//GUARD 2 BROADCASTS -Geoff Stewart ///////////// //AI SPEECH// ///////////// //SLEEPING schema sg2a0sn archetype AI_NONE volume -500 mono_loop 2000 3000 sg2a0sn1 sg2a0sn2 sg2a0sn3 sg2a0sn4 schema_voice guard2 1 sleeping //AT ALERT 0 -WHISTLING, HUMMING & THROAT CLEARING schema sg2a0 archetype AI_NONE volume -500 mono_loop 7500 15000 sg2a0hu1 sg2a0hu2 sg2a0hu3 sg2a0wh1 sg2a0wh2 sg2a0wh3 sg2a0th1 sg2a0th2 sg2a0th3 sg2a0th4 schema_voice guard2 2 atlevelzero // -COUGHING & SIGHING schema sg2a0co archetype AI_NONE volume -500 mono_loop 7500 15000 sg2a0co1 sg2a0co2 sg2a0co3 sg2a0tc1 sg2a0tc2 sg2a0tc3 schema_voice guard2 2 atlevelzero // -MUTTERING -All except THIEVE's (less freq) schema sg2a0ch archetype AI_NONE volume -500 mono_loop 7500 15000 sg2a0mu1 sg2a0mu2 sg2a0mu3 sg2a0cn1 sg2a0cn2 sg2a0cn3 schema_voice guard2 1 atlevelzero (Mission 1 14) schema_voice guard2 1 atlevelzero (Mission 16 17) //TO ALERT 1 schema sg2a1 archetype AI_NONE sg2a1__1 sg2a1__2 sg2a1__3 sg2a1__4 sg2a1__5 sg2a1__6 schema_voice guard2 1 tolevelone // +sighted schema sg2a1v archetype AI_NONE sg2a1v_1 sg2a1v_2 schema_voice guard2 1 tolevelone (Sense Sight) // +heard schema sg2a1h archetype AI_NONE sg2a1h_1 sg2a1h_2 sg2a1h_3 schema_voice guard2 2 tolevelone (Sense Sound) // +w/co schema sg2a1_w archetype AI_MINOR sg2a1_w1 sg2a1_w2 schema_voice guard2 2 tolevelone (NearbyFriends 0 20) // +sighted +w/co schema sg2a1vw archetype AI_MINOR sg2a1vw1 sg2a1vw2 sg2a1vw3 sg2a1vw4 schema_voice guard2 5 tolevelone (Sense Sight) (NearbyFriends 0 20) // +heard +w/co schema sg2a1hw archetype AI_MINOR sg2a1hw1 sg2a1hw2 sg2a1hw3 sg2a1hw4 schema_voice guard2 5 tolevelone (Sense Sound) (NearbyFriends 0 20) //AT ALERT 1, 2 & 3 schema sg2at1 archetype AI_NONE delay 5000 volume -500 mono_loop 5000 20000 Sg2a0tc1 sg2a0tc2 sg2a0tc3 schema_voice guard2 1 atlevelone schema_voice guard2 1 atleveltwo schema_voice guard2 1 atlevelthree //BACK TO ALERT 0 schema sg2bak archetype AI_NONE sg2bak_1 sg2bak_2 sg2bak_3 sg2bak_4 sg2bak_5 sg2bak_6 sg2bak_7 sg2bak_8 schema_voice guard2 1 backtozero //TO ALERT 2 schema sg2a2 archetype AI_MINOR sg2a2__1 sg2a2__2 sg2a2__3 sg2a2__4 sg2a2__5 schema_voice guard2 1 toleveltwo // +sighted schema sg2a2v archetype AI_MINOR sg2a2v_1 schema_voice guard2 1 toleveltwo (Sense Sight) // +heard schema sg2a2h archetype AI_MINOR sg2a2h_1 sg2a2h_2 sg2a2h_3 schema_voice guard2 2 toleveltwo (Sense Sound) //AT ALERT 2 +Investigating schema sg2at2se archetype AI_MINOR delay 4500 mono_loop 10000 20000 no_repeat sg2a2se1 sg2a2se2 sg2a2se3 sg2a2se4 sg2a3se2 sg2a3se3 sg2a3se4 schema_voice guard2 99 atleveltwo (Investigate True) //TO ALERT 3 schema sg2a3 archetype AI_MAJOR Sg2a3s_2 schema_voice guard2 1 tolevelthree //SPOTTED THE PLAYER schema sg2a3s archetype AI_MORE_MAJOR sg2a3s_1 sg2a3s_2 sg2a3s_3 sg2a3s_4 schema_voice guard2 1 spotplayer //(more s.p.) schema sg2a3na archetype AI_MORE_MAJOR sg2a3na1 sg2a3na2 sg2a3na3 sg2a3na4 sg2a3na5 sg2a3na6 schema_voice guard2 1 spotplayer // +carrying a body schema sg2a3b archetype AI_MORE_MAJOR sg2a3b_1 