a1__1 Hm1a1__3 Hm1bak_6 schema_voice hammer1 1 noticetorch //FOUND A SMALL ANOMALY schema hm1sma archetype AI_MINOR hm1sma_1 hm1sma_2 schema_voice hammer1 1 foundsmall //FOUND A LARGE ANOMALY schema hm1lar archetype AI_MAJOR hm1lar_1 hm1lar_2 schema_voice hammer1 1 foundlarge //FOUND A SECURITY BREACH schema hm1sec archetype AI_MORE_MAJOR hm1sec_1 hm1sec_2 hm1sec_3 schema_voice hammer1 1 foundbreach //RECENTLY SAW THE PLAYER +w/co schema hm1rint archetype AI_INFORM hm1rint1 hm1rint2 hm1rint3 schema_voice hammer1 1 recentintruder //RECENTLY FOUND BODY +w/co schema hm1rbod archetype AI_INFORM hm1rbod1 hm1rbod2 hm1rbod3 schema_voice hammer1 1 recentbody //RECENTLY FOUND SOMETHING MISSING +w/co schema hm1rmis archetype AI_INFORM hm1rmis1 schema_voice hammer1 1 recentmissing //RECENTLY FOUND MISC ANAMOLY +w/co schema hm1roth archetype AI_INFORM hm1roth1 hm1roth2 hm1roth3 schema_voice hammer1 1 recentother //COMBAT //ATTACKING +not losing schema hm1atn archetype AI_COMBAT hm1atn_1 freq 1 hm1atn_2 freq 1 hm1atn_3 freq 5 hm1atn_4 freq 5 hm1atn_5 freq 5 hm1atn_6 freq 1 hm1atn_7 freq 1 hm1atn_8 freq 1 hm1atn_9 freq 1 hm1atn_A freq 3 schema_voice hammer1 1 comattack (ComBal Winning Even) //ATTACKING +winning schema hm1atnw archetype AI_COMBAT hm1atw_1 hm1atw_2 schema_voice hammer1 3 comattack (ComBal Winning) //ATTACKING +winning +w/co schema hm1atww archetype AI_COMBAT hm1atww1 hm1atww1 schema_voice hammer1 3 comattack (ComBal Winning) (NearbyFriends 0 20) //ATTACKING +losing schema hm1atl archetype AI_COMBAT hm1atl_1 hm1atl_2 hm1atl_3 hm1atl_4 hm1atl_5 hm1atl_6 schema_voice hammer1 1 comattack (ComBal Losing) //SUCCESSFULLY HIT THE PLAYER +not losing schema hm1hit archetype AI_COMBAT hm1hit_1 hm1hit_2 hm1hit_3 hm1hit_4 schema_voice hammer1 1 comsucchit (ComBal Winning Even) //SUCCESSFULLY HIT THE PLAYER +not losing +w/co schema hm1hitw archetype AI_COMBAT hm1hitw1 hm1hitw2 schema_voice hammer1 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20) //SUCCESSFULLY BLOCKED THE PLAYER +not losing schema hm1blk archetype AI_COMBAT hm1blk_1 hm1blk_2 hm1blk_3 schema_voice hammer1 1 comsuccblock (ComBal Winning Even) //SUCCESSFULLY BLOCKED THE PLAYER +not losing +w/co schema hm1blkw archetype AI_COMBAT hm1blkw1 schema_voice hammer1 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20) //HIT BY THE PLAYER W/HI HIT PTS schema hm1hhi archetype AI_MAJOR hm1hhi_1 hm1hhi_2 hm1hhi_3 schema_voice hammer1 1 comhithigh //HIT BY THE PLAYER W/LO PTS schema hm1hlo archetype AI_MORE_MAJOR hm1hlo_1 freq 1 hm1hlo_2 freq 2 hm1hlo_3 freq 2 hm1hlo_4 freq 2 schema_voice hammer1 1 comhitlow //HIT BY THE PLAYER W/LO PTS +w/co schema hm1hlow archetype AI_COMBAT hm1hlow1 schema_voice hammer1 1 comhitlow (NearbyFriends 0 20) //HIT BY THE PLAYER NO DAMAGE schema hm1hnd archetype AI_MAJOR hm1hnd_1 hm1hnd_2 hm1hnd_3 schema_voice hammer1 1 comhitnodam //BLOCKED BY THE PLAYER +not losing