389 lines
8.5 KiB
XML
389 lines
8.5 KiB
XML
//APEBEAST2 -Joffrey Spaulding
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//AT ALERT 0 COUGHING
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schema ab2a0co
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archetype AI_NONE
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volume -500
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mono_loop 5000 20000
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ab2a0co1 ab2a0co2 ab2a0co3
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schema_voice vape2 2 atlevelzero
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//AT ALERT 0 HUMMING
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schema ab2a0hu
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archetype AI_NONE
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volume -500
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mono_loop 1000 3000
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ab2a0hu1 ab2a0hu2 ab2a0hu3 silenc9s
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schema_voice vape2 2 atlevelzero
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schema_voice vape2 2 atlevelone
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//AT ALERT 0 MUTTERING
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schema ab2a0mu
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archetype AI_NONE
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volume -500
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mono_loop 7500 20000
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ab2a0mu1 ab2a0mu2 ab2a0mu3
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schema_voice vape2 1 atlevelzero
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//AT ALERT 2 & 3 NOT INVESTIGATING
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schema ab2a2mu
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archetype AI_NONE
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volume -500
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delay 3000
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mono_loop 7500 20000
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ab2a0mu1 ab2a0mu2 ab2a0mu3
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schema_voice vape2 1 atleveltwo
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schema_voice vape2 1 atlevelthree
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//TO ALERT 1
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schema ab2a1
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archetype AI_NONE
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ab2a1__1 ab2a1__2 ab2a1__3 ab2a1__4
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ab2a1__5 ab2a1__6 ab2grun1
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schema_voice vape2 1 tolevelone
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//TO ALERT 1 +sighted
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schema ab2a1v
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archetype AI_NONE
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ab2a1v_1
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schema_voice vape2 1 tolevelone (Sense Sight)
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//TO ALERT 1 +heard
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schema ab2a1h
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archetype AI_NONE
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ab2a1h_1 ab2a1h_2
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schema_voice vape2 1 tolevelone (Sense Sound)
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//TO ALERT 1 +w/co
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schema ab2a1_w
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archetype AI_MINOR
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ab2a1_w1 ab2a1_w2
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schema_voice vape2 1 tolevelone (NearbyFriends 0 20)
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//TO ALERT 1 +sighted +w/co
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schema ab2a1vw
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archetype AI_MINOR
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ab2a1vw1 ab2a1vw2 ab2a1vw3 ab2a1vw4
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schema_voice vape2 1 tolevelone (Sense Sight) (NearbyFriends 0 20)
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//TO ALERT 1 +heard +w/co
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schema ab2a1hw
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archetype AI_MINOR
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ab2a1hw1 ab2a1hw2 ab2a1hw3 ab2a1hw4 ab2a1hw5
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schema_voice vape2 1 tolevelone (Sense Sound) (NearbyFriends 0 20)
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//TO ALERT 2
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schema ab2a2
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archetype AI_MINOR
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ab2a2__1 ab2a2__2 ab2a2__3 ab2a2__4 ab2a2__5 ab2a2__6
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schema_voice vape2 1 toleveltwo
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//TO ALERT 2 +sighted
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schema ab2a2v
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archetype AI_MINOR
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ab2a2v_1 ab2a2v_2
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schema_voice vape2 1 toleveltwo (Sense Sight)
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//TO ALERT 2 +heard
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schema ab2a2h
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archetype AI_MINOR
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ab2a2h_1 ab2a2h_2
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schema_voice vape2 1 toleveltwo (Sense Sound)
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//AT ALERT 1
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schema ab2at1
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archetype AI_NONE
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delay 5000
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mono_loop 2000 8000
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ab2snif1 ab2snif2 ab2snif3 silenc9s
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schema_voice vape2 1 atlevelone (Investigate true)
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//AT ALERT 2
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schema ab2at2
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archetype AI_MINOR
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delay 5000
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mono_loop 2000 8000
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ab2snrt1 ab2snrt2 ab2snif1 ab2snif2 ab2snif3 silenc9s
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schema_voice vape2 1 atleveltwo (Investigate true)
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//AT ALERT 3
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schema ab2at3
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archetype AI_MAJOR
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delay 5000
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mono_loop 1000 5000
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ab2snrt1 ab2snrt2 ab2snif1 ab2snif2 ab2snif3
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schema_voice vape2 1 atlevelthree (Investigate true)
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//TO LEVEL THREE
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schema ab2a3
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archetype AI_MAJOR
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ab2a3s_2 ab2grun1 ab2amb_4
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schema_voice vape2 1 tolevelthree
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//SPOTTED THE PLAYER
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schema ab2a3s
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archetype AI_MORE_MAJOR
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ab2a3s_1 ab2a3s_2 ab2a3s_3 ab2a3s_4
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schema_voice vape2 1 spotplayer
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//SPOTTED THE PLAYER
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schema ab2a3na
