//////////// //CONCEPTS// //////////// //BROADCAST CONCEPTS concept sleeping 1 concept atlevelzero 1 concept atlevelone 3 //was 1 concept atleveltwo 2 //was 1 concept atlevelthree 1 concept tolevelone 5 concept toleveltwo 5 concept noticetorch 5 concept tolevelthree 5 concept spotplayer 6 concept reactcharge 2 //was 2 concept reactshoot 2 //was 2 concept reactrun 2 concept reactwarn 5 //was 2 concept reactwarn2 5 //was 2 concept reactalarm 2 //was 2 concept reacttellrev 2 //was 2 concept reacttellconf 2 //was 2 concept outofreach 4 concept backtozero 5 //was 2 concept lostcontact 4 //was 3 concept foundbody 5 concept foundmissing 5 //was 3 concept foundbreach 5 //was 3 concept foundsmall 5 //was 3 concept foundlarge 5 //was 3 concept recentintruder 5 //was 3 concept recentbody 5 //was 3 concept recentmissing 5 //was 3 concept recentother 5 //was 3 concept comattack 8 concept comsucchit 8 concept comsuccblock 8 concept comdetblock 8 concept comblocked 8 concept comhitnodam 8 concept comhithigh 9 concept comhitlow 9 concept comhitamb 9 concept comdieloud 10 concept comdiesoft 10 //CONVERSATION CONCEPTS //GUARD CONVERSATIONS concept sg_c01 4 //"They don't make bears..." concept sg_c07 4 //"Nothing ever happens on this job." concept sg_c08 4 //"You get any pheasant.." concept sg_c09 4 //"I thought Quince & Jaco..." concept sg_c10 4 //"Say, where are Hal & Joss..." concept sg_c11 4 //"Hey, go down to the well..." concept sg_c12 4 //"I hear you're gonna be assigned..." concept sg_c13 4 //"You seen the stuff Shemenov's...?" concept sg_c14 4 //"I hear Granmauden is gonna..." concept sg_c15 4 //"Jorik tells me..." concept sg_c16 4 //"Hear you got a pool." concept sg_c17 4 //"Hey, you remember when the Baron's..?" concept sg_c18 4 //"So I hear the guys that clean..." concept sg_c19 4 //"I've been thinking, the Sir..." concept sg_c20 4 //"So I was telling you..." concept sg_c21 4 //"Can't stand the food..." concept sg_c22 4 //"Think anything'll happen?" concept sg_c23 4 //"Boss's dangerous today." concept sg_c24 4 //"Seen the new room...?" concept sg_c25 4 //"I think you're a-sleepy" concept sg_c26 4 //"I can't believe how bad.." concept sg_c30 4 //"How's it going?" concept sg_c31 4 //"Good watch." concept sg_c32 4 //"Seen anything?" concept sg_c33 4 //"Nice night." concept sg_c34 4 //"All's well my way." concept sg_c35 4 //"Hail, brother-in-arms!" concept sg_c36 4 //"What's up?" concept sg_c37 4 //"I hate night watch." concept sg_c38 4 //"Halt, who goes there?" concept sg_123 4 //"Just so's you're clear, if there's any trouble..." concept sg_101 4 //"But why are the Hand Mages the only ones allowed in?" concept sg_102 4 //"Theses mages are not ones to be trifled with." concept sg_062 4 //"These pressure doors are a bloody nuisance." concept sg_064 4 //"Donal and Ruben can kill each other for all I care." //HAMMER CONVERSATIOINS concept hm_c06 4 //"Dropping the Clue" concept hm_c07 4 //"A curse upon this dust!" concept hm_c08 4 //"Hast thought upon.." concept hm_c09 4 //"Even the Baron..." concept hm_c10 4 //"Some do say the Baron.." concept hm_c11 4 //"Yet another sewer o'er flow..." concept hm_c12 4 //"Time was, the sinners..." concept hm_c13 4 //"Heard thou? Tarius..." concept hm_c14 4 //"Time was, all these halls..." concept hm_c15 4 //"Dolon hath told me," concept hm_c16 4 //"Masterforger Dovetail..." concept hm_c17 4 //"Builder walk with thee." concept hm_c18 4 //"Good even." concept hm_c19 4 //"Praise the Builder!" concept hm_c20 4 //"May thy hammer swing true." concept hm_c21 4 //"Hail, brother." concept hm_c22 4 //"Builder's grace to thee." concept hm_c23 4 //"Greetings." concept hm_c24 4 //"Builder guide thy hand." concept hm_c25 4 //"Be thy carving ready?" //SERVANT CONVERSATIONS concept sv_c01 4 concept sv_c02 4 concept sv_c03 4 concept sv_c04 4 concept sv_c05 4 concept sv_c06 4 concept sv_c07 4 concept sv_c08 4 concept sv_c09 4 concept sv_c10 4 concept sv_c11 4 concept sv_c12 4 concept sv_c13 4 concept sv_c14 4 concept sv_c15 4 concept sv_c16 4 concept sv_c17 4 concept sv_c18 4 concept sv_c19 4 concept sv_063 4 //"Hit me." //OPERA PEOPLE CONVERSATIONS concept op_124 4 //"[Singing] But wait! Who is this I spy?" concept op_125 4 //"Did you read Cribs latest?" concept op_126 4 //"This latest opera from Valerius..." //THIEVES' CONVERSATIONS concept th_061 4 //"When partners fight..." concept th_065 4 //"By the builder I will find you..." concept th_066 4 //"I hear some independent..." concept th_067 4 //"Bafford was furious when he got back..." concept th_068 4 //"Did you here what happened to Gibbson.." concept th_069 4 //"Y'hear about Sutter's job last night?" concept th_071 4 //"Password?" //MAGES' CONVERSATIONS concept mg_104 4 //"It's true he has returned..." concept mg_106 4 //"Librarian, hold..." //MISSION SPECIFIC CONCEPTS //MISSION 2 concept SV_M0201 4 //the stove is out again concept DrunkA3 4 //"Crazy Getup" concept SG_M0201 4 concept SG_M0202 4 concept SG_M0203 4 //1st guard says "hello" concept sg2m02D1 4 //MISSION 5 concept SV_M0501 4 //Carrying the tray, complaining concept SV_M0503 8 //Ramirez is missing concept SG_M0502 9 //Guards seeing Garrett exit bldg. //MISSION 10 concept m1001 4 //you're discovered to be a spy concept m1002 4 //you're caught loitering concept m1003 4 //you're caught in the barracks concept m1004 4 //fetch me the candlestick concept m1005 4 //put ze candle bak! concept m1006 4 //what's your hurry? concept m1007 4 //Hello novice. concept m1008 4 //Builder's strength to you too. concept m1009 4 //Open the gate concept m1010 4 //Present your credentials, lad //MISSION 13 concept m1302 4 //"Waste no more time..." concept m1303 4 //"Wait! Thou art going the wrong way!" concept m1304 4 //"Thank the Builder! Our High Priest..." concept m1305 4 //"Tis thee, the Master Thief..." concept m1306 4 //"The Trickster's beasts hath captured..." concept m1307 4 //"We lack thy skills of stealth..." concept m1308 4 //"Take this key and map, and go." concept m1309 4 //"Also, our enemies hold the Builder's Chisel" concept m1310 4 //"Thou hast rescued our High Priest" concept m1311 4 //"Thank thee for not killing this one." concept m1312 4 //"Thy recovery of the chisel is provident" concept m1313 4 //"Thank the Builder! Not only hast thou returned..." //MISSION 14 //CON SPEECH concept conpom1 4 //"Vine, grow and twine,..." concept conpom2 4 //"Storm, black and blow,..." concept conpom3 4 //"Flame, burning heat,..." concept conpom4 4 //"Tide, rise and fall,..." concept conpom5 4 //"Stone, grind and quake,..." concept conpom6 4 //"Night, smother light,..." concept confin 4 //"Open for me..." concept condone 4 //"It...is...done!..." concept confail 4 //"It betrays me!" concept consee1 5 //"Garrett! My thiefsie fool!..." concept consee2 5 //"Comes chasing your death,..." concept consee3 5 //"Come calls your death now!" concept consee4 5 //"Your part is done." //THE EYE concept eye01 4 //"Comes a man to rescue me?..." concept eye02 4 //"SSSSSo, you've returned with the talismans..." concept eye03 4 //"I am the Eye, trapped on this altar..." concept