//MAGE 1 --Ian Vogel ///////////// //AI SPEECH// ///////////// //AT ALERT 0 schema mg1a0 archetype AI_NONE volume -500 mono_loop 2000 20000 mg1a0hu1 mg1a0hu2 mg1a0hu3 mg1a0hu4 mg1a0co1 mg1a0co2 mg1a0co3 mg1a0co4 mg1a0ch1 mg1a0ch2 mg1a0ch3 schema_voice vmage1 3 atlevelzero //TO ALERT 1 schema mg1a1 archetype AI_NONE mg1a1__1 mg1a1__2 mg1a1__3 schema_voice vmage1 1 tolevelone // +sighted schema mg1a1v archetype AI_NONE mg1a1v_1 schema_voice vmage1 2 tolevelone (Sense Sight) // +heard schema mg1a1h archetype AI_NONE mg1a1h_1 mg1a1h_2 schema_voice vmage1 2 tolevelone (Sense Sound) // +w/co schema mg1a1_w archetype AI_MINOR mg1a1_w1 schema_voice vmage1 2 tolevelone (NearbyFriends 0 20) // +sighted +w/co schema mg1a1vw archetype AI_MINOR mg1a1vw1 mg1a1vw2 schema_voice vmage1 3 tolevelone (Sense Sight) (NearbyFriends 0 20) // +heard +w/co schema mg1a1hw archetype AI_MINOR mg1a1hw1 mg1a1hw2 schema_voice vmage1 3 tolevelone (Sense Sound) (NearbyFriends 0 20) //AT ALERT 1, 2 & 3 schema mg1at1 archetype AI_NONE volume -500 delay 4000 mono_loop 2000 20000 mg1a0co1 mg1a0co2 mg1a0co3 mg1a0co4 schema_voice vmage1 1 atlevelone schema_voice vmage1 1 atleveltwo schema_voice vmage1 1 atlevelthree //BACK TO ALERT 0 schema mg1bak archetype AI_NONE mg1bak_1 mg1bak_2 mg1bak_3 mg1bak_4 mg1bak_5 schema_voice vmage1 1 backtozero //TO ALERT 2 schema mg1a2 archetype AI_MINOR mg1a2__1 mg1a2__2 mg1a2__3 schema_voice vmage1 1 toleveltwo // +sighted schema mg1a2v archetype AI_MINOR mg1a2v_1 schema_voice vmage1 1 toleveltwo (Sense Sight) // +heard schema mg1a2h archetype AI_MINOR mg1a2h_1 mg1a2h_2 schema_voice vmage1 2 toleveltwo (Sense Sound) //AT ALERT 2 & 3 +Investigating schema mg1at2 archetype AI_MINOR delay 1000 no_repeat mono_loop 9000 18000 mg1a2se1 mg1a2se2 mg1a3se1 mg1a3se2 mg1a3se3 mg1m1602 schema_voice vmage1 99 atleveltwo (Investigate true) schema_voice vmage1 99 atlevelthree (Investigate true) //TO LEVEL THREE schema mg1a3 archetype AI_MAJOR mg1a3s_1 mg1a3s_2 mg1a3s_3 mg1a3na1 mg1a3na2 mg1a3na3 mg1a3na4 mg1sec_1 mg1sec_2 schema_voice vmage1 1 tolevelthree schema_voice vmage1 1 spotplayer // +carrying a body schema mg1a3b archetype AI_MORE_MAJOR mg1a3b_1 schema_voice vmage1 9 spotplayer (CarryBody True) // +w/co schema mg1telr archetype AI_COMBAT mg1telr1 mg1telr2 mg1telr3 schema_voice vmage1 3 spotplayer (NearbyFriends 0 20) //LOST CONTACT W/PLAYER schema mg1los archetype AI_NONE mg1los_1 mg1los_2 mg1m1606 schema_voice vmage1 1 lostcontact //RE-SPOTTED PLAYER AFTER A SEARCH +w/co schema mg1telc archetype AI_COMBAT mg1telc1 mg1telc2 mg1telc3 schema_voice vmage1 3 spotplayer (NearbyFriends 0 20) (Reacquire True) //REACT CHARGE schema mg1chga archetype AI_MORE_MAJOR mg1chga1 freq 3 mg1chga2 freq 3 mg1hit_2 freq 3 mg1m1601 freq 1 schema_voice vmage1 1 reactcharge schema_voice vmage1 1 outofreach // +w/co schema mg1chgw archetype AI_COMBAT mg1chgw1 mg1chgw2 schema_voice vmage1 3 reactcharge (NearbyFriends 0 20) //REACT GET READY TO FIRE YOUR BOW schema mg1bow archetype AI_MORE_MAJOR no_repeat mg1atb_1 mg1atb_2 mg1atb_3 schema_voice