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archetype AI_MORE_MAJOR
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ab2a3na1 ab2a3na2 ab2a3na3
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ab2a3na4 ab2a3na5 ab2a3na6
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schema_voice vape2 1 spotplayer
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//SPOTTED THE PLAYER +carrying a body
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schema ab2a3b
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archetype AI_MORE_MAJOR
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ab2a3b_1
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schema_voice vape2 9 spotplayer (CarryBody)
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//REACT CHARGE
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schema ab2chga
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archetype AI_MORE_MAJOR
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ab2chga1 ab2chga2 ab2chga3
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schema_voice vape2 1 reactcharge
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//REACT CHARGE +w/co
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schema ab2chgw
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archetype AI_COMBAT
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ab2chgw1 ab2chgw2 ab2chgw3 ab2chgw4 ab2chgw5
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schema_voice vape2 1 reactcharge (NearbyFriends 0 20)
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//REACT RUN AWAY +alone
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schema ab2runa
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archetype AI_MAJOR
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ab2runa1 ab2runa2 ab2runa3 ab2runa4 ab2runa5
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schema_voice vape2 1 reactrun
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//REACT I SOUND THE ALARMS +alone
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schema ab2alma
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archetype AI_MORE_MAJOR
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ab2alma1 ab2alma2 ab2alma3
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schema_voice vape2 1 reactalarm
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//REACT I TELL YOU TO SOUND THE ALARMS +w/co
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schema ab2almw
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archetype AI_COMBAT
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ab2almw1
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schema_voice vape2 9 reactalarm (NearbyFriends 0 20)
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//REACT TELL FRIEND BY REVELATION +w/co
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schema ab2telr
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archetype AI_COMBAT
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ab2telr1 ab2telr2 ab2telr3 ab2telr4 ab2telr5
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schema_voice vape2 3 spotplayer (NearbyFriends 0 20)
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//REACT TELL FRIEND BY CONFIRMATION +w/co
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schema ab2telc
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archetype AI_COMBAT
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ab2telc1 ab2telc2 ab2telc3
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ab2telc4 ab2telc5 ab2telc6
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schema_voice vape2 4 spotplayer (NearbyFriends 0 20) (Reacquire True)
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//BACK TO ALERT 0
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schema ab2bak
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archetype AI_NONE
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ab2bak_1 ab2bak_2 ab2bak_3 ab2bak_4
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ab2bak_5 ab2bak_6 ab2bak_7 ab2bak_8
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schema_voice vape2 1 backtozero
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//LOST CONTACT W/PLAYER
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schema ab2los
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archetype AI_NONE
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ab2los_1 ab2los_2 ab2los_3 ab2los_4
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schema_voice vape2 1 lostcontact
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//FRUSTRATION
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schema ab2frust
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archetype AI_MAJOR
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ab2det_1 ab2det_2 ab2det_3 ab2det_4 ab2amb_3
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schema_voice vape2 1 outofreach
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//NOTICED A TORCH BEING DOUSED
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schema ab2torch
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archetype AI_MINOR
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delay 1000
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ab2a1__1 ab2a1__2 ab2a1__4 ab2a1__5 ab2sma_2
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schema_voice vape2 1 noticetorch
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//FOUND BODY
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schema ab2bod
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archetype AI_MORE_MAJOR
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ab2bod_1 ab2bod_2
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schema_voice vape2 1 foundbody
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//FOUND SOMETHING MISSING
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schema ab2mis
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archetype AI_MAJOR
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ab2mis_1 ab2mis_2 ab2mis_3
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schema_voice vape2 1 foundmissing
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//FOUND A SMALL ANOMALY
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schema ab2sma
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archetype AI_MINOR
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ab2sma_1 ab2sma_2 ab2sma_3
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schema_voice vape2 1 foundsmall
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//FOUND A LARGE ANOMALY
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schema ab2lar
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archetype AI_MAJOR
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ab2lar_1 ab2lar_2 ab2lar_3
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schema_voice vape2 1 foundlarge
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//FOUND A SECURITY BREACH
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schema ab2sec
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archetype AI_MORE_MAJOR
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ab2sec_1 ab2sec_2 ab2sec_3 ab2sec_4
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schema_voice vape2 1 foundbreach
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//RECENTLY SAW THE PLAYER +w/co
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schema ab2rint
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archetype AI_INFORM
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ab2rint1 ab2rint2 ab2rint3
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schema_voice vape2 1 recentintruder (NearbyFriends 0 20)
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//RECENTLY FOUND BODY +w/co
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schema ab2rbod
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archetype AI_INFORM
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ab2rbod1 ab2rbod2 ab2rbod3
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schema_voice vape2 1 recentbody (NearbyFriends 0 20)
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//RECENTLY FOUND SOMETHING MISSING +w/co
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schema ab2rmis
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archetype AI_INFORM
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ab2rmis1 ab2rmis2 ab2rmis3
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schema_voice vape2 1 recentmissing (NearbyFriends 0 20)