schema hm1bkd archetype AI_COMBAT hm1bkd_1 hm1bkd_2 hm1bkd_3 schema_voice hammer1 1 comblocked (ComBal Winning Even) //BLOCKED BY THE PLAYER +not losing +w/co schema hm1bkdw archetype AI_COMBAT hm1bkdw1 schema_voice hammer1 2 comblocked (ComBal Winning Even) (NearbyFriends 0 20) //DETECTED PLAYER TRYING TO BLOCK +not losing schema hm1det archetype AI_COMBAT hm1det_1 hm1det_2 hm1det_3 schema_voice hammer1 1 comdetblock (ComBal Winning Even) //DETECTED PLAYER TRYING TO BLOCK +not losing +w/co schema hm1detw archetype AI_COMBAT hm1detw1 schema_voice hammer1 2 comdetblock (ComBal Winning Even) (NearbyFriends 0 20) //AMBUSHED -HIT BY UNSEEN PLAYER schema hm1amb archetype AI_MAJOR hm1amb_1 hm1amb_2 hm1amb_3 hm1amb_4 schema_voice hammer1 1 comhitamb //AMBUSHED -HIT BY UNSEEN PLAYER +w/co schema hm1ambw archetype AI_COMBAT hm1ambw1 hm1ambw2 hm1ambw3 schema_voice hammer1 2 comhitamb (NearbyFriends 0 20) //DEATH BY COMBAT -LOUD schema hm1diec archetype AI_COMBAT hm1diec1 hm1diec2 hm1diec3 schema_voice hammer1 1 comdieloud //DEATH (or knocked out)BY AMBUSH -MORE MUFFLED schema hm1diea archetype AI_MINOR volume -1000 hm1diea1 hm1diea2 hm1diea3 schema_voice hammer1 1 comdiesoft //////////////////// //MISSION SPECIFIC// //////////////////// //MISSION 10 schema hm1m1001 archetype AI_MORE_MAJOR hm1m1001 schema_voice hammer1 1 m1001 schema hm1m1002 archetype AI_NONE hm1m1002 schema_voice hammer1 1 m1002 schema hm1m1003 archetype AI_MINOR hm1m1003 schema_voice hammer1 1 m1003 schema hm1m1004 archetype AI_NONE hm1m1004 schema_voice hammer1 1 m1004 schema hm1m1005 archetype AI_NONE hm1m1005 schema_voice hammer1 1 m1005 schema hm1m1006 archetype AI_NONE hm1m1006 schema_voice hammer1 1 m1006 schema hm1m1007 archetype AI_NONE hm1m1007 schema_voice hammer1 1 m1007 schema hm1m1008 archetype AI_NONE hm1m1008 schema_voice hammer1 1 m1008 schema hm1m1009 archetype AI_NONE delay 3000 hm1m1009 schema_voice hammer1 1 m1009 schema hm1m1010 archetype AI_NONE hm1m1010 schema_voice hammer1 1 m1010 ////////////// //MISSION 13// ////////////// schema hm1m1302 archetype AI_NONE hm1m1302 schema_voice hammer1 1 m1302 schema hm1m1303 archetype AI_NONE hm1m1303 schema_voice hammer1 1 m1303 schema hm1m1304 archetype AI_NONE hm1m1304 schema_voice hammer1 1 m1304 schema hm1m1305 archetype AI_NONE hm1m1305 schema_voice hammer1 1 m1305 schema hm1m1306 archetype AI_NONE hm1m1306 schema_voice hammer1 1 m1306 schema hm1m1307 archetype AI_NONE hm1m1307 schema_voice hammer1 1 m1307 schema hm1m1308 archetype AI_NONE hm1m1308 schema_voice hammer1 1 m1308 schema hm1m1309 archetype AI_NONE hm1m1309 schema_voice hammer1 1 m1309 schema hm1m1310 archetype AI_NONE hm1m1310 schema_voice hammer1 1 m1310 schema hm1m1311 archetype AI_NONE hm1m1311 schema_voice hammer1 1 m1311 schema hm1m1312 archetype AI_NONE hm1m1312 schema_voice hammer1 1 m1312 schema hm1m1313 archetype AI_NONE hm1m1313 schema_voice hammer1 1 m1313