//MAGE 2 -Fred S. Galpern ///////////// //AI SPEECH// ///////////// //AT ALERT 0 schema mg2a0 archetype AI_NONE volume -500 delay 1500 mono_loop 2000 15000 mg2a0hu1 mg2a0hu2 mg2a0hu3 mg2a0co1 mg2a0co2 mg2a0co3 mg2a0co4 mg2a0ch1 mg2a0ch2 mg2a0ch3 schema_voice vmage2 1 atlevelzero //TO ALERT 1 schema mg2a1 archetype AI_NONE mg2a1__1 mg2a1__2 mg2a1__3 schema_voice vmage2 1 tolevelone // +sighted schema mg2a1v archetype AI_NONE mg2a1v_1 schema_voice vmage2 2 tolevelone (Sense Sight) // +heard schema mg2a1h archetype AI_NONE mg2a1h_1 mg2a1h_2 mg2a1hw2 schema_voice vmage2 2 tolevelone (Sense Sound) // +w/co schema mg2a1_w archetype AI_MINOR mg2a1_w1 schema_voice vmage2 2 tolevelone (NearbyFriends 0 20) // +sighted +w/co schema mg2a1vw archetype AI_MINOR mg2a1vw1 mg2a1vw2 schema_voice vmage2 3 tolevelone (Sense Sight) (NearbyFriends 0 20) // +heard +w/co schema mg2a1hw archetype AI_MINOR mg2a1hw1 mg2a1hw2 mg2a1hw3 schema_voice vmage2 3 tolevelone (Sense Sound) (NearbyFriends 0 20) //AT ALERT 1, 2 & 3 schema mg2at1 archetype AI_NONE volume -500 delay 6000 mono_loop 2000 15000 mg2a0co1 mg2a0co2 mg2a0co3 mg2a0co4 schema_voice vmage2 1 atlevelone schema_voice vmage2 1 atleveltwo schema_voice vmage2 1 atlevelthree //BACK TO ALERT 0 schema mg2bak archetype AI_NONE mg2bak_1 mg2bak_2 mg2bak_3 mg2bak_4 mg2bak_5 schema_voice vmage2 1 backtozero //TO ALERT 2 schema mg2a2 archetype AI_MINOR mg2a2__1 mg2a2__2 mg2a2__3 schema_voice vmage2 1 toleveltwo // +sighted schema mg2a2v archetype AI_MINOR mg2a2v_1 schema_voice vmage2 1 toleveltwo (Sense Sight) // +heard schema mg2a2h archetype AI_MINOR mg2a2h_1 mg2a2h_2 schema_voice vmage2 2 toleveltwo (Sense Sound) //AT ALERT 2 & 3 +Investigating schema mg2at2 archetype AI_MINOR delay 3000 no_repeat mono_loop 6000 18000 mg2a2se1 mg2a2se2 mg2a2se3 mg2a2se4 mg2a3se1 mg2a3se2 mg2a3se3 Mg2det_1 schema_voice vmage2 99 atleveltwo (Investigate true) schema_voice vmage2 99 atlevelthree (Investigate true) //TO LEVEL THREE schema mg2a3 archetype AI_MAJOR mg2a3s_1 mg2a3s_2 mg2a3s_3 mg2a3na1 mg2a3na2 mg2a3na3 mg2a3na4 schema_voice vmage2 1 tolevelthree schema_voice vmage2 1 spotplayer // +carrying a body schema mg2a3b archetype AI_MORE_MAJOR mg2a3b_1 schema_voice vmage2 9 spotplayer (CarryBody True) // +w/co schema mg2telr archetype AI_COMBAT mg2telr1 mg2telr2 mg2telr3 schema_voice vmage2 3 spotplayer (NearbyFriends 0 20) //LOST CONTACT W/PLAYER schema mg2los archetype AI_NONE mg2los_1 mg2los_2 schema_voice vmage2 1 lostcontact //RE-SPOTTED PLAYER AFTER A SEARCH +w/co schema mg2telc archetype AI_COMBAT mg2telc1 mg2telc2 mg2telc3 mg2telc4 schema_voice vmage2 3 spotplayer (NearbyFriends 0 20) (Reacquire True) //REACT CHARGE schema mg2chga archetype AI_MORE_MAJOR mg2chga1 mg2chga2 mg2hit_2 schema_voice vmage2 1 reactcharge schema_voice vmage2 1 outofreach // +w/co schema mg2chgw archetype AI_COMBAT mg2chgw1 mg2chgw2 schema_voice vmage2 3 reactcharge (NearbyFriends 0 20) //REACT GET READY TO FIRE YOUR BOW schema mg2bow archetype AI_MORE_MAJOR no_repeat mg2atb_1 mg2atb_2 mg2atb_3 schema_voice