//WEAPONS & INTERFACE schema underwater archetype AMB_M03 mono_loop 0 0 volume -1 underwat ///////////// //INVENTORY// ///////////// //PICKUP STUFF schema pickup volume -1500 pickup //PICKUP LOOT schema pickup_loot volume -800 pickloot //PICKUP KEY schema pickup_key volume -1500 pickkey //PICKUP POWERUP schema pickup_power volume -1500 pickpwr //FROB HOLYWATER FONT schema pickup_holy volume -750 frobholy env_tag (Event Activate) (DeviceType HolyH20) //NEW OBJECTIVE schema new_obj volume -1800 newobj2 //ARROW TO & FROM INVENTORY schema bow_begin archetype WEAPONS volume -1500 bowbegin schema bow_end archetype WEAPONS volume -1500 bowend //SWORD TO & FROM INVENTORY schema sword_begin archetype WEAPONS volume -1500 unsheath schema sword_end archetype WEAPONS volume -1500 sheath //BLACKJACK TO & FROM INVENTORY schema bjack_begin archetype WEAPONS volume -2000 bj_begin schema bjack_end archetype WEAPONS volume -2000 bj_end //DROP COIN IN METAL PLATE -MISSION 7 schema coindrop volume -1500 coindrop ///////////////// //WEAPONS USAGE// ///////////////// //BOW schema bowpull archetype WEAPONS volume -1800 bowpull schema bow_abort archetype WEAPONS volume -1200 bowabort schema bow_abort_auto archetype WEAPONS volume -800 bowabor2 schema bowtwang_player archetype WEAPONS volume -1200 //vol was -1000 bowtwngp schema bowtwang_ai archetype WEAPONS volume -1 bowtwnga env_tag (Event Launch) (LaunchVel 1 1) (CreatureType Guard) (ArrowType Broadhead) //EMITTER TRAP LAUNCH schema emit_trap archetype WEAPONS volume -1 emitter1 emitter2 env_tag (Event Launch) (LaunchVel 1 1) (WeaponType Emitter) (ArrowType Broadhead) //LAUNCH MAGIC MISSILE schema fire_magic archetype WEAPONS volume -1 fmagic1 fmagic2 fmagic3 env_tag (Event Launch) (LaunchVel 1 1) (ArrowType MagicMissile) //LAUNCH FIREBOLT schema fire_firebolt archetype WEAPONS volume -1 ffbolt3 env_tag (Event Launch) (LaunchVel 1 1) (ArrowType FireBolt) //LAUNCH WEB schema fire_web archetype WEAPONS volume -1 webshot1 webshot2 env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Web) (CreatureType Spider) //GHOST SHOT LAUNCH schema fire_gs archetype WEAPONS f_gs1 env_tag (Event Launch) (LaunchVel 1 1) (ArrowType GhostShot) //HAMMER SPEEL LAUNCH schema fire_hs archetype WEAPONS f_hm1 env_tag (Event Launch) (LaunchVel 1 1) (ArrowType HammerSpell) //MAGE FIRE BOLT schema fire_mgfire archetype WEAPONS mgfire env_tag (Event Launch) (LaunchVel 1 1) (MageShotType MageFire) //MAGE WATER SHOT schema fire_mgwater archetype WEAPONS mgwater env_tag (Event Launch) (LaunchVel 1 1) (MageShotType MageWater) //MAGE EARTH SHOT schema fire_mgearth archetype WEAPONS mgearth env_tag (Event Launch) (LaunchVel 1 1) (MageShotType MageEarth) //MAGE AIR SHOT schema fire_mgair archetype WEAPONS mgair env_tag (Event Launch) (LaunchVel 1 1) (MageShotType MageAir) //PLAYER ARROW WHOOSHES [OUTGOING] schema arrow_out_norm archetype WEAPONS //delay 80 volume -1500 //vol was -1000 ao_norm1 ao_norm2 env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Broadhead Rope) (CreatureType Player) schema arrow_out_water archetype WEAPONS //delay 80 volume -1500 ao_wat1 ao_wat2 env_tag (Event Launch) (LaunchVel 1 1) (ArrowType HolyWater Water) (CreatureType Player) schema arrow_out_fire archetype WEAPONS //delay 80 volume -500 ao_fire1 ao_fire2 missfire env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Fire) (CreatureType Player) schema arrow_out_gas archetype WEAPONS //delay 80 volume -2000 ao_gas env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Gas) (CreatureType Player) schema arrow_out_noise archetype WEAPONS //delay 80 volume -1000 ao_noiz env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Noisemaker) (CreatureType Player) //ENEMY ARROWS WHOOSHES [INCOMING] schema arrow_inc_norm archetype WEAPONS volume -1000 ai_norm1 ai_norm2 ai_norm3 //SWING LEFT schema sw_left archetype WEAPONS delay 350 sword2 env_tag (Event Motion) (CreatureType Player) (PlyrSword 2 2) (PlyrSwordSwing 1 1) (Direction 