//OPERA ACTOR & PATRON -Emil ///////////// //AI SPEECH// ///////////// //ASLEEP schema op1a0sn archetype AI_NONE volume -500 mono_loop 2000 3000 sg1a0sn1 sg1a0sn2 sg1a0sn3 schema_voice vactor1 1 sleeping schema_voice vpatron1 1 sleeping //AT ALERT 0 -PATRON ONLY schema op1a0co archetype AI_NONE volume -500 mono_loop 2000 20000 op1a0co1 op1a0co2 op1a0co3 op1a0co4 schema_voice vpatron1 1 atlevelzero // -ACTOR ONLY schema op1a0si archetype AI_NONE volume -200 mono_loop 100 10000 op1a0si1 op1a0si2 op1a0si3 op1a0si4 op1a0si5 op1a0si6 op1a0si7 op1a0si8 op1a0si9 op1a0s10 op1a0s11 op1a0s12 op1a0s13 op1a0hu1 op1a0hu2 op1a0hu3 op1a0hu4 silenc9s silenc3s schema_voice vactor1 1 atlevelzero //TO ALERT 1 schema op1a1 archetype AI_NONE op1a1__1 op1a1__2 op1a1__3 op1a1__4 schema_voice vactor1 1 tolevelone schema_voice vpatron1 1 tolevelone // +sighted schema op1a1v archetype AI_NONE op1a1v_1 schema_voice vactor1 2 tolevelone (Sense Sight) schema_voice vpatron1 2 tolevelone (Sense Sight) // +heard schema op1a1h archetype AI_NONE op1a1h_1 schema_voice vactor1 2 tolevelone (Sense Sound) schema_voice vpatron1 2 tolevelone (Sense Sound) //AT ALERT 1, 2 & 3 schema op1at1 archetype AI_NONE volume -500 delay 5000 mono_loop 500 15000 op1a0co1 op1a0co2 op1a0co3 op1a0co4 schema_voice vactor1 1 atlevelone schema_voice vactor1 1 atleveltwo schema_voice vactor1 1 atlevelthree schema_voice vpatron1 1 atlevelone schema_voice vpatron1 1 atleveltwo schema_voice vpatron1 1 atlevelthree //BACK TO ALERT 0 schema op1bak archetype AI_NONE op1bak_1 op1bak_2 op1bak_3 op1bak_4 schema_voice vactor1 1 backtozero schema_voice vpatron1 1 backtozero //TO ALERT 2 schema op1a2 archetype AI_MINOR op1a2__1 op1a2__2 schema_voice vactor1 1 toleveltwo schema_voice vpatron1 1 toleveltwo //TO ALERT 3 schema op1a3 archetype AI_MAJOR op1a3s_1 op1a3s_2 schema_voice vactor1 1 tolevelthree schema_voice vpatron1 1 tolevelthree schema_voice vactor1 1 spotplayer schema_voice vpatron1 1 spotplayer // +carrying a body schema op1a3b archetype AI_MORE_MAJOR op1a3b_1 schema_voice vactor1 9 spotplayer (CarryBody True) schema_voice vpatron1 9 spotplayer (CarryBody True) //RE-SPOTTED PLAYER AFTER A SEARCH +w/co -All except THIEVE's schema op1telc archetype AI_COMBAT op1telc1 op1telc2 schema_voice vactor1 9 spotplayer (NearbyFriends 0 20) (Reacquire True) schema_voice vpatron1 9 spotplayer (NearbyFriends 0 20) (Reacquire True) //REACT RUN AWAY -ACTOR ONLY schema op1run_a archetype AI_MAJOR op1runa1 op1runa2 op1runa3 op1runa4 op1runa5 schema_voice vactor1 1 reactrun // -PATRON ONLY schema op1run_p archetype AI_MAJOR op1runa1 op1runa2 op1runa3 op1runa4 schema_voice vpatron1 1 reactrun //REACT I SOUND THE ALARMS schema op1alma archetype AI_MORE_MAJOR op1alma1 schema_voice vactor1 1 reactalarm schema_voice vpatron1 1 reactalarm //FOUND BODY schema op1bod archetype AI_MORE_MAJOR op1bod_1 op1bod_2 schema_voice vactor1 1 foundbody schema_voice vpatron1 1 foundbody //FOUND SOMETHING MISSING schema op1mis archetype AI_MAJOR op1mis_1 schema_voice vactor1 1 foundmissing schema_voice vpatron1 1 foundmissing //FOUND A SMALL ANOMALY schema op1sma archetype AI_MINOR op1sma_1 schema_voice vactor1 1 foundsmall schema_voice vpatron1 1 foundsmall //FOUND A LARGE ANOMALY schema op1lar archetype AI_MAJOR op1lar_1 schema_voice vactor1 1 foundlarge schema_voice vpatron1 1 foundlarge //FOUND A SECURITY BREACH schema op1sec archetype AI_MORE_MAJOR op1sec_1 schema_voice vactor1 1 foundbreach schema_voice vpatron1 1 foundbreach //RECENTLY SAW THE PLAYER +w/co schema op1rint archetype AI_INFORM op1rint1 op1rint2 schema_voice vactor1 1 recentintruder schema_voice vpatron1 1 recentintruder //RECENTLY FOUND BODY +w/co schema op1rbod archetype AI_INFORM op1rbod1 schema_voice vactor1 1 recentbody schema_voice vpatron1 1 recentbody //RECENTLY FOUND SOMETHING MISSING +w/ schema op1rmis archetype AI_INFORM op1rmis1 schema_voice vactor1 1 recentmissing schema_voice vpatron1 1 recentmissing //RECENTLY FOUND MISC ANAMOLY +w/co schema op1roth archetype AI_INFORM op1roth1 schema_voice vactor1 1 recentother schema_voice vpatron1 1 recentother //HIT BY THE PLAYER schema op1hlo archetype AI_MORE_MAJOR op1hlo_1 op1hlo_2 op1hlo_3 schema_voice vactor1 1 comhitlow schema_voice vactor1 1 comhithigh schema_voice vactor1 1 comhitamb schema_voice vpatron1 1 comhitlow schema_voice vpatron1 1 comhithigh schema_voice vpatron1 1 comhitamb //HIT BY THE PLAYER +w/co schema op1hlow archetype AI_MORE_MAJOR op1hlow1 schema_voice vactor1 1 comhitlow (NearbyFriends 0 20) schema_voice vactor1 1 comhithigh (NearbyFriends 0 20) schema_voice vactor1 1 comhitamb (NearbyFriends 0 20) schema_voice vpatron1 1 comhitlow (NearbyFriends 0 20) schema_voice vpatron1 1 comhithigh (NearbyFriends 0 20) schema_voice vpatron1 1 comhitamb (NearbyFriends 0 20) //DEATH BY COMBAT -LOUD schema op1diec archetype AI_COMBAT op1diec1 op1diec2 op1diec3 schema_voice vactor1 1 comdieloud schema_voice vpatron1 1 comdieloud //DEATH (or knocked out) BY AMBUSH -MORE MUFFLED schema op1diea archetype AI_MINOR volume -500 op1diea1 op1diea2 op1diea3 schema_voice vactor1 1 comdiesoft schema_voice vpatron1 1 comdiesoft