eye04 4 //"Well done, thief! concept eye05 4 //"Leaving so soon?..." concept eye06 4 //"Where are you going?..." concept eye07 4 //"Poor Murus! Still struggling.." concept eye08 4 //"Now you have your precious eye..." concept eye09 4 //"Master! Beware! .." //MURUS concept murmut 8 //Muttering concept murint 8 //Intro concept murdeal 8 //Offering Garrett a deal concept murros1 8 //Rosary concept murros2 8 //During Rosary concept murros3 8 //Post Rosary concept mursym1 8 //HOLY SYMBOL concept mursym2 8 //DURING SYMBOL concept mursym3 8 //Post concept murbook1 8 //BOOK concept murbook2 8 //DURING BOOK concept murbook3 8 //POST BOOK concept murcand1 8 //CANDLE concept murcand2 8 //DURING CANDLE concept murcand3 8 //POST CANDLE concept murgrav 8 //GRAVE concept murrit1 8 //RITUAL BEADS concept murrit2 8 //RITUAL CANDLE concept murrit3 8 //RITUAL BOOK concept murrit4 8 //RITUAL SYMBOL concept murbad 8 //SYMBOL IS BAD concept murrit5 8 //RITUAL COMPLETE concept murbur 8 //BURIAL //concept murren 8 //RENAULT concept murren1 8 //RENAULT 1 concept murren2 8 //RENAULT 2 concept murmart 8 //MARTELLO concept murhau1 8 //HAUNTS concept murhau2 8 //HAUNTS2 concept murfin 8 //FINAL //RENAULT concept renthank 4 //THANKYOU //HERMIT -ONE LONG FILE concept hmt12200 7 //Reenacts Opera saga //HERMIT -SAME SPEECH DONE AS A CONVERSATION concept hmt122 7 //"I spy you little fish..." //////// //TAGS// //////// //UNUSED INTEGER TAGS //tag_int DistanceRating //tag_int MovementRating //tag_int LightRating //tag_int RelativeZPos //tag_int Size tag_int Mission tag_int NearbyFriends tag_int Reiterate tag_int LineNo //UNUSED TAGS //tag PlayerMedium Water Air //tag Startled tag Sense Sight Sound //how does the AI sense the player tag ComBal Winning Even Losing //how is AI doing in combat tag CarryBody //does AI see player carrying a a body tag Reacquire True False //does the AI see for the 2nd+ time? tag Investigate True False //is the AI looking for the player? ////////// //VOICES// ////////// //voice archetype known to be unused, where we can temporarily //hide voices which are causing problems. Ick. //voice dummy archetype object voice fnordvox //TESTVOICE voice testvoice //KEEPER DETECTOR voice vkeeper2 //GUARDS voice guards voice guard3 archetype guards voice guard2 archetype guards voice guard1 archetype guards //DRUNK GUARD voice drunk1 //SPARRING GUARD in TRAINING MISSION voice vspar //ASSASSIN 1 in MISSION 5 voice vass1 //ASSASSIN 2 in MISSION 5 voice vass2 //HAMMERS voice hammrs voice hammer3 archetype hammrs voice hammer2 archetype hammrs voice hammer1 archetype hammrs //PRISONERS voice prisoners voice pris2 archetype prisoners voice pris1 archetype prisoners //SERVANTS voice normals voice normal2 //Female archetype normals voice normal1 //Male archetype normals //RAMIREZ voice vramirez //MURUS voice vmurus //RENAULT voice vrenault //CONSTANTINE voice vcon //THE EYE voice veye //CRITTERS voice vfire voice vburr voice vhaunt voice vzomb voice vcray voice vspider voice vbug voice vappar voice vfrog voice vapes voice vape1 archetype vapes voice vape2 archetype vapes //THIEFGOLD VOICES voice vhermit voice vactor1 //Male opera actor voice vactor2 //Female opera actor voice vpatron1 //Male opera patron voice vpatron2 //Female opera patron voice vthieves //Thieve's guild guys voice vthief1 archetype vthieves voice vthief2 archetype vthieves voice vmages //Mage's tower guys voice vmage1 archetype vmages voice vmage2 archetype vmages voice vair //Air Elemental voice vshrimp //Little guy in outtakes miss18