//Servant 2 //Unaware (Alert Level 0) schema sv2a0hu archetype AI_NONE no_repeat mono_loop 3000 15000 volume -500 sv2a0hu1 sv2a0hu2 sv2a0hu3 sv2a0hu4 schema_voice normal2 2 atlevelzero schema sv2a0wh archetype AI_NONE mono_loop 3000 15000 no_repeat volume -500 sv2a0co1 sv2a0co2 sv2a0co3 sv2a0co4 sv2a0co5 sv2a0co6 schema_voice normal2 1 atlevelzero //Sleeping schema sv2a0sn archetype AI_NONE mono_loop 1000 2000 sv2a0sn1 sv2a0sn2 schema_voice normal2 1 sleeping //to Alert Level 1 schema sv2a1 archetype AI_NONE sv2a1__1 sv2a1__2 sv2a1__3 sv2a1__4 schema_voice normal2 1 tolevelone //to Alert Level 1 +heard schema sv2a1h archetype AI_NONE sv2a1h_1 sv2a1h_2 schema_voice normal2 2 tolevelone (Sense Sound) //to Alert Level 1 +sighted schema sv2a1v archetype AI_NONE sv2a1v_1 sv2a1v_2 schema_voice normal2 1 tolevelone (Sense Sight) //to Alert Level 2 schema sv2a2 archetype AI_MINOR sv2a2__1 sv2a2__2 sv2a2__3 schema_voice normal2 1 toleveltwo //to Alert Level3 schema sv2a3 archetype AI_MAJOR sv2a2__4 schema_voice normal2 1 tolevelthree //Spotted the player schema sv2a3s archetype AI_MORE_MAJOR sv2a3s_1 sv2a3s_2 sv2a3s_3 sv2a3s_4 schema_voice normal2 1 spotplayer //Spotted the player +w/co schema sv2a3sw archetype AI_COMBAT sv2telc1 sv2telc2 sv2telc3 schema_voice normal2 3 spotplayer (NearbyFriends 0 20) //Spotted the player +CarryBody schema sv2a3b archetype AI_MORE_MAJOR sv2a3b_1 schema_voice normal2 9 spotplayer (CarryBody True) //React run away schema sv2run archetype AI_MAJOR sv2run_1 sv2run_2 sv2run_3 sv2run_4 sv2run_5 sv2run_6 schema_voice normal2 1 reactrun //React tell friend to sound alarm schema sv2almw archetype AI_MORE_MAJOR sv2almw1 schema_voice normal2 1 reactalarm (NearbyFriends 0 20) //Back to Alert 0 schema sv2bak archetype AI_NONE sv2bak_1 sv2bak_2 sv2bak_3 sv2bak_4 sv2bak_5 sv2bak_6 sv2bak_7 schema_voice normal2 1 backtozero //Noticed a torch being doused schema sv2torch archetype AI_MINOR delay 1000 Sv2a1__1 Sv2a1__2 Sv2a1__3 Sv2a2__1 schema_voice normal2 1 noticetorch //Found a body schema sv2bod archetype AI_MORE_MAJOR sv2bod_1 sv2bod_2 sv2bod_3 sv2bod_4 schema_voice normal2 1 foundbody //Found a large anomaly schema sv2lar archetype AI_MAJOR sv2lar_1 sv2lar_2 schema_voice normal2 1 foundlarge //Found a small anomaly schema sv2sma archetype AI_MINOR sv2sma_1 sv2sma_2 schema_voice normal2 1 foundsmall //Found something missing schema sv2mis archetype AI_MAJOR sv2mis_1 sv2mis_2 sv2mis_3 schema_voice normal2 1 foundmissing //Found security breach schema sv2sec archetype AI_MORE_MAJOR sv2sec_1 sv2sec_2 schema_voice normal2 1 foundbreach //Recently saw an intruder schema sv2rint archetype AI_INFORM sv2rint1 sv2rint2 schema_voice normal2 1 recentintruder //Recently found a body schema sv2rbod archetype AI_INFORM sv2rbod1 schema_voice normal2 1 recentbody //Recently found something missing schema sv2rmis archetype AI_INFORM sv2rmis1 sv2rmis2 schema_voice normal2 1 recentmissing //Recent found other schema sv2roth archetype AI_INFORM sv2roth1 sv2roth2 schema_voice normal2 1 recentother //Hit by the player schema sv2hit archetype AI_MORE_MAJOR sv2hlo_1 sv2hlo_3 sv2hlo_3 schema_voice normal2 1 comhitlow schema_voice normal2 1 comhithigh //Hit by the player +w/co schema sv2hitw archetype AI_MORE_MAJOR sv2hlow1 schema_voice normal2 2 comhitlow (NearbyFriends 0 20) schema_voice normal2 2 comhithigh (NearbyFriends 0 20) //Die in Combat -Loud schema sv2diec archetype AI_COMBAT sv2diec1 sv2diec2 sv2diec3 schema_voice normal2 1 comdieloud //Die/Knocked out soft schema sv2diea archetype AI_MINOR volume -500 sv2diea1 sv2diea2 schema_voice normal2 1 comdiesoft //MISSION SPECIFIC //Carrying the tray, complaining about Ramirez //schema sv2m0501 //archetype AI_NONE //play_once //volume -1 //sv2m0501 sv2m0502 //schema_voice normal2 1 sv_m0501 //Ramirez is missing schema sv2m0503 archetype AI_NONE play_once volume -1 sv2m0503 schema_voice normal2 1 sv_m0503