//GUARD 1 -Dan ///////////// //AI SPEECH// ///////////// //ASLEEP schema sg1a0sn archetype AI_NONE volume -500 mono_loop 2000 3000 sg1a0sn1 sg1a0sn2 sg1a0sn3 schema_voice guard1 1 sleeping //AT ALERT 0 -HUMMING & WHISTLING (Most Freq) schema sg1a0hu archetype AI_NONE volume -500 mono_loop 2000 20000 sg1a0hu1 sg1a0hu2 sg1a0hu3 sg1a0wh1 sg1a0wh2 sg1a0wh3 schema_voice guard1 3 atlevelzero // -COUGHING schema sg1a0co archetype AI_NONE volume -500 mono_loop 5000 20000 sg1a0co1 sg1a0co2 sg1a0co3 sg1a0co4 sg1a0th1 sg1a0th2 sg1a0th3 schema_voice guard1 2 atlevelzero // -MUTTERING (Least freq) schema sg1a0mu archetype AI_NONE volume -500 mono_loop 7500 20000 sg1a0mu1 sg1a0mu2 sg1a0mu3 schema_voice guard1 1 atlevelzero (Mission 1 14) schema_voice guard1 1 atlevelzero (Mission 16 17) //TO ALERT 1 schema sg1a1 archetype AI_NONE sg1a1__1 sg1a1__2 sg1a1__3 sg1a1__4 sg1a1__5 sg1a1__6 schema_voice guard1 1 tolevelone // +sighted schema sg1a1v archetype AI_NONE sg1a1v_1 sg1a1v_2 schema_voice guard1 2 tolevelone (Sense Sight) // +heard schema sg1a1h archetype AI_NONE sg1a1h_1 sg1a1h_2 sg1a1h_3 schema_voice guard1 2 tolevelone (Sense Sound) // +w/co schema sg1a1_w archetype AI_MINOR sg1a1_w1 sg1a1_w2 schema_voice guard1 2 tolevelone (NearbyFriends 0 20) // +sighted +w/co schema sg1a1vw archetype AI_MINOR sg1a1vw1 sg1a1vw2 sg1a1vw3 sg1a1vw4 schema_voice guard1 3 tolevelone (Sense Sight) (NearbyFriends 0 20) // +heard +w/co schema sg1a1hw archetype AI_MINOR sg1a1hw1 sg1a1hw2 sg1a1hw3 sg1a1hw4 schema_voice guard1 3 tolevelone (Sense Sound) (NearbyFriends 0 20) //AT ALERT 1, 2 & 3 schema sg1a1tc archetype AI_NONE volume -500 delay 5000 mono_loop 2000 20000 sg1a0tc1 sg1a0tc2 sg1a0tc3 sg1a0cn1 sg1a0cn2 sg1a0cn3 schema_voice guard1 1 atlevelone schema_voice guard1 1 atleveltwo schema_voice guard1 1 atlevelthree //BACK TO ALERT 0 schema sg1bak archetype AI_NONE sg1bak_1 sg1bak_2 sg1bak_3 sg1bak_4 sg1bak_5 sg1bak_6 sg1bak_7 sg1bak_8 schema_voice guard1 1 backtozero //TO ALERT 2 schema sg1a2 archetype AI_MINOR sg1a2__1 sg1a2__2 sg1a2__3 sg1a2__4 sg1a2__5 schema_voice guard1 1 toleveltwo // +sighted schema sg1a2v archetype AI_MINOR sg1a2v_1 schema_voice guard1 1 toleveltwo (Sense Sight) // +heard schema sg1a2h archetype AI_MINOR sg1a2h_1 sg1a2h_2 sg1a2h_3 schema_voice guard1 2 toleveltwo (Sense Sound) //AT ALERT 2 +Investigating schema sg1at2 archetype AI_MINOR delay 3000 no_repeat mono_loop 10000 20000 sg1a2se1 sg1a2se2 sg1a2se3 sg1a2se4 sg1a3se1 sg1a3se2 sg1a3se3 sg1a3se4 schema_voice guard1 99 atleveltwo (Investigate true) //TO LEVEL THREE schema sg1a3 archetype AI_MAJOR sg1a3__1 sg1a3__2 schema_voice guard1 1 tolevelthree //SPOTTED THE PLAYER -All except THIEVE's MISSION schema sg1a3s archetype AI_MORE_MAJOR sg1a3s_1 sg1a3s_2 sg1a3s_3 sg1a3s_4 schema_voice guard1 1 spotplayer (Mission 1 14) schema_voice guard1 1 spotplayer (Mission 16 17) // -THIEVE's ONLY schema sg1a3s_m15 archetype AI_MORE_MAJOR sg1a3na7 sg1a3s_2 sg1a3s_4 schema_voice