schema_voice guard2 9 spotplayer (CarryBody True) // +w/co -All except THIEVE's schema sg2telr archetype AI_COMBAT sg2telr1 sg2telr2 sg2telr3 sg2telr4 schema_voice guard2 3 spotplayer (NearbyFriends 0 20) (Mission 1 14) schema_voice guard2 3 spotplayer (NearbyFriends 0 20) (Mission 16 17) // +w/co -THIEVE's ONLY schema sg2telr_m15 archetype AI_COMBAT sg2telr1 sg2telr2 sg2telr4 schema_voice guard2 3 spotplayer (NearbyFriends 0 20) (Mission 15 15) //LOST CONTACT W/PLAYER schema sg2los archetype AI_NONE sg2los_1 sg2los_2 sg2los_3 sg2los_4 schema_voice guard2 1 lostcontact //AT ALERT 3 +Investigating -All except THIEVES schema sg2at3 delay 4500 mono_loop 10000 20000 no_repeat archetype AI_MAJOR sg2a2se1 sg2a2se2 sg2a2se3 sg2a2se4 sg2a3se1 sg2a3se2 sg2a3se3 sg2a3se4 schema_voice guard2 99 atlevelthree (Investigate True) (Mission 1 14) schema_voice guard2 99 atlevelthree (Investigate True) (Mission 16 17) // +Investigating -THIEVE's ONLY schema sg2at3_m15 delay 4500 mono_loop 15000 25000 no_repeat archetype AI_MAJOR sg2a2se2 sg2a2se3 sg2a2se4 sg2a3se2 sg2a3se3 sg2a3se4 schema_voice guard2 99 atlevelthree (Investigate True) (Mission 15 15) //RE-SPOTTED THE PLAYER +w/co -All except THIEVE's schema sg2telc archetype AI_COMBAT sg2telc1 sg2telc2 sg2telc3 sg2telc4 sg2telc5 sg2telc6 schema_voice guard2 5 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 1 14) schema_voice guard2 5 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 16 17) // +w/co -THIEVE's ONLY schema sg2telc_m15 archetype AI_COMBAT sg2telc1 sg2telc2 sg2telc3 sg2telc5 schema_voice guard2 5 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 15 15) //REACT 1ST WARNING schema sg2warn1 archetype AI_NONE sg2wrn11 schema_voice guard2 1 reactwarn //REACT 2ND WARNING schema sg2warn2 archetype AI_MINOR sg2wrn21 schema_voice guard2 1 reactwarn2 //REACT ATTACK AFTER FINAL WARNING schema sg2warnf archetype AI_MAJOR sg2wrnf1 schema_voice guard2 9 reactcharge (Reiterate 9 9) //REACT CHARGE +alone schema sg2chga archetype AI_MORE_MAJOR sg2chga1 sg2chga2 sg2chgw2 schema_voice guard2 1 reactcharge schema_voice vass2 1 reactcharge // +w/co -All except THIEVE's schema sg2chgw archetype AI_COMBAT sg2chgw1 sg2chgw2 sg2chgw3 sg2chgw4 schema_voice guard2 2 reactcharge (NearbyFriends 0 20) (Mission 1 14) schema_voice guard2 2 reactcharge (NearbyFriends 0 20) (Mission 16 17) schema_voice vass2 2 reactcharge (NearbyFriends 0 20) // +w/co -THIEVE's ONLY schema sg2chgw_m15 archetype AI_COMBAT sg2chgw2 sg2chgw3 sg2chgw4 schema_voice guard2 2 reactcharge (NearbyFriends 0 20) (Mission 15 15) //REACT GET READY TO FIRE YOUR BOW schema sg2bow archetype AI_MORE_MAJOR no_repeat sg2atb_1 sg2atb_2 sg2atb_3 Sg2atn_1 Sg2atw_2 schema_voice guard2 1 reactshoot //REACT RUN AWAY -All except THIEVE's schema sg2runa archetype AI_MAJOR sg2runa1 sg2runa2 sg2runa3 sg2runa4 schema_voice guard2 1 reactrun (Mission 1 14) schema_voice guard2 1 reactrun (Mission 16 17) // -THIEVE's ONLY schema sg2runa_m15 archetype AI_MAJOR sg2runa1 sg2runa2 sg2runa3 schema_voice guard2 1 