//GUARD 3 BROADSCASTS -Stephen Russell ///////////// //AI SPEECH// ///////////// //SLEEPING schema sg3a0sn archetype AI_NONE volume -500 mono_loop 2000 3000 sg3a0sn1 sg3a0sn2 sg3a0sn3 schema_voice guard3 1 sleeping //AT ALERT 0 schema sg3a0 archetype AI_NONE volume -500 mono_loop 7500 15000 sg3a0co1 sg3a0co2 sg3a0co3 sg3a0hu1 sg3a0hu2 sg3a0hu3 sg3a0th1 sg3a0th2 sg3a0th3 sg3a0th4 sg3a0wh1 sg3a0wh2 sg3a0wh3 schema_voice guard3 3 atlevelzero // -Less freq schema sg3a0ch archetype AI_NONE volume -500 delay 5000 mono_loop 7500 15000 sg3a0mu1 sg3a0mu2 sg3a0mu3 sg3a0tc1 sg3a0tc2 sg3a0tc3 schema_voice guard3 1 atlevelzero // -SPARRING PARTNER ONLY schema sg3a0wh archetype AI_NONE volume -500 mono_loop 1000 4000 sg3a0wh1 sg3a0wh2 sg3a0wh3 schema_voice vspar 1 atlevelzero //TO ALERT 1, 2, 3, etc. -SPARRING PARTNER ONLY schema sg3a0sp archetype AI_NONE volume -500 sg3a0wh3 schema_voice vspar 1 spotplayer schema_voice vspar 1 tolevelone schema_voice vspar 1 toleveltwo schema_voice vspar 1 lostcontact schema_voice vspar 1 backtozero //TO ALERT 1 schema sg3a1 archetype AI_NONE sg3a1__1 sg3a1__2 sg3a1__3 sg3a1__4 sg3a1__4 sg3a1__5 schema_voice guard3 1 tolevelone // +sighted schema sg3a1v archetype AI_NONE sg3a1v_1 schema_voice guard3 1 tolevelone (Sense Sight) // +heard schema sg3a1h archetype AI_NONE sg3a1h_1 sg3a1h_2 schema_voice guard3 2 tolevelone (Sense Sound) // +w/co schema sg3a1_w archetype AI_MINOR sg3a1_w1 sg3a1_w2 schema_voice guard3 3 tolevelone (NearbyFriends 0 20) // +sighted +w/co schema sg3a1vw archetype AI_MINOR sg3a1vw1 sg3a1vw2 sg3a1vw3 sg3a1vw4 schema_voice guard3 5 tolevelone (Sense Sight) (NearbyFriends 0 20) // +heard +w/co schema sg3a1hw archetype AI_MINOR sg3a1hw1 sg3a1hw2 sg3a1hw3 sg3a1hw4 schema_voice guard3 9 tolevelone (Sense Sound) (NearbyFriends 0 20) //AT ALERT 1, 2, 3 schema sg3at1 archetype AI_NONE volume -500 delay 5000 mono_loop 7500 25000 sg3a0tc1 sg3a0tc2 sg3a0tc3 schema_voice guard3 1 atlevelone schema_voice guard3 1 atleveltwo schema_voice guard3 1 atlevelthree //BACK TO ALERT 0 schema sg3bak archetype AI_NONE sg3bak_1 sg3bak_2 sg3bak_3 sg3bak_4 sg3bak_5 sg3bak_6 sg3bak_7 schema_voice guard3 1 backtozero //TO ALERT 2 schema sg3a2 archetype AI_MINOR sg3a2__1 sg3a2__2 sg3a2__3 sg3a2__4 sg3a2__5 schema_voice guard3 1 toleveltwo // +sighted schema sg3a2v archetype AI_MINOR sg3a2v_1 schema_voice guard3 2 toleveltwo (Sense Sight) // +heard schema sg3a2h archetype AI_MINOR sg3a2h_1 sg3a2h_2 schema_voice guard3 5 toleveltwo (Sense Sound) //AT ALERT 2 + Investigating, Also AT ALERT 3 THIEVE's ONLY schema sg3at2 archetype AI_MINOR delay 6000 mono_loop 10000 20000 no_repeat sg3a2se1 sg3a2se2 sg3a2se3 sg3a2se4 sg3a3se1 sg3a3se2 sg3a3se4 schema_voice guard3 99 atleveltwo (Investigate True) schema_voice guard3 99 atlevelthree (Investigate True) (Mission 15 15) //TO ALERT 3 schema sg3a3 archetype AI_MAJOR Sg3a3s_1 Sg3a3s_3 schema_voice guard3 1 tolevelthree //SPOTTED THE PLAYER -All except THIEVE's schema sg3a3s archetype AI_MORE_MAJOR sg3a3s_1 sg3a3s_2 sg3a3s_3 sg3a3s_4 schema_voice guard3 1 spotplayer (Mission 1 14) schema_voice guard3 1 spotplayer (Mission 16 17) // -THIEVE's ONLY schema sg3a3s_m15 