guard1 1 spotplayer (Mission 15 15) //(more sp) -All except THIEVE's MISSION schema sg1a3na archetype AI_MORE_MAJOR sg1a3na1 sg1a3na2 sg1a3na3 sg1a3na4 sg1a3na5 sg1a3na6 schema_voice guard1 1 spotplayer (Mission 1 14) schema_voice guard1 1 spotplayer (Mission 16 17) // -THIEVE's ONLY schema sg1a3na_m15 archetype AI_MORE_MAJOR sg1a3na1 sg1a3na2 sg1a3na3 sg1a3na4 sg1a3na7 schema_voice guard1 1 spotplayer (Mission 15 15) // -OPERA ONLY schema sg1a3na_m17 archetype AI_MORE_MAJOR sg117100 sg117101 sg117102 schema_voice guard1 1 spotplayer (Mission 17 17) // +carrying a body schema sg1a3b archetype AI_MORE_MAJOR sg1a3b_1 schema_voice guard1 9 spotplayer (CarryBody True) // +w/co -All except THIEVE's schema sg1telr archetype AI_COMBAT sg1telr1 sg1telr2 sg1telr3 sg1telr4 sg1telr5 schema_voice guard1 3 spotplayer (NearbyFriends 0 20) (Mission 1 14) schema_voice guard1 3 spotplayer (NearbyFriends 0 20) (Mission 16 17) // +w/co -THIEVE's ONLY schema sg1telr_m15 archetype AI_COMBAT sg1telr4 sg1telr6 sg1telr7 schema_voice guard1 3 spotplayer (NearbyFriends 0 20) (Mission 15 15) //LOST CONTACT W/PLAYER schema sg1los archetype AI_NONE sg1los_1 sg1los_2 sg1los_3 sg1los_4 schema_voice guard1 1 lostcontact //AT ALERT 3 +Investigating schema sg1at3 archetype AI_MAJOR delay 3000 no_repeat mono_loop 10000 20000 sg1a2se1 sg1a2se2 sg1a2se3 sg1a2se4 sg1a3se1 sg1a3se2 sg1a3se3 sg1a3se4 schema_voice guard1 99 atlevelthree (Investigate true) //RE-SPOTTED PLAYER AFTER A SEARCH +w/co -All except THIEVE's schema sg1telc archetype AI_COMBAT sg1telc1 sg1telc2 sg1telc3 sg1telc4 sg1telc5 sg1telc6 schema_voice guard1 3 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 1 14) schema_voice guard1 3 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 16 17) // -THIEVE's ONLY schema sg1telc_m15 archetype AI_COMBAT sg1telc3 sg1telc7 schema_voice guard1 5 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 15 15) //REACT 1ST WARNING schema sg1warn1 archetype AI_NONE sg1wrn11 schema_voice guard1 1 reactwarn //REACT 2ND WARNING schema sg1warn2 archetype AI_MINOR sg1wrn21 schema_voice guard1 1 reactwarn2 //REACT ATTACK AFTER FINAL WARNING schema sg1warnf archetype AI_MAJOR sg1wrnf1 schema_voice guard1 9 reactcharge (Reiterate 9 9) //REACT CHARGE schema sg1chga archetype AI_MORE_MAJOR sg1chga1 sg1chga2 schema_voice guard1 1 reactcharge schema_voice vass1 1 reactcharge // +w/co schema sg1chgw archetype AI_COMBAT sg1chgw1 sg1chgw2 sg1chgw3 schema_voice guard1 3 reactcharge (NearbyFriends 0 20) schema_voice vass1 3 reactcharge (NearbyFriends 0 20) //REACT CHARGE schema sg1chga_M17 archetype AI_MORE_MAJOR sg117100 sg117102 sg117103 schema_voice guard1 1 reactcharge (Mission 17 17) //REACT GET READY TO FIRE YOUR BOW schema sg1bow archetype AI_MORE_MAJOR no_repeat sg1atb_1 sg1atb_2 sg1atb_3 sg1atn_1 schema_voice guard1 1 reactshoot //REACT RUN AWAY -All except THIEVE's schema sg1runa archetype AI_MAJOR sg1runa1 sg1runa2 sg1runa3 sg1runa4 schema_voice