//SPIDER SPEECH //AT ALERT LEVEL ZERO schema sp1a0 archetype AI_NONE mono_loop 1000 20000 volume -1500 sp1a0__1 sp1a0__2 sp1a0__3 sp1a0__4 schema_voice vspider 1 atlevelzero schema_voice vspider 1 atlevelone schema_voice vspider 1 atleveltwo //TO ALERT LEVEL ONE & TWO schema sp1to1 archetype AI_NONE volume -1000 sp1to1_1 schema_voice vspider 1 tolevelone schema_voice vspider 1 toleveltwo //AT ALERT LEVEL ONE & TWO schema sp1a1 archetype AI_NONE mono_loop 100 8000 volume -1200 sp1a1__1 sp1a1__2 sp1a1__3 sp1a1__4 schema_voice vspider 9 atlevelone (Investigate True) schema_voice vspider 9 atleveltwo (Investigate True) //TO ALERT LEVEL THREE schema sp1to3 archetype AI_NONE volume -750 sp1to3_1 schema_voice vspider 1 spotplayer schema_voice vspider 1 tolevelthree schema_voice vspider 1 reactcharge //REACT CHARGE schema sp1a3 archetype AI_NONE poly_loop 2 2000 8000 volume -1200 sp1a3__1 sp1a3__2 sp1a3__3 schema_voice vspider 1 atlevelthree //BACK TO ZERO & LOST CONTACT schema sp1bak archetype AI_NONE volume -1000 sp1bak_1 schema_voice vspider 1 backtozero schema_voice vspider 1 lostcontact //COMBAT ATTACK schema sp1att archetype AI_NONE volume -100 sp1att_1 sp1att_2 sp1att_3 sp1att_4 schema_voice vspider 1 comattack //HIT BY PLAYER W/HI PTS schema sp1hhi archetype AI_NONE volume -100 sp1hhi_1 sp1hhi_2 schema_voice vspider 1 comhithigh schema_voice vspider 1 comhitamb //HIT BY PLAYER w/LO PTS schema sp1hlo archetype AI_NONE volume -100 sp1hlo_1 schema_voice vspider 1 comhitlow //DEATH schema sp1die archetype AI_NONE volume -500 sp1die_1 schema_voice vspider 1 comdieloud schema_voice vspider 1 comdiesoft