archetype AI_MORE_MAJOR sg3a3s_1 sg3a3s_2 sg3a3s_3 schema_voice guard3 1 spotplayer (mission 15 15) // -more spotted the player schema sg3a3na archetype AI_MORE_MAJOR sg3a3na1 sg3a3na2 sg3a3na3 sg3a3na4 schema_voice guard3 1 spotplayer (Mission 1 14) schema_voice guard3 1 spotplayer (Mission 16 17) // -THIEVE's ONLY schema sg3a3na_m15 archetype AI_MORE_MAJOR sg3a3na1 sg3a3na2 sg3a3na4 schema_voice guard3 1 spotplayer (mission 15 15) // +carrying a body schema sg3a3b archetype AI_MORE_MAJOR sg3a3b_1 schema_voice guard3 9 spotplayer (CarryBody True) // +w/co -All except THIEVE's schema sg3telr archetype AI_COMBAT sg3telr1 sg3telr2 sg3telr3 sg3telr4 schema_voice guard3 3 spotplayer (NearbyFriends 0 20) (Mission 1 14) schema_voice guard3 3 spotplayer (NearbyFriends 0 20) (Mission 16 17) // +w/co -THIEVE's ONLY schema sg3telr_m15 archetype AI_COMBAT sg3telr1 sg3telr2 schema_voice guard3 3 spotplayer (NearbyFriends 0 20) (Mission 15) //LOST CONTACT W/PLAYER -All except THIEVE's schema sg3los archetype AI_NONE sg3los_1 sg3los_2 sg3los_3 sg3los_4 schema_voice guard3 1 lostcontact (Mission 1 14) schema_voice guard3 1 lostcontact (Mission 16 17) // -THIEVE's ONLY schema sg3los_m15 archetype AI_NONE sg3los_1 sg3los_2 sg3los_3 schema_voice guard3 1 lostcontact (mission 15 15) //AT ALERT 3 +Investigating schema sg3at3 archetype AI_MAJOR delay 6000 mono_loop 10000 20000 no_repeat sg3a2se1 sg3a2se2 sg3a2se3 sg3a2se4 sg3a3se1 sg3a3se2 sg3a3se3 sg3a3se4 schema_voice guard3 99 atlevelthree (Investigate True) (Mission 1 14) schema_voice guard3 99 atlevelthree (Investigate True) (Mission 16 17) //RE-SPOTTED THE PLAYER AFTER A SEARCH schema sg3telc archetype AI_COMBAT sg3telc1 sg3telc2 sg3telc3 sg3telc4 sg3telc5 schema_voice guard3 5 spotplayer (NearbyFriends 0 20) (Reacquire true) //REACT 1ST WARNING schema sg3warn1 archetype AI_NONE sg3wrn11 schema_voice guard3 1 reactwarn //REACT 2ND WARNING schema sg3warn2 archetype AI_MINOR sg3wrn21 schema_voice guard3 1 reactwarn2 //REACT ATTACK AFTER FINAL WARNING schema sg3warnf archetype AI_MORE_MAJOR sg3wrnf1 schema_voice guard3 9 reactcharge (Reiterate 9 9) //REACT CHARGE +alone schema sg3chga archetype AI_MORE_MAJOR sg3chga1 sg3chga2 schema_voice guard3 1 reactcharge //REACT CHARGE +w/co schema sg3chgw archetype AI_MORE_MAJOR sg3chgw1 sg3chgw2 sg3chgw3 schema_voice guard3 9 reactcharge (NearbyFriends 0 20) //REACT TAUNT WHILE FIRING THE BOW schema sg3bow archetype AI_MORE_MAJOR no_repeat Sg3atb_1 Sg3atb_2 Sg3atb_3 Sg3atw_1 Sg3atw_2 Sg3chga1 schema_voice guard3 1 reactshoot //REACT RUN AWAY schema sg3runa archetype AI_MAJOR sg3runa1 sg3runa2 sg3runa3 sg3runa4 schema_voice guard3 1 reactrun //REACT SOUND THE ALARMS schema sg3alma archetype AI_MORE_MAJOR sg3alma1 sg3alma2 sg3alma3 schema_voice guard3 1 reactalarm // +w/co schema sg3almw archetype AI_COMBAT sg3almw1 sg3almw2 schema_voice guard3 5 reactalarm (NearbyFriends 0 20) //FRUSTRATION schema sg3frust archetype AI_MAJOR Sg3a3se4 Sg3amb_2 Sg3amb_3 Sg3bkd_2 Sg3det_2 Sg3det_3 schema_voice guard3 1 outofreach //FOUND BODY -All except THIEVE's schema sg3bod archetype AI_MORE_MAJOR sg3bod_1 sg3bod_2 schema_voice guard3 1 foundbody (Mission 