reactrun (Mission 15 15) //REACT SOUND THE ALARMS schema sg2alma archetype AI_MORE_MAJOR sg2alma1 sg2alma2 sg2alma3 schema_voice guard2 1 reactalarm // +w/co schema sg2almw archetype AI_COMBAT sg2almw1 sg2almw2 schema_voice guard2 3 reactalarm (NearbyFriends 0 20) //FRUSTRATION schema sg2frust archetype AI_MAJOR Sg2bkd_1 Sg2det_2 sg2runa3 Sg2a3s_3 Sg2a3se3 schema_voice guard2 1 outofreach //FOUND BODY schema sg2bod archetype AI_MORE_MAJOR sg2bod_1 sg2bod_2 sg2bod_3 schema_voice guard2 1 foundbody //FOUND SOMETHING MISSING -All except THIEVE's schema sg2mis archetype AI_MAJOR sg2mis_1 sg2mis_3 schema_voice guard2 2 foundmissing (Mission 1 14) schema_voice guard2 2 foundmissing (Mission 16 17) // -BAFFORD ONLY schema sg2mis_miss2 archetype AI_MAJOR sg2mis_2 schema_voice guard2 1 foundmissing (Mission 2 2) // -SWORD ONLY schema sg2mis_m06 archetype AI_MAJOR sg2mis_4 schema_voice guard2 1 foundmissing (Mission 6 6) // -THIEVE's ONLY schema sg2mis_m15 archetype AI_MAJOR sg2mis_3 schema_voice guard2 1 foundmissing (Mission 15 15) //NOTICED A TORCH BEING DOUSED schema sg2torch archetype AI_MINOR delay 1000 sg2a1__4 sg2a1__5 sg2a1__6 schema_voice guard2 1 noticetorch schema_voice vass2 1 noticetorch //FOUND A SMALL ANOMALY schema sg2sma archetype AI_MINOR sg2sma_1 sg2sma_2 sg2sma_3 sg2sma_4 schema_voice guard2 1 foundsmall //FOUND A LARGE ANOMALY schema sg2lar archetype AI_MAJOR sg2lar_1 sg2lar_2 sg2lar_3 schema_voice guard2 1 foundlarge //FOUND A SECURITY BREACH -All except THIEVE's schema sg2sec archetype AI_MORE_MAJOR sg2sec_1 sg2sec_2 sg2sec_3 sg2sec_4 schema_voice guard2 1 foundbreach (Mission 1 14) schema_voice guard2 1 foundbreach (Mission 16 17) // -THIEVE's ONLY schema sg2sec_m15 archetype AI_MORE_MAJOR sg2sec_1 sg2sec_2 sg2sec_3 schema_voice guard2 1 foundbreach (Mission 15 15) //RECENTLY SAW THE PLAYER +w/co -All except THIEVE's schema sg2rint archetype AI_INFORM sg2rint1 sg2rint2 sg2rint3 schema_voice guard2 1 recentintruder (Mission 1 14) schema_voice guard2 1 recentintruder (Mission 16 17) // -THIEVE's ONLY schema sg2rint_m15 archetype AI_INFORM sg2rint1 sg2rint2 schema_voice guard2 1 recentintruder (Mission 15 15) //RECENTLY FOUND BODY +w/co schema sg2rbod archetype AI_INFORM sg2rbod1 sg2rbod2 sg2rbod3 schema_voice guard2 1 recentbody //RECENTLY FOUND SOMETHING MISSING +w/co -All except THIEVE's schema sg2rmis archetype AI_INFORM sg2rmis1 sg2rmis2 sg2rmis4 schema_voice guard2 1 recentmissing (mission 1 14) schema_voice guard2 1 recentmissing (mission 16 17) // +w/co -BAFF ONLY schema sg2rmis_miss2 archetype AI_INFORM sg2rmis3 schema_voice guard2 1 recentmissing (Mission 2 2) // +w/co -THIEVE's ONLY schema sg2rmis_m15 archetype AI_INFORM sg2rmis1 schema_voice guard2 1 recentmissing (Mission 15 15) //RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's schema sg2roth archetype AI_INFORM sg2roth1 sg2roth2 sg2roth3 sg2roth4 sg2roth5 schema_voice guard2 1 recentother (Mission 1 14) schema_voice guard2 1 recentother (Mission 16 17) // +w/co -THIEVE's ONLY schema sg2roth_m15 archetype AI_INFORM