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//RECENTLY FOUND MISC ANAMOLY +w/co
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schema ab2roth
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archetype AI_INFORM
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ab2roth1 ab2roth2 ab2roth3 ab2roth4 ab2roth5
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schema_voice vape2 1 recentother (NearbyFriends 0 20)
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//COMBAT
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//ATTACKING +not losing
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schema ab2atn
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archetype AI_COMBAT
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ab2atn_1 freq 1
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ab2atn_2 freq 1
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ab2atn_3 freq 3
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schema_voice vape2 1 comattack (ComBal Winning Even Losing)
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//ATTACKING +winning
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schema ab2atnw
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archetype AI_COMBAT
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ab2atw_1 ab2atw_2
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schema_voice vape2 3 comattack (ComBal Winning)
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//ATTACKING +winning +w/co
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schema ab2atww
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archetype AI_COMBAT
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ab2atww1
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schema_voice vape2 3 comattack (ComBal Winning) (NearbyFriends 0 20)
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//SUCCESSFULLY HIT THE PLAYER +not losing
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schema ab2hit
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archetype AI_COMBAT
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ab2hit_1 ab2hit_2 ab2hit_3 ab2hit_4 ab2hit_5 ab2hit_6
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schema_voice vape2 1 comsucchit (ComBal Winning Even)
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//SUCCESSFULLY HIT THE PLAYER +not losing +w/co
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schema ab2hit
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archetype AI_COMBAT
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ab2hitw1 ab2hitw2 ab2hitw3
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schema_voice vape2 1 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
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//SUCCESSFULLY BLOCKED THE PLAYER +not losing
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schema ab2blk
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archetype AI_COMBAT
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ab2blk_1 ab2blk_2 ab2blk_3 ab2blk_4
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schema_voice vape2 1 comsuccblock (ComBal Winning Even)
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//SUCCESSFULLY BLOCKED THE PLAYER +not losing +w/co
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schema ab2blkw
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archetype AI_COMBAT
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ab2blkw1
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schema_voice vape2 1 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
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//HIT BY THE PLAYER W/HI HIT PTS
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schema ab2hhi
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archetype AI_MAJOR
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ab2hhi_1 ab2hhi_2 ab2hhi_3
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schema_voice vape2 1 comhithigh
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//HIT BY THE PLAYER W/LO PTS
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schema ab2hlo
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archetype AI_MORE_MAJOR
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ab2hlo_1 ab2hlo_2 ab2hlo_3
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schema_voice vape2 1 comhitlow
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//HIT BY THE PLAYER W/LO PTS +w/co
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schema ab2hlow
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archetype AI_COMBAT
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ab2hlow1
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schema_voice vape2 1 comhitlow (NearbyFriends 0 20)
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//HIT BY THE PLAYER NO DAMAGE
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schema ab2hnd
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archetype AI_MAJOR
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ab2hnd_1 ab2hnd_2 ab2hnd_3
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schema_voice vape2 1 comhitnodam
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//BLOCKED BY THE PLAYER +not losing
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schema ab2bkd
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archetype AI_COMBAT
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ab2bkd_1 ab2bkd_2 ab2bkd_3
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schema_voice vape2 1 comblocked (ComBal Winning Even)
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//BLOCKED BY THE PLAYER +not losing +w/co
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schema ab2bkdw
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archetype AI_COMBAT
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ab2bkdw1
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schema_voice vape2 1 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
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//DETECTED PLAYER TRYING TO BLOCK +not losing
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schema ab2det
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archetype AI_COMBAT
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ab2det_1 ab2det_2 ab2det_3
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schema_voice vape2 1 comdetblock(ComBal Winning Even)
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//DETECTED PLAYER TRYING TO BLOCK +not losing +w/co
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schema ab2detw
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archetype AI_COMBAT
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ab2detw1
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schema_voice vape2 1 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
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//AMBUSHED -HIT BY UNSEEN PLAYER
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schema ab2amb
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archetype AI_MAJOR
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ab2amb_1 ab2amb_2 ab2amb_3 ab2amb_4
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schema_voice vape2 1 comhitamb
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//AMBUSHED -HIT BY UNSEEN PLAYER +w/co
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schema ab2ambw
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archetype AI_COMBAT
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ab2ambw1 ab2ambw2 ab2ambw3
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schema_voice vape2 1 comhitamb (NearbyFriends 0 20)
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//DEATH BY COMBAT -LOUD
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schema ab2diec
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archetype AI_COMBAT
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ab2diec1 ab2diec2 ab2diec3
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schema_voice vape2 1 comdieloud
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//DEATH (or knocked out) BY AMBUSH -MORE MUFFLED
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schema ab2diea
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archetype AI_MINOR
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volume -500
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ab2diea1 ab2diea2 ab2diea3
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schema_voice vape2 1 comdiesoft
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