1 1) //SWING RIGHT schema sw_right archetype WEAPONS delay 350 sword4 env_tag (Event Motion) (CreatureType Player) (PlyrSword 2 2) (PlyrSwordSwing 1 1) (Direction 2 2) //SWING OVER schema sw_over archetype WEAPONS delay 200 sword1 sword3 env_tag (Event Motion) (CreatureType Player) (PlyrSword 2 2) (PlyrSwordSwing 2 2) //BLACKJACK WHOOSHES schema sw_bjack archetype WEAPONS delay 350 volume -500 bj_swng1 bj_swng2 env_tag (Event Motion) (CreatureType Player) (PlyrSword 2 2) (PlyrSwordSwing 0 0) //GRENADES //Flashbomb exploding schema flashbomb_exp archetype COLLISIONS volume -1 flashbmb env_tag (Event Death) (WeaponType FlashBomb) //Mine arming schema mine_arming archetype WEAPONS volume -500 minearmg env_tag (Event Activate) (WeaponType Mine GasMine) //Mine proximity triggered schema mine_prox archetype WEAPONS volume -500 mineprox env_tag (Event Activate) (WeaponType ActiveMine ActiveGasMine) //Mine exploding schema mine_explode archetype COLLISIONS volume -1 expmine env_tag (Event Death) (WeaponType ActiveMine) //GasMine exploding schema gasmine_explode archetype COLLISIONS volume -1 expgas env_tag (Event Death) (WeaponType ActiveGasMine) //Bang the Gong schema gong_ring archetype DEVICES gong01 env_tag (Event Activate) (DeviceType Gong) //FAKE TALISMAN WHOOSH schema faktalis_whoosh archetype DEVICES whip env_tag (Event Activate) (WeaponType FakeTalisman) ///////////////////// //LEVERS & SWITCHES// ///////////////////// //FLOOR LEVER FAST schema LvFloor1 archetype DEVICES LvFloor1 env_tag (Event StateChange) (SwitchType LvFloor1) //FLOOR LEVER SLOW PUSH schema LvFloor2_push archetype DEVICES LvCauld1 env_tag (Event StateChange) (SwitchType LvFloor2) (DirectionState Forward) //FLOOR LEVER SLOW RESET schema LvFloor2_reset archetype DEVICES LvCauld2 env_tag (Event StateChange) (SwitchType LvFloor2) (DirectionState Reverse) //WALL LEVER schema LvWall archetype DEVICES volume -1000 LvWall env_tag (Event StateChange) (SwitchType LvWall) (DirectionState Forward Reverse) //PANEL LEVER schema LvPanel archetype DEVICES volume -1000 LvPanel env_tag (Event StateChange) (SwitchType LvPanel) (DirectionState Forward Reverse) //SLIDE LEVER schema LvSlide archetype DEVICES volume -1000 LvSlide env_tag (Event StateChange) (SwitchType LvSlide) (DirectionState Forward Reverse) //TELESCOPE TILE schema LvScope archetype DEVICES volume -300 LvScope env_tag (Event StateChange) (SwitchType LvScope) (DirectionState Forward Reverse) //THROW SWITCH ON schema LvThrow_on archetype DEVICES LvThrow1 env_tag (Event StateChange) (SwitchType LvThrow) (DirectionState Reverse) //THROW SWITCH OFF schema LvThrow_off archetype DEVICES LvThrow2 env_tag (Event StateChange) (SwitchType LvThrow) (DirectionState Forward) //Lever pull snd that tips cauldron schema lvr_cauld_pour archetype DEVICES lvcauld1 env_tag (Event StateChange) (DeviceType CauldLvr) (DirectionState Forward) //Lever push snd that resets cauldron schema lvr_cauld_reset archetype DEVICES lvcauld2 env_tag (Event StateChange) (DeviceType CauldLvr) (DirectionState Reverse) //Lever that opens/closes hammer mold schema lvr_mold archetype DEVICES lvmold1 env_tag (Event StateChange) (DeviceType MoldLvr) //Cauldron pivoting snd schema cauldron_pivot archetype DEVICES cauldron //Lava bubbling in cauldron schema lava_loop1 archetype DEVICES mono_loop 0 0 volume -1500 lavalp1 //Lava pouring into mold schema lava_pour archetype DEVICES mono_loop 0 0 lavapour //Steam blasts when mold opens with newly forged hammer inside. schema steam_blast archetype DEVICES volume -1000 steambla //Steampuff spout schema steam_puff archetype DEVICES audio_class ambient volume -1000 puff1 puff2 env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Steampuff) //Factory error buzzer schema buzzer_error archetype DEVICES buzzer //Prison alarm schema alarm archetype DEVICES mono_loop 0 0 alarm env_tag (Event ActiveLoop) (DeviceType Alarm) //Prison alarm ramp up schema alarm_begin archetype DEVICES alarmbeg