sg2roth1 sg2roth2 sg2roth3 sg2roth4 schema_voice guard2 1 recentother (Mission 15 15) //COMBAT //ATTACKING +not losing schema sg2atn archetype AI_COMBAT sg2atn_1 sg2atn_2 sg2atn_3 sg2atn_4 sg2atn_5 sg2atn_6 schema_voice guard2 1 comattack (ComBal Winning Even) schema_voice vass2 1 comattack (ComBal Winning Even) // +winning schema sg2atw archetype AI_COMBAT sg2atw_1 sg2atw_2 schema_voice guard2 3 comattack (ComBal Winning) // +winning +w/co schema sg2atww archetype AI_COMBAT sg2atww1 schema_voice guard2 3 comattack (ComBal Winning) (NearbyFriends 0 20) // +losing schema sg2atl archetype AI_COMBAT sg2atl_1 sg2atl_2 sg2atl_3 schema_voice guard2 5 comattack (ComBal Losing) schema_voice drunk1 1 comattack schema_voice vass2 5 comattack (ComBal Losing) //SUCCESSFULLY HIT THE PLAYER +not losing schema sg2hit archetype AI_COMBAT sg2hit_1 sg2hit_2 sg2hit_3 sg2hit_4 schema_voice guard2 1 comsucchit (ComBal Winning Even) // +not losing +w/co schema sg2hitw archetype AI_COMBAT sg2hitw1 sg2hitw2 schema_voice guard2 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20) //SUCCESSFULLY BLOCKED THE PLAYER +not losing schema sg2blk archetype AI_COMBAT sg2blk_1 sg2blk_2 sg2blk_3 schema_voice guard2 1 comsuccblock (ComBal Winning Even) // +not losing +w/co schema sg2blkw archetype AI_COMBAT sg2blkw1 schema_voice guard2 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20) //HIT BY THE PLAYER W/HI HIT PTS schema sg2hhi archetype AI_MAJOR sg2hhi_1 sg2hhi_2 sg2hhi_3 schema_voice guard2 1 comhithigh schema_voice drunk1 1 comhithigh schema_voice vass2 1 comhithigh //HIT BY THE PLAYER W/LO PTS schema sg2hlo archetype AI_MORE_MAJOR sg2hlo_1 sg2hlo_2 sg2hlo_3 sg2hlo_4 schema_voice guard2 1 comhitlow schema_voice drunk1 1 comhitlow schema_voice vass2 1 comhitlow // +w/co schema sg2hlow archetype AI_COMBAT sg2hlow1 schema_voice guard2 2 comhitlow (NearbyFriends 0 20) schema_voice vass2 2 comhitlow (NearbyFriends 0 20) //HIT BY THE PLAYER NO DAMAGE schema sg2hnd archetype AI_MAJOR sg2hnd_1 sg2hnd_2 sg2hnd_3 schema_voice guard2 1 comhitnodam //BLOCKED BY THE PLAYER +not losing schema sg2bkd archetype AI_COMBAT sg2bkd_1 sg2bkd_2 sg2bkd_3 schema_voice guard2 1 comblocked (ComBal Winning Even) // +not losing +w/co schema sg2bkdw archetype AI_COMBAT sg2bkdw1 schema_voice guard2 5 comblocked (ComBal Winning Even) (NearbyFriends 0 20) //DETECTED PLAYER TRYING TO BLOCK +not losing schema sg2det archetype AI_COMBAT sg2det_1 sg2det_2 sg2det_3 schema_voice guard2 1 comdetblock (ComBal Winning Even) // +not losing +w/co schema sg2detw archetype AI_COMBAT sg2detw1 schema_voice guard2 5 comdetblock (ComBal Winning Even) (NearbyFriends 0 20) //AMBUSHED -HIT BY UNSEEN PLAYER schema sg2amb archetype AI_MAJOR sg2amb_1 sg2amb_2 sg2amb_3 sg2amb_4 schema_voice guard2 1 comhitamb schema_voice vass2 1 comhitamb // +w/co schema sg2ambw archetype AI_COMBAT sg2ambw1 sg2ambw2 sg2ambw3 schema_voice guard2 5 comhitamb (NearbyFriends 0 20) schema_voice vass2 5 comhitamb (NearbyFriends 0 20) //DEATH BY COMBAT -LOUD schema sg2diec archetype