vmage2 1 reactshoot //REACT RUN AWAY schema mg2runa archetype AI_MAJOR mg2runa1 mg2runa2 schema_voice vmage2 1 reactrun //REACT I SOUND THE ALARMS schema mg2alma archetype AI_MORE_MAJOR mg2alma1 mg2alma2 schema_voice vmage2 1 reactalarm // +w/co schema mg2almw archetype AI_COMBAT mg2almw1 schema_voice vmage2 3 reactalarm (NearbyFriends 0 20) //FRUSTRATION -see REACTCHARGE //FOUND BODY schema mg2bod archetype AI_MORE_MAJOR mg2bod_1 mg2bod_2 schema_voice vmage2 1 foundbody //FOUND SOMETHING MISSING schema mg2mis archetype AI_MAJOR mg2mis_1 mg2mis_2 schema_voice vmage2 1 foundmissing //FOUND A SMALL ANOMALY schema mg2sma archetype AI_MINOR mg2sma_1 mg2sma_2 schema_voice vmage2 1 foundsmall //FOUND A LARGE ANOMALY schema mg2lar archetype AI_MAJOR mg2lar_1 mg2lar_2 schema_voice vmage2 1 foundlarge //FOUND A SECURITY BREACH schema mg2sec archetype AI_MORE_MAJOR mg2sec_1 mg2sec_2 schema_voice vmage2 1 foundbreach //RECENTLY SAW THE PLAYER +w/co schema mg2rint archetype AI_INFORM mg2rint1 mg2rint2 schema_voice vmage2 1 recentintruder //RECENTLY FOUND BODY +w/co schema mg2rbod archetype AI_INFORM mg2rbod1 mg2rbod2 schema_voice vmage2 1 recentbody //RECENTLY FOUND SOMETHING MISSING +w/co schema mg2rmis archetype AI_INFORM mg2rmis1 mg2rmis2 mg2rmis3 schema_voice vmage2 1 recentmissing //RECENTLY FOUND MISC ANAMOLY +w/co schema mg2roth archetype AI_INFORM mg2roth1 mg2roth2 schema_voice vmage2 1 recentother //COMBAT //SUCCESSFULLY HIT THE PLAYER +not losing schema mg2hit archetype AI_COMBAT mg2hit_1 mg2hit_2 mg2m1603 schema_voice vmage2 1 comsucchit (ComBal Winning Even) // +not losing +w/co schema mg2hitw archetype AI_COMBAT mg2hitw1 schema_voice vmage2 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20) //HIT BY THE PLAYER W/HI HIT PTS schema mg2hhi archetype AI_MAJOR mg2hhi_1 mg2hhi_2 mg2hhi_3 mg2m1609 schema_voice vmage2 1 comhithigh //HIT BY THE PLAYER W/LO PTS schema mg2hlo archetype AI_MORE_MAJOR mg2hlo_1 mg2hlo_2 mg2hlo_3 mg2hlow1 schema_voice vmage2 1 comhitlow //HIT BY THE PLAYER NO DAMAGE schema mg2hnd archetype AI_MAJOR mg2hnd_1 mg2hnd_2 mg2m1604 schema_voice vmage2 1 comhitnodam //AMBUSHED -HIT BY UNSEEN PLAYER schema mg2amb archetype AI_MAJOR mg2amb_1 mg2amb_2 mg2amb_3 schema_voice vmage2 1 comhitamb // +w/co schema mg2ambw archetype AI_COMBAT mg2ambw1 schema_voice vmage2 2 comhitamb (NearbyFriends 0 20) //DEATH BY COMBAT -LOUD schema mg2diec archetype AI_COMBAT mg2diec1 mg2diec2 mg2diec3 schema_voice vmage2 1 comdieloud //DEATH (or knocked out) BY AMBUSH -MORE MUFFLED schema mg2diea archetype AI_MINOR volume -500 mg2diea1 mg2diea2 mg2diea3 schema_voice vmage2 1 comdiesoft ////////////////////////// //MISSION SPECIFIC STUFF// ////////////////////////// //"The seasons move faster invader." //schema mg2m1603 //archetype AI_NONE //mg2m1603 //schema_voice vmage2 1 mg_m1603 //"He strikes as a dying wind." //schema mg2m1604 //archetype AI_NONE //mg2m1604 //schema_voice vmage2 1 mg_m1604 //"The earth will protect me." //schema mg2m1609 //archetype AI_NONE //mg2m1609 //schema_voice vmage2 1 mg_m1609