vmage1 1 reactshoot //REACT RUN AWAY -All except THIEVE's schema mg1runa archetype AI_MAJOR mg1runa1 mg1runa2 schema_voice vmage1 1 reactrun //REACT I SOUND THE ALARMS schema mg1alma archetype AI_MORE_MAJOR mg1alma1 schema_voice vmage1 1 reactalarm // +w/co schema mg1almw archetype AI_COMBAT mg1almw1 schema_voice vmage1 3 reactalarm (NearbyFriends 0 20) //FRUSTRATION -SEE REACTCHARGE //FOUND BODY schema mg1bod archetype AI_MORE_MAJOR mg1bod_1 schema_voice vmage1 1 foundbody //FOUND SOMETHING MISSING schema mg1mis archetype AI_MAJOR mg1mis_1 mg1mis_2 schema_voice vmage1 1 foundmissing //FOUND A SMALL ANOMALY schema mg1sma archetype AI_MINOR mg1sma_1 mg1sma_2 schema_voice vmage1 1 foundsmall //FOUND A LARGE ANOMALY schema mg1lar archetype AI_MAJOR mg1lar_1 mg1lar_2 schema_voice vmage1 1 foundlarge //FOUND A SECURITY BREACH schema mg1sec archetype AI_MORE_MAJOR mg1sec_1 mg1sec_2 schema_voice vmage1 1 foundbreach //RECENTLY SAW THE PLAYER +w/co All except THIEVE's schema mg1rint archetype AI_INFORM mg1rint1 mg1rint2 schema_voice vmage1 1 recentintruder //RECENTLY FOUND BODY +w/co schema mg1rbod archetype AI_INFORM mg1rbod1 mg1rbod2 schema_voice vmage1 1 recentbody //RECENTLY FOUND SOMETHING MISSING +w/co -All except THIEVE's schema mg1rmis archetype AI_INFORM mg1rmis1 mg1rmis2 mg1rmis3 schema_voice vmage1 1 recentmissing //RECENTLY FOUND MISC ANAMOLY +w/co schema mg1roth archetype AI_INFORM mg1roth1 mg1roth2 schema_voice vmage1 1 recentother //COMBAT //SUCCESSFULLY HIT THE PLAYER +not losing schema mg1hit archetype AI_COMBAT mg1hit_1 mg1hit_2 schema_voice vmage1 1 comsucchit (ComBal Winning Even) // +not losing +w/co schema mg1hitw archetype AI_COMBAT mg1hitw1 schema_voice vmage1 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20) //HIT BY THE PLAYER W/HI HIT PTS schema mg1hhi archetype AI_MAJOR mg1hhi_1 mg1hhi_2 mg1hhi_3 mg1hhi_4 mg1hhi_5 schema_voice vmage1 1 comhithigh //HIT BY THE PLAYER W/LO PTS schema mg1hlo archetype AI_MORE_MAJOR mg1hlo_1 mg1hlo_2 mg1hlo_3 mg1hlow1 schema_voice vmage1 1 comhitlow //HIT BY THE PLAYER NO DAMAGE schema mg1hnd archetype AI_MAJOR mg1hnd_1 schema_voice vmage1 1 comhitnodam //AMBUSHED -HIT BY UNSEEN PLAYER schema mg1amb archetype AI_MAJOR mg1amb_1 mg1amb_2 schema_voice vmage1 1 comhitamb // +w/co schema mg1ambw archetype AI_COMBAT mg1ambw1 schema_voice vmage1 2 comhitamb (NearbyFriends 0 20) //DEATH BY COMBAT -LOUD schema mg1diec archetype AI_COMBAT mg1diec1 mg1diec2 mg1diec3 schema_voice vmage1 1 comdieloud //DEATH (or knocked out) BY AMBUSH -MORE MUFFLED schema mg1diea archetype AI_MINOR volume -500 mg1diea1 mg1diea2 mg1diea3 schema_voice vmage1 1 comdiesoft ////////////////////////// //MISSION SPECIFIC STUFF// ////////////////////////// //"Resistance is futile." //schema mg1m1601 //archetype AI_NONE //mg1m1601 //schema_voice vmage1 1 mg_m1601 //"You cannot escape the inevitable." //schema mg1m1602 //archetype AI_NONE //mg1m1602 //schema_voice vmage1 1 mg_m1602 //"His winds blow quickly." //schema mg1m1606 //archetype AI_NONE //mg1m1606 //schema_voice vmage1 1 mg_m1602