//PRISONER 2 //ALERT 0 schema pr2a0co archetype AI_NONE mono_loop 3000 15000 pr2a0co1 pr2a0co2 pr2a0co3 pr2a0co4 pr2a0mu1 pr2a0mu2 pr2a0mu3 schema_voice pris2 1 atlevelzero schema pr2a0mo archetype AI_NONE mono_loop 3000 15000 pr2a0mo1 pr2a0mo2 pr2a0mo3 pr2a0so1 pr2a0so2 pr2a0so3 schema_voice pris2 1 atlevelzero //to Alert Level 1 schema PR2a1 archetype AI_NONE pr2a1__1 pr2a1__2 schema_voice pris2 1 tolevelone //to Alert Level 2 schema PR2a2 archetype AI_MINOR pr2a2__1 pr2a2__2 schema_voice pris2 1 toleveltwo //to Alert Level 3 schema PR2a3 archetype AI_MAJOR pr2a3__1 pr2a3__2 pr2a3__3 schema_voice pris2 1 tolevelthree schema_voice pris2 1 spotplayer //Back to Alert Level 1 schema PR2bak archetype AI_NONE pr2bak_1 pr2bak_2 schema_voice pris2 1 backtozero //Death cries schema PR2die archetype AI_MAJOR pr2diea1 pr2diec1 schema_voice pris2 1 comdieloud schema_voice pris2 1 comdiesoft //Injured yelps schema PR2hhi archetype AI_MAJOR pr2hhi_1 pr2hhi_2 schema_voice pris2 1 comhithigh schema_voice pris2 1 comhitamb //Injured yelps schema PR2hlo archetype AI_MAJOR pr2hlo_1 pr2hlo_2 schema_voice pris2 1 comhitlow