AI_COMBAT sg2diec1 sg2diec2 sg2diec3 schema_voice guard2 1 comdieloud schema_voice drunk1 1 comdieloud schema_voice vass2 1 comdieloud //DEATH (or knocked out)BY AMBUSH -MORE MUFFLED schema sg2diea archetype AI_MINOR volume -500 sg2diea1 sg2diea2 sg2diea3 schema_voice guard2 1 comdiesoft schema_voice drunk1 1 comdiesoft schema_voice vass2 1 comdieloud /////////////////////////////////// /DRUNKEN GUARD AT ALERT 0 schema dr2a0 archetype AI_NONE volume -500 mono_loop 1000 5000 sg2a0dr1 freq 2 sg2a0dr2 freq 2 sg2a0dr3 freq 2 sg2a0dr4 freq 1 sg2a0dr5 freq 1 sg2a0dr6 freq 1 sg2a0dr7 freq 1 schema_voice drunk1 1 atlevelzero schema_voice drunk1 1 backtozero //DRUNKEN GUARD TO ALERT 1 schema dr2a1 archetype AI_NONE volume -500 sg2a1dr1 schema_voice drunk1 1 tolevelone schema_voice drunk1 1 noticetorch //DRUNKEN GUARD TO ALERT 2 schema dr2a2 archetype AI_NONE volume -500 sg2a2dr1 schema_voice drunk1 1 toleveltwo schema_voice drunk1 1 tolevelthree schema_voice drunk1 1 comhitamb schema_voice drunk1 1 noticetorch //DRUNKEN GUARD TO ALERT 3 schema dr2a3 archetype AI_MINOR volume -500 sg2a3dr1 schema_voice drunk1 1 spotplayer //DRUNKEN GUARD AT ALERT 1 schema dr2at1 archetype AI_NONE mono_loop 4000 10000 volume -500 sg2a0dr4 sg2a0dr5 sg2a0dr6 sg2a0dr7 schema_voice drunk1 1 atlevelone //DRUNKEN GUARD AT ALERT 2-3 schema dr2at2 archetype AI_NONE mono_loop 4000 10000 volume -500 sg2a0dr4 freq 2 sg2a0dr5 freq 2 sg2a0dr6 freq 2 sg2a0dr7 freq 2 sg2a2dr2 freq 1 schema_voice drunk1 1 atleveltwo schema_voice drunk1 1 atlevelthree //DRUNKEN GUARD LOST CONTACT schema dr2lost archetype AI_NONE volume -500 sg2a2dr2 schema_voice drunk1 1 lostcontact schema_voice drunk1 1 tolevelthree ////////////////////////// //MISSION SPECIFIC STUFF// ////////////////////////// //MISSION 2 schema sg2m0201 archetype AI_NONE sg2m0201 schema_voice guard2 1 SG_m0201 schema sg2m0202 archetype AI_NONE sg2m0202 schema_voice guard2 1 SG_m0202 schema sg2m0203 archetype AI_NONE sg2c3301 schema_voice guard2 1 SG_M0203 schema sg2m02d1 archetype AI_NONE sg2m02d1 schema_voice drunk1 1 drunka3 //MISSION 5 //SEEING GARRETT EXIT THE BUILDING schema sg2m0501 archetype AI_MORE_MAJOR sg2m0502 sg2m0501 schema_voice vass2 1 sg_m0502 schema_voice guard2 1 sg_m0502 //ASSASSIN TO ALERT 1 schema as2a1 archetype AI_NONE sg2m0503 sg2m0507 sg2m0508 schema_voice vass2 1 tolevelone //ASSASSIN TO ALERT 2 schema as1a2 archetype AI_MINOR sg2m0505 sg2m0509 sg2m0510 sg2m0504 schema_voice vass2 1 toleveltwo schema_voice vass2 1 tolevelthree //ASSASSIN TO ALERT 3 schema as2a3 archetype AI_MAJOR sg2m0506 schema_voice vass2 1 spotplayer //ASSASSIN REACT TELL FRIEND BY REVELATION +w/co schema as2telr archetype AI_COMBAT sg2telr1 schema_voice vass2 3 spotplayer (NearbyFriends 0 20) //ASSASSIN REACT TELL FRIEND BY CONFIRMATION +w/co schema as2telc archetype AI_COMBAT sg2telc1 sg2telc3 sg2telc5 schema_voice vass2 5 spotplayer (NearbyFriends 0 20) (Reacquire True) //ASSASSIN BACK TO ALERT 0 schema as2bak archetype AI_NONE sg2bak_3 sg2bak_5 sg2bak_8 schema_voice vass2 1 backtozero