guard1 1 reactrun (Mission 1 14) schema_voice guard1 1 reactrun (Mission 16 17) // -THIEVE's ONLY schema sg1runa_m15 archetype AI_MAJOR sg1runa1 sg1runa2 sg1runa3 schema_voice guard1 1 reactrun (Mission 15 15) //REACT I SOUND THE ALARMS schema sg1alma archetype AI_MORE_MAJOR sg1alma1 sg1alma2 sg1alma3 schema_voice guard1 1 reactalarm // +w/co schema sg1almw archetype AI_COMBAT sg1almw1 sg1almw2 schema_voice guard1 3 reactalarm (NearbyFriends 0 20) //FRUSTRATION schema sg1frust archetype AI_MAJOR sg1bkd_1 sg1bkd_2 sg1a2se2 sg1det_1 schema_voice guard1 1 outofreach //FOUND BODY schema sg1bod archetype AI_MORE_MAJOR sg1bod_1 sg1bod_2 sg1bod_3 schema_voice guard1 1 foundbody //FOUND SOMETHING MISSING -All except THIEVE's schema sg1mis archetype AI_MAJOR sg1mis_1 sg1mis_2 sg1mis_5 sg1mis_6 sg1lar_2 schema_voice guard1 1 foundmissing (Mission 1 14) schema_voice guard1 1 foundmissing (Mission 16 17) // -BAFFORD ONLY schema sg1mis_miss2 archetype AI_MAJOR sg1mis_3 schema_voice guard1 1 foundmissing (Mission 2 2) // -SWORD ONLY schema sg1mis_m06 archetype AI_MAJOR sg1mis_4 schema_voice guard1 1 foundmissing (Mission 6 6) // -THIEVE'S ONLY schema sg1mis_m15 archetype AI_MAJOR sg1mis_5 sg1mis_2 sg1mis_6 schema_voice guard1 5 foundmissing (Mission 15 15) //NOTICED A TORCH BEING DOUSED schema sg1torch archetype AI_MINOR delay 1000 sg1a1__1 sg1a1__2 sg1a1__3 sg1a1__6 sg1sma_4 sg1bak_6 schema_voice guard1 1 noticetorch schema_voice vass1 1 noticetorch //FOUND A SMALL ANOMALY schema sg1sma archetype AI_MINOR sg1sma_1 sg1sma_2 sg1sma_3 sg1sma_4 schema_voice guard1 1 foundsmall //FOUND A LARGE ANOMALY schema sg1lar archetype AI_MAJOR sg1lar_1 sg1lar_3 schema_voice guard1 1 foundlarge //FOUND A SECURITY BREACH -All except THIEVE's schema sg1sec archetype AI_MORE_MAJOR sg1sec_1 sg1sec_2 sg1sec_3 sg1sec_4 schema_voice guard1 1 foundbreach (Mission 1 14) schema_voice guard1 1 foundbreach (Mission 16 17) // -THIEVE's ONLY schema sg1sec_m15 archetype AI_MORE_MAJOR sg1sec_1 sg1sec_2 sg1sec_3 schema_voice guard1 1 foundbreach (Mission 15 15) //RECENTLY SAW THE PLAYER +w/co All except THIEVE's schema sg1rint archetype AI_INFORM sg1rint1 sg1rint2 sg1rint3 schema_voice guard1 1 recentintruder (Mission 1 14) schema_voice guard1 1 recentintruder (Mission 16 17) // -THIEVE's ONLY schema sg1rint_m15 archetype AI_INFORM sg1rint4 sg1rint2 schema_voice guard1 1 recentintruder (Mission 15 15) //RECENTLY FOUND BODY +w/co -All except THIEVE's schema sg1rbod archetype AI_INFORM sg1rbod1 sg1rbod2 sg1rbod4 schema_voice guard1 1 recentbody (Mission 1 14) schema_voice guard1 1 recentbody (Mission 16 17) //RECENTLY FOUND BODY +w/co -BAFFORD ONLY schema sg1rbod_miss2 archetype AI_INFORM sg1rbod3 schema_voice guard1 2 recentbody (Mission 2 2) //RECENTLY FOUND BODY +w/co -THIEVE's ONLY schema sg1rbod_m15 archetype AI_INFORM sg1rbod1 sg1rbod2 schema_voice guard1 1 recentbody (Mission 15 15) //RECENTLY FOUND SOMETHING MISSING +w/co -All except THIEVE's