//ZOMBIE SPEECH //AT ALERT 0 schema zm1a0 archetype AI_NONE mono_loop 10 12000 volume -500 zm2a0__1 zm2a0__2 zm2a0__3 zm2a0__4 schema_voice vzomb 3 atlevelzero schema_voice vzomb 1 backtozero //TO ALERT 1, 2, & 3 schema zm1to1 archetype AI_NONE volume -300 zm2att_2 zm2att_1 schema_voice vzomb 1 tolevelone schema_voice vzomb 1 toleveltwo schema_voice vzomb 1 tolevelthree //AT ALERT 1, 2, & 3 schema zm1a1 archetype AI_NONE mono_loop 10 1000 volume -250 zm2a1__1 zm2a1__2 zm2a1__3 zm2a1__4 schema_voice vzomb 1 atlevelone schema_voice vzomb 1 atleveltwo schema_voice vzomb 1 atlevelthree schema_voice vzomb 1 lostcontact //TO ALERT 3 schema zm1to3 archetype AI_NONE volume -100 zm2att_2 zm2att_4 schema_voice vzomb 1 spotplayer schema_voice vzomb 1 reactcharge //COMBAT //ATTACKING schema zm1att archetype AI_NONE delay 500 volume -1 zm2atk_1 zm2akt_2 zm2atk_3 zm2atk_4 schema_voice vzomb 1 comattack //HIT BY THE PLAYER W/HI HIT PTS schema zm1hhi archetype AI_NONE volume -1 zm2att_7 zm2att_8 zm2att_9 schema_voice vzomb 1 comhithigh schema_voice vzomb 1 comhitamb //HIT BY THE PLAYER W/LO HIT PTS schema zm1hlo archetype AI_NONE volume -1 zm2att_6 zm2att_5 schema_voice vzomb 1 comhitlow //DEATH schema zm1die archetype AI_NONE volume -1 zm2die_1 zm2die_2 schema_voice vzomb 1 comdieloud //ZOMBIE PART SPLATS schema zombie_splat archetype COLLISIONS volume -1 stabbody splat1 splat2 splat3 env_tag (Event Collision) (Material2 ZombiePart) //ZOMBIE EXPLODES schema exp_zombie archetype COLLISIONS volume -1 expzom1 expzom2 env_tag (Event Death) (CreatureType Zombie) (DamageType Fire Holy)