env_tag (Event Activate) (DeviceType Alarm) //Prison alarm ramp down schema alarm_end archetype DEVICES alarmend env_tag (Event Deactivate) (DeviceType Alarm) //Rameriz's house alarm schema rmz_alarm archetype DEVICES mono_loop 0 0 alarm env_tag (Event Activate) (DeviceType RmzAlarm) //Button Push schema Button_push archetype DEVICES b_push env_tag (Event Activate) (SwitchType BPush) //Button Pull schema Button_Pull archetype DEVICES b_pull env_tag (Event Activate) (SwitchType BPull) //Button Elevator schema Button_elev archetype DEVICES b_elev env_tag (Event Activate) (SwitchType BElev) //Button Ramirez schema Button_rmz archetype DEVICES B_rmz env_tag (Event Activate) (SwitchType BRmz) //Button Book schema Button_book archetype DEVICES volume -2000 B_book env_tag (Event Activate) (SwitchType BBook) //Pressure Plate schema pplate1 archetype DEVICES volume -1 pplate env_tag (Event Activate) (SwitchType PPlate) ///////// //LIFTS// ///////// //ELEVATOR1 schema elev1_loop archetype DEVICES mono_loop 0 0 volume -500 elev1lp env_tag (Event ActiveLoop) (DeviceType ElevPlat) schema elev1_stop archetype DEVICES elev1st env_tag (Event Deactivate) (DeviceType ElevPlat) //ELEVATOR2 schema elev2_loop archetype DEVICES mono_loop 0 0 volume -500 elev2lp env_tag (Event ActiveLoop) (DeviceType ElevHmr) schema elev2_stop archetype DEVICES elev2st env_tag (Event Deactivate) (DeviceType ElevHmr) //////////// //MACHINES// //////////// //TURBINE LOOP schema turbine_lp archetype DEVICES mono_loop 0 0 volume -1000 turb2lp env_tag (Event Activate) (MachType Turbine) //TURBINE STOP schema turbine_st archetype DEVICES volume -1000 turb2st env_tag (Event Deactivate) (MachType Turbine) //SWING ARM PUMP LOOP schema swarmpump_lp archetype DEVICES mono_loop 0 0 volume -1000 saplp env_tag (Event Activate) (MachType SwingArmPump) //SWING ARM PUMP STOP schema swarmpump_st archetype DEVICES volume -1000 sapst env_tag (Event Deactivate) (MachType SwingArmPump) //Dinner Bell schema dinner_bell archetype DEVICES volume -1000 belldinn env_tag (Event Activate) (DeviceType DinnerBell) //GAMBLING WHEEL SPIN schema wheel_spin archetype DEVICES volume -800 wheelspn env_tag (Event Activate) (MachType GWheel) //GAMBLING WHEEL STOP schema wheel_stop archetype DEVICES volume -800 wheelstp env_tag (Event Deactivate) (MachType GWheel) //PLUCK HARP schema pluck_harp archetype DEVICES volume -1000 harp1 harp2 harp3 env_tag (Event Activate) (MachType Harp) //MAGE STATUES schema statue_mgearth archetype DEVICES volume -1000 statueme env_tag (Event Activate) (WardType StatueMgE) schema statue_mgair archetype DEVICES volume -1000 statuema env_tag (Event Activate) (WardType StatueMgA) schema statue_mgwater archetype DEVICES volume -1000 statuemw env_tag (Event Activate) (WardType StatueMgW) schema statue_mgfire archetype DEVICES volume -1000 statuemf env_tag (Event Activate) (WardType StatueMgF) //POTIONS//////////////////////////////// // drink healing potion schema potion_heal archetype DEVICES tstheal env_tag (Event Activate) (DeviceType HealPot) schema potion_air archetype DEVICES tstairp env_tag (Event Activate) (DeviceType AirPot) //eating crunchy food schema eat_crunchy archetype DEVICES eatcrnch env_tag (Event Activate) (DeviceType CrunchyFood) //eating soft food schema eat_soft archetype DEVICES eatsoft env_tag (Event Activate) (DeviceType SoftFood) //Talisman alarm schema alarm_talisman archetype DEVICES mono_loop 0 0 volume -1000 alarm3 //AMBIENT LOOPS ON OBJECTS //TORCHES schema torch_flame archetype DEVICES mono_loop 0 0 volume -1700 firelp1 firelp8 firelp9 //Fireplace snd schema fire_flame archetype DEVICES mono_loop 0 0 volume -1000 firelp1 firelp8 firelp9 //BUG CLOUDS schema bugcloud_lp archetype DEVICES mono_loop 0 0 volume -1500 bugclou1 bugclou2 bugclou3 //BUG HALO AROUND ZOMBIES schema bughalo_lp archetype DEVICES mono_loop 0 0 volume -1550 bughalo //GLOW BALL schema glowball_lp archetype DEVICES mono_loop 0 0 volume -100 glowball glowbal2