schema sg1rmis archetype AI_INFORM sg1rmis1 sg1rmis2 sg1rmis7 schema_voice guard1 1 recentmissing (Mission 1 14) schema_voice guard1 1 recentmissing (Mission 16 17) // -BAFFORD ONLY schema sg1rmis_miss2 archetype AI_INFORM sg1rmis1 sg1rmis3 schema_voice guard1 5 recentmissing (Mission 2 2) // +w/co -SWORD ONLY schema sg1rmis_m06 archetype AI_INFORM sg1rmis4 schema_voice guard1 3 recentmissing (Mission 6 6) // +w/co -THIEVE'S ONLY schema sg1rmis_m15 archetype AI_INFORM sg1rmis5 sg1rmis6 sg1rmis7 schema_voice guard1 5 recentmissing (Mission 15 15) //RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's schema sg1roth archetype AI_INFORM sg1roth1 sg1roth2 sg1roth3 sg1roth4 schema_voice guard1 1 recentother (Mission 1 14) schema_voice guard1 1 recentother (Mission 16 17) // -THIEVE's ONLY schema sg1roth_m15 archetype AI_INFORM sg1roth1 sg1roth2 Sg1rint4 schema_voice guard1 1 recentother (Mission 15 15) //COMBAT //ATTACKING +not losing schema sg1atn archetype AI_COMBAT sg1atn_1 freq 1 sg1atn_2 freq 1 sg1atn_3 freq 3 sg1atn_4 freq 3 sg1atn_5 freq 3 schema_voice guard1 1 comattack (ComBal Winning Even) schema_voice vass1 1 comattack (ComBal Winning Even) // +winning schema sg1atnw archetype AI_COMBAT sg1atw_1 sg1atw_2 schema_voice guard1 2 comattack (ComBal Winning) schema_voice vass1 2 comattack (ComBal Winning) // +winning +w/co schema sg1atww archetype AI_COMBAT sg1atww1 schema_voice guard1 3 comattack (ComBal Winning) (NearbyFriends 0 20) schema_voice vass1 3 comattack (ComBal Winning) (NearbyFriends 0 20) // +losing schema sg1atl archetype AI_COMBAT sg1atl_1 sg1atl_2 sg1atl_3 schema_voice guard1 2 comattack (ComBal Losing) schema_voice vass1 2 comattack (ComBal Losing) //SUCCESSFULLY HIT THE PLAYER +not losing schema sg1hit archetype AI_COMBAT sg1hit_1 sg1hit_2 sg1hit_3 sg1hit_4 schema_voice guard1 1 comsucchit (ComBal Winning Even) schema_voice vass1 1 comsucchit (ComBal Winning Even) // +not losing +w/co schema sg1hitw archetype AI_COMBAT sg1hitw1 sg1hitw2 schema_voice guard1 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20) schema_voice vass1 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20) //SUCCESSFULLY BLOCKED THE PLAYER +not losing schema sg1blk archetype AI_COMBAT sg1blk_1 sg1blk_2 sg1blk_3 schema_voice guard1 1 comsuccblock (ComBal Winning Even) schema_voice vass1 1 comsuccblock (ComBal Winning Even) // +not losing +w/co schema sg1blkw archetype AI_COMBAT sg1blkw1 schema_voice guard1 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20) schema_voice vass1 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20) //HIT BY THE PLAYER W/HI HIT PTS schema sg1hhi archetype AI_MAJOR sg1hhi_1 sg1hhi_2 sg1hhi_3 schema_voice guard1 1 comhithigh schema_voice vass1 1 comhithigh //HIT BY THE PLAYER W/LO PTS schema sg1hlo archetype AI_MORE_MAJOR sg1hlo_1 sg1hlo_2 sg1hlo_3 schema_voice guard1 1 comhitlow schema_voice vass1 1 comhitlow // +w/co schema sg1hlow archetype AI_COMBAT sg1hlow1 sg1hlo_1 