1 14) schema_voice guard3 1 foundbody (Mission 16 17) // -THIEVE's ONLY schema sg3bod_m15 archetype AI_MORE_MAJOR sg3bod_1 schema_voice guard3 1 foundbody (Mission 15 15) //FOUND SOMETHING MISSING -All except THIEVE's schema sg3mis archetype AI_MAJOR sg3mis_1 sg3mis_3 schema_voice guard3 1 foundmissing (Mission 1 14) schema_voice guard3 1 foundmissing (Mission 16 17) // -BAFFORD ONLY schema sg3mis_miss2 archetype AI_MAJOR sg3mis_2 schema_voice guard3 1 foundmissing (Mission 2 2) // -THIEVE's ONLY schema sg3mis_m15 archetype AI_MAJOR sg3mis_1 schema_voice guard3 1 foundmissing (Mission 15 15) //NOTICED A TORCH BEING DOUSED schema sg3torch archetype AI_MINOR delay 1000 sg3sma_2 Sg3a1__1 Sg3a1__2 Sg3a1__3 Sg3a1__4 Sg3a1__5 schema_voice guard3 1 noticetorch //FOUND A SMALL ANOMALY schema sg3sma archetype AI_MINOR sg3sma_1 sg3sma_2 schema_voice guard3 1 foundsmall //FOUND A LARGE ANOMALY schema sg3lar archetype AI_MAJOR sg3lar_1 sg3lar_2 schema_voice guard3 1 foundlarge //FOUND A SECURITY BREACH -All except THIEVE's schema sg3sec archetype AI_MORE_MAJOR sg3sec_1 sg3sec_2 sg3sec_3 sg3sec_4 schema_voice guard3 1 foundbreach (mission 1 14) schema_voice guard3 1 foundbreach (mission 16 17) // -THIEVE's ONLY schema sg3sec_m15 archetype AI_MORE_MAJOR sg3sec_1 sg3sec_3 schema_voice guard3 1 foundbreach (mission 15 15) //RECENTLY SAW THE PLAYER +w/co -All except THIEVE's schema sg3rint archetype AI_INFORM sg3rint1 sg3rint2 sg3rint3 schema_voice guard3 1 recentintruder (Mission 1 14) schema_voice guard3 1 recentintruder (Mission 16 17) // -THIEVE's ONLY schema sg3rint_m15 archetype AI_INFORM sg3rint1 sg3rint2 schema_voice guard3 1 recentintruder (Mission 15 15) //RECENTLY FOUND BODY +w/co -All except THIEVE's schema sg3rbod archetype AI_INFORM sg3rbod1 sg3rbod2 sg3rbod3 schema_voice guard3 1 recentbody (mission 1 14) schema_voice guard3 1 recentbody (mission 16 17) // -THIEVE's ONLY schema sg3rbod_m15 archetype AI_INFORM sg3rbod1 sg3rbod2 schema_voice guard3 1 recentbody //RECENTLY FOUND SOMETHING MISSING +w/co -All except THIEVE's schema sg3rmis archetype AI_INFORM sg3rmis1 sg3rmis2 sg3rmis3 schema_voice guard3 1 recentmissing (mission 1 14) schema_voice guard3 1 recentmissing (mission 16 17) // -SWORD ONLY schema sg3rmis_m06 archetype AI_INFORM sg3rmis3 schema_voice guard3 1 recentmissing (mission 6 6) // -THIEVE's ONLY schema sg3rmis_m15 archetype AI_INFORM sg3rmis2 schema_voice guard3 1 recentmissing (mission 15 15) //RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's schema sg3roth archetype AI_INFORM sg3roth1 sg3roth2 sg3roth3 sg3roth4 schema_voice guard3 1 recentother (mission 1 14) schema_voice guard3 1 recentother (mission 16 17) // -THIEVE's ONLY schema sg3roth_m15 archetype AI_INFORM sg3roth1 sg3roth2 sg3roth3 schema_voice guard3 1 recentother (mission 15 15) //COMBAT //ATTACKING +not losing schema sg3atn archetype AI_COMBAT sg3atn_1 freq 1 sg3atn_2 freq 1 sg3atn_3 freq 2 sg3atn_4 freq 2 sg3atn_5 freq 2 sg3atn_6 freq 2 schema_voice guard3 1 comattack (ComBal Winning Even) schema_voice vspar 1 comattack (ComBal Winning Even) // +winning schema sg3atnw archetype AI_COMBAT sg3atw_1 sg3atw_2 schema_voice guard3 