schema_voice guard1 2 comhitlow (NearbyFriends 0 20) schema_voice vass1 2 comhitlow (NearbyFriends 0 20) //HIT BY THE PLAYER NO DAMAGE schema sg1hnd archetype AI_MAJOR sg1hnd_1 sg1hnd_2 sg1hnd_3 schema_voice guard1 1 comhitnodam schema_voice vass1 1 comhitnodam //BLOCKED BY THE PLAYER +not losing schema sg1bkd archetype AI_COMBAT sg1bkd_1 sg1bkd_2 sg1bkd_3 schema_voice guard1 1 comblocked (ComBal Winning Even) schema_voice vass1 1 comblocked (ComBal Winning Even) // +not losing +w/co schema sg1bkdw archetype AI_COMBAT sg1bkdw1 schema_voice guard1 1 comblocked (ComBal Winning Even) (NearbyFriends 0 20) schema_voice vass1 1 comblocked (ComBal Winning Even) (NearbyFriends 0 20) //DETECTED PLAYER TRYING TO BLOCK +not losing schema sg1det archetype AI_COMBAT sg1det_1 sg1det_2 sg1det_3 schema_voice guard1 1 comdetblock(ComBal Winning Even) schema_voice vass1 1 comdetblock(ComBal Winning Even) // +not losing +w/co schema sg1detw archetype AI_COMBAT sg1detw1 schema_voice guard1 2 comdetblock (ComBal Winning Even) (NearbyFriends 0 20) schema_voice vass1 2 comdetblock (ComBal Winning Even) (NearbyFriends 0 20) //AMBUSHED -HIT BY UNSEEN PLAYER schema sg1amb archetype AI_MAJOR sg1amb_1 sg1amb_2 sg1amb_3 sg1amb_4 schema_voice guard1 1 comhitamb schema_voice vass1 1 comhitamb // +w/co schema sg1ambw archetype AI_COMBAT sg1ambw1 sg1ambw2 sg1ambw3 schema_voice guard1 2 comhitamb (NearbyFriends 0 20) schema_voice vass1 2 comhitamb (NearbyFriends 0 20) //DEATH BY COMBAT -LOUD schema sg1diec archetype AI_COMBAT sg1diec1 sg1diec2 sg1diec3 schema_voice guard1 1 comdieloud schema_voice vass1 1 comdieloud //DEATH (or knocked out) BY AMBUSH -MORE MUFFLED schema sg1diea archetype AI_MINOR volume -500 sg1diea1 sg1diea2 sg1diea3 schema_voice guard1 1 comdiesoft schema_voice vass1 1 comdiesoft ////////////////////////// //MISSION SPECIFIC STUFF// ////////////////////////// //MISSION 2 schema sg1m0203 archetype AI_NONE sg1c3001 schema_voice guard1 1 SG_M0203 //MISSION 5 //ASSASSIN 1 AFTER 'GARRETT' DIES schema as1m0501 archetype AI_NONE sg1m0500 //AFTER FINDING RAMIREZ DEAD schema sg1m0501 archetype AI_MORE_MAJOR sg1m0506 schema_voice vass1 1 sg_m0502 schema_voice guard1 1 sg_m0502 //ASSASSIN TO ALERT 1 schema as1a1 archetype AI_MINOR sg1m0503 sg1m0504 sg1m0508 schema_voice vass1 1 tolevelone //ASSASSIN TO ALERT 2 schema as1a2 archetype AI_MAJOR sg1m0505 sg1m0510 sg1m0509 schema_voice vass1 1 toleveltwo schema_voice vass1 1 tolevelthree //ASSASSIN TO ALERT 3 schema as1a3 archetype AI_MORE_MAJOR sg1m0507 sg1m0501 schema_voice vass1 1 spotplayer= //REACT TELL FRIEND BY REVELATION +w/co schema as1telr archetype AI_COMBAT sg1telc3 schema_voice vass1 3 spotplayer (NearbyFriends 0 20) //REACT TELL FRIEND BY CONFIRMATION +w/co schema as1telc archetype AI_COMBAT sg1telc3 schema_voice vass1 3 spotplayer (NearbyFriends 0 20) (Reacquire True) //BACK TO ALERT 0 schema as1bak archetype AI_NONE sg1bak_1 sg1bak_6 sg1bak_8 schema_voice vass1 1 backtozero