3 comattack (ComBal Winning) schema_voice vspar 3 comattack (ComBal Winning) // +winning +w/co schema sg3atww archetype AI_COMBAT sg3atww1 schema_voice guard3 4 comattack (ComBal Winning) (NearbyFriends 0 20) // +losing schema sg3atl archetype AI_COMBAT sg3atl_1 sg3atl_2 sg3atl_3 sg3atl_4 schema_voice guard3 3 comattack (ComBal Losing) schema_voice vspar 3 comattack (ComBal Losing) //SUCCESSFULLY HIT THE PLAYER +not losing schema sg3hit archetype AI_COMBAT sg3hit_1 sg3hit_2 sg3hit_3 sg3hit_4 schema_voice guard3 1 comsucchit (ComBal Winning Even) schema_voice vspar 1 comsucchit (ComBal Winning Even) // +not losing +w/co schema sg3hitw archetype AI_COMBAT sg3hitw1 sg3hitw2 schema_voice guard3 5 comsucchit (ComBal Winning Even) (NearbyFriends 0 20) //SUCCESSFULLY BLOCKED THE PLAYER +not losing schema sg3blk archetype AI_COMBAT sg3blk_1 sg3blk_2 sg3blk_3 schema_voice guard3 1 comsuccblock (ComBal Winning Even) schema_voice vspar 1 comsuccblock (ComBal Winning Even) // +not losing +w/co schema sg3blkw archetype AI_COMBAT sg3blkw1 schema_voice guard3 5 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20) //HIT BY THE PLAYER W/HI HIT PTS schema sg3hhi archetype AI_MAJOR sg3hhi_1 sg3hhi_2 sg3hhi_3 schema_voice guard3 1 comhithigh schema_voice vspar 1 comhithigh //HIT BY THE PLAYER W/LO PTS schema sg3hlo archetype AI_MORE_MAJOR sg3hlo_1 sg3hlo_2 sg3hlo_3 schema_voice guard3 1 comhitlow schema_voice vspar 1 comhitlow // +w/co schema sg3hlow archetype AI_COMBAT sg3hlow1 sg3ambw3 sg3hlo_2 sg3hlo_3 schema_voice guard3 9 comhitlow (NearbyFriends 0 20) //HIT BY THE PLAYER NO DAMAGE schema sg3hnd archetype AI_MAJOR sg3hnd_1 sg3hnd_2 sg3hnd_3 schema_voice guard3 1 comhitnodam schema_voice vspar 1 comhitnodam //BLOCKED BY THE PLAYER +not losing schema sg3bkd archetype AI_COMBAT sg3bkd_1 sg3bkd_2 sg3bkd_3 schema_voice guard3 1 comblocked (ComBal Winning Even) schema_voice vspar 1 comblocked (ComBal Winning Even) // +not losing +w/co schema sg3bkdw archetype AI_COMBAT sg3bkdw1 schema_voice guard3 5 comblocked (ComBal Winning Even) (NearbyFriends 0 20) //DETECTED PLAYER TRYING TO BLOCK +not losing schema sg3det archetype AI_COMBAT sg3det_1 sg3det_2 sg3det_3 schema_voice guard3 1 comdetblock (ComBal Winning Even) schema_voice vspar 1 comdetblock (ComBal Winning Even) // +not losing +w/co schema sg3detw archetype AI_COMBAT sg3detw1 schema_voice guard3 5 comdetblock (ComBal Winning Even) (NearbyFriends 0 20) //AMBUSHED -HIT BY UNSEEN PLAYER schema sg3amb archetype AI_MAJOR sg3amb_1 sg3amb_2 sg3amb_3 sg3amb_4 schema_voice guard3 1 comhitamb // +w/co schema sg3ambw archetype AI_COMBAT sg3ambw1 sg3ambw2 sg3ambw3 schema_voice guard3 2 comhitamb (NearbyFriends 0 20) //DEATH BY COMBAT -LOUD schema sg3diec archetype AI_COMBAT sg3diec1 sg3diec2 sg3diec3 schema_voice guard3 1 comdieloud //DEATH (or knocked out)BY AMBUSH -MORE MUFFLED schema sg3diea archetype AI_MINOR volume -1000 sg3diea1 sg3diea2 sg3diea3 schema_voice guard3 1 comdiesoft //MISSION 5 schema sg3m0203 archetype AI_NONE sg3c3601 schema_voice guard3 1 SG_M0203 //SEEING GARRETT EXIT THE BLDG. schema sg3m0501 archetype AI_COMBAT Sg3telc3 Sg3runa3